Daily Punch 3-7-18 Improved Bruiser edge for Savage Worlds

More Savage Worlds fun!


Improved Bruiser
Requirements: Veteran, Brawler, Bruiser
When you get a raise on bare-handed attacks, roll an extra d10 instead of the normal die.


Daily Punch 1-22-18 Fear Not the Shadows leadership edge

Gearing up for Savage World’s Achtung Cthulhu! Here is an idea…

Fear Not the Shadows
Requirements: Novice, Spirit d6+
Your men do not break! Your men do the breaking!
All allies are better prepared for the horrors of war or the monsters in the dark, and so adds +1 to their Spirit rolls to avoid any fear or sanity effect. This effect applies to guts rolls as well.


Daily Punch 1-10-18 Improved Jack of all trades edge for Savage Worlds

Been getting deeper into Savage Worlds.  Let’s put out a a few ideas I’ve had.


Improved Jack-of-All-Trades

Requirement: Veteran, Jack-of-All-Trades

As above in Jack-of-All-Trades but the d4 for unskilled roll for a Smarts based skill is now a d4+2.




Daily Punch 5-17-17 Half Full/Half Empty edge for Savage Rifts

More Savage Rifts!  How about some love for Juicers!


Half Full/Half Empty

Requirements: novice, Juicer

Why not burn at both ends to burn twice as bright!  Your Burn die becomes a d12.  But this is also the same die you roll each game session to see if you Burn each game session.





Daily Punch 5-16-17 Master PSI-Shield edge for Savage Rifts

Let’s keep going with Savage Worlds/Rifts!



Requirements: Heroic, PSI-Shield

In addition to bonus armor for the PSI-Shield, the PSI-Shield also provides +2 M.D.C. Armor, which stacks with any other armor the character wears.




Daily Punch 5-15-17 Improved PSI-SHIELD edge for Savage Rifts

Well I’ve been doing the deep dive into Savage worlds, so now it’s time to start in where I think things can get better!


Requirements: Veteran, PSI-Shield
The Cyber-Knight’s PSI-Shield no longer counts as a second PSI-Blade active, so Cyber-Knight no longer has a penalty to AP for having both a PSI-Blade and PSI-Shield active.