Daily Punch 4-12-18 Orion’s Apprentice Ranger Archetype for DnD 5e

How about a giant that teaches a hunter to be a better stalker?

 

Orion’s Apprentice

Not all giants are evil, some are simply boisterous, and your master is no different.  Orion is a master huntsman who has gift far above mortal men and giants.  He has taken you under his wing and provided you with gifts that are amazing and terrible to behold.

 

Orion’s Own Gifts

At 3rd level, you gain some of the masters power as you train in his stead.  You gain advantage on all Strength(athletics) and Wisdom(survival) checks.  In addition, you gain the ability to cast waterwalk once per day.

The Gifts of Helios

At 7th level, you gain the gift of healing from the sun itself.  Once per day, as a bonus action you may spend as many healing surges as you want healing as normal from each surge.

Gift of Sirius

At 11th level, you gain the gift of survive from the master’s dog.  You gain conjure animals as an extra prepared spell.  You may also cast conjure animals once per day as a bonus action. that does not require concentration and the animals last for up to eight hours.  The animals conjured by this spell still act as if summoned by the spell conjure animals,  but you may only conjure an animal that is canine in nature if you cast this spell as a bonus action.

Final Lesson of the Master

At 15th level, you learn exactly what was such a painful lesson for the maters.  From now on you can coat your weapons in poison from a scorpion changing all your weapon damage to poison if you choose.  In addition, you can a number of time per day equal to your wisdom modifier coat your weapons in Wyvern poison.  A creature struck with this weapon  must make a Constitution saving throw (DC equal to your spell save DC) taking 30 (10d6) poison damage on a failed save, or half as much damage on a successful one.

Daily Punch 4-11-18 Solid Wall feat for DnD 5e

More feats for DnD 5e!

Solid Wall

You are hard to hit at the best of times . Gain the following:

  • Increase your Dexterity or Constatution by 1, to a maximum of 20
  • When you take the dodge action, increase your AC by +2 and your Dexterity saving throws by +2 for one round.

Thoughts?

Daily Punch 4-9-18 Balm of Fierabras magic item for DnD 5e

Let’s keep making giant content for DnD 5e!  Today’s item is a magic item.

 

Balm of Fierabras

potion, very rare

Made to tend to the wounds of an everdying giant demigod, this potion not only heals the body it can restore the soul.  When drank, the potion acts as if the spell regenerate had been cast on the drinker.  If given to a dead creature within one hour of its death, the potion also acts as if resurrection had been cast on the drinker as well.

 

Thoughts?

Daily Punch 4-4-18 Prosperity Spell for DnD 5e

More spells for my giants book that is coming out soon!

 

Prosperity

4th-level abjuration

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

Healing energy washes over a touched creature, filling it with vitality. The target heals 4d8 hit points

If you target a plant creature or a magical plant, the spell heals 8d8 hit points of damage.

If you target a nonmagical plant that isn’t a creature, such as a tree or shrub, it instantly doubles in size growing with tremendous speed.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the healing effect increases by 1d8 for each slot level above 4th if cast on any normal creature, but it heals 2d8 for each spell slot above 5th if cast upon a plant creature or magical plant.

 

Thoughts?

Daily Punch 4-3-18 Fist of the Earth spell for DnD 5e

Let’s keep moving with more DnD spells.  Here is one for the Druids out there.

 

Fist of the Earth

3rd-level conjuration

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: instantaneous

You punch the earth with a warcry and the earth punches up to three targets in range that is on the ground or within five feet of the ground.  Each target must make a Dexterity saving throw.  On a failure the target takes 10d6 magic bludgeoning damage as a shaft of earth springs forth and rams into the target.  The target also is thrown and lands prone.  The distance the target is thrown depends on the size of the target.  If the target succeeds in its saving throw, it takes half damage and is not thrown.

Size Distence Throw
Tiny 25 Feet
Small 20 Feet
Medium 15 Feet
Large 10 Feet
Huge 5 Feet
Gargantuan 0 Feet

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 2d6 for each slot level above 3rd.

 

Thoughts?

Daily Punch 4-2-18 Weapon of the Gods cantrip for DnD 5e

Let’s keep rolling with our focus for the our first book.  Here is a Divine Cantrip.

 

Weapon of the Gods

Conjuration cantrip

Casting Time: 1 action
Range: touch
Components: V, S
Duration: Instantaneous

You conjure the weapon of your gods into your hand and swing with all the might of your god.  If you succeed on a melee spell attack the target takes 1d8 magic bludgeoning, slashing, or piercing damage, your choice.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Daily Punch 3-28-18 Empower Weapon spell for DnD 5e

We can enlarge people, so how about we just empower weapons as well?

Empower weapon

2nd-level transmutation

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a pinch of powdered steel)
Duration: Concentration, up to 1 minute

You fill an in range target’s weapon with raw power for the duration.  The weapon deals much more damage on a successful attack that it normally would.  The weapons damage increases by one step up this dice chain from its normal damage-1d3-1d4-1d6-1d8-1d10-1d12/2d6-2d8-2d10-4d6-4d8-4d10.  This damage does not count as magical unless the weapon was already magic and is of the same type as the weapon usually deals.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the weapon’s damage increases by one additional step each slot level above 2nd.

 

Thoughts?

Daily Punch 3-27-18 Inflame Passions spell for DnD 5e

Working my way through the cleric/druid spells-here’s one for second level!

 

Inflame Passions

2nd-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

You incite the anger of a group of people.  Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, it instantly gains the effect of Barbarian rage using your level to determine effects and becomes hostile to all other creatures in range.  It randomly attacks a different target each round while under the effects of this spell.  This effect continues until the target is dead or unconscious or you end the spell.

 

Thoughts?

Daily Punch 3-26-18 Turn the Other Cheek spell for DnD 5e

I’m going to finish up my giants book from over two years ago.  Time to put this one to bed, so let’s build up some material for the book!

Turn the Other Cheek

1st-level abjuration

Casting Time: bonus action or reaction
Range: Touch
Components: V, S
Duration: 1 round

Until the spell ends, one willing creature you touch is charged with the power of a vengeful god.  If a target is attacked while the spell is active or you cast this as a reaction to an attack, the target makes an attack as no action against any creature in melee range that attacks this spell’s target with a weapon or spell with a +1 bonus on the attack.  If the attack caused by this spell hit, the creature takes equal damage to the amount dealt to the target of this spell.

 

 

Thoughts?