More Savage Rifts! How about some love for Juicers!
Half Full/Half Empty
Requirements: novice, Juicer
Why not burn at both ends to burn twice as bright! Your Burn die becomes a d12. But this is also the same die you roll each game session to see if you Burn each game session.
Let’s keep going with Savage Worlds/Rifts!
Requirements: Heroic, PSI-Shield
In addition to bonus armor for the PSI-Shield, the PSI-Shield also provides +2 M.D.C. Armor, which stacks with any other armor the character wears.
Well I’ve been doing the deep dive into Savage worlds, so now it’s time to start in where I think things can get better!
Requirements: Veteran, PSI-Shield
The Cyber-Knight’s PSI-Shield no longer counts as a second PSI-Blade active, so Cyber-Knight no longer has a penalty to AP for having both a PSI-Blade and PSI-Shield active.
In Run and Gun on page 126, there are several combat edge ideas added to Shadowrun. What about being able to use edge in a non-combat setting? How about being an expert in something? (Most likely to bull drek about it latter!)
You’re an expert. People know your an expert because other people say your an expert. That’s how it works. When you make a social test and have ranks in a knowledge skill, you can spend a point of edge to add those ranks to your dice pool. You must explain how being an expert in the specific skill adds to the use of this skill in this context.