Daily Punch 3-5-18 Plague Wind spell for DnD 5e

Still feeling like crap and having my friends avoid me means I only get to talk to myself and the magic elves I see from the cough syrup.  Here is another spell where you can make your friends sick!


Plague Wind

2nd-level necromancy

Casting Time: 1 action
Range: 30 feet cone
Components: V, S
Duration: Instantaneous

You cough out a vile purple mist that envelops all targets in range.  Any living target that breaths must attempt a Constitution saving throw.  If it fails, it’s lungs, mouth, and sinuses instantly fill with sickly brown mucus.  Each round, any affected targets must attempt a Constitution saving throw to breath and act normally.  If it fails, it falls prone losing all actions for that turn.  After succeeding at or failing two saving throws it successfully shacks coughs out the mucus returning to normal.





Daily Punch 10-30-17 Quick Drinker feat for DnD 5e

I like potions, and I think they don’t get the respect they deserve.  Let’s build of that…


Quick Drinker

You can slam it down with the best of them!  Gain the following:

  • You can drink or use a potion as a bonus action
  • When you drink a potion, you regain an extra 1d4 hit points for every 2d4 hit points the potion heals.




Daily Punch 11-22-16 Minor Chain Lightning spell for DnD 5e

Let’s keep going with more lightning spell!
Minor Chain Lightning

2nd-level evocation

Casting Time: 1 action

Range: 50 feet

Components: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)

Duration: Instantaneous

You conjure a jolt of electricity  that shoots toward a target of your choice that you can see within range. Two bolts then leap from that target to separate targets, each of which must be engaged with the first target. A target can be a creature or an object and can be targeted by only one of the bolts.
A target must make a Dexterity saving throw. The target takes 3d8 lightning damage on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 3th level or higher, one additional bolt leaps from the first target to another target for each slot level above 2th.