Time for some Starfinder love for the Envoy!
Envoy Aid (Ex)
You can help your friends, you really help your friends. When you succeed on an aid another action on a skill you have ranks in, instead of the normal +2 bonus provided, you use your expertise dice instead.
More Starfinder fun today for the Envoy. How about this improvisation
Come at me (Ex) [sense-dependent]
As a move action, you can choose one enemy within 60 feet.
That enemy must succeed at a Will save or take a –4 penalty to all attacks it makes that are not against you until the end of your next turn.
At 6th level, you can spend 1 Resolve Point to make the enemy take the penalty with no saving throw allowed.
How about some love for Starfinder and rests.
When you spend a Resolve Point to regain Stamina Points for a 10-minute rest, you may spend a additional Resolve Point to reduce the resting time to 1 minute. All allies who can hear you gain the benefits of a short rest as well.
One last envoy expertise talent, this time for engineering/computers!
Powered by the Stars (Sp; Engineering/Computers)
When you attempt an Engineering or Computers check to repair
a or operate a device that does not have power, you can forgo rolling your expertise die to instead power the device using your solar weapon or solar armor.
More fun for the Envoy/Solarian
Guiding Star (Sp; Pilot)
Prerequisite: Solar Weapon
When you attempt an engineering check, you can forgo your expertise die to instead had half the amount of dice your would roll to the check as a modifier to the check.
Let’s get some Envoy Expertise Talents out there. Here is one for medicine.
Solar Scalpel (Sp; Medicine)
Requires: Solar weapon
You’ve learned how to use the star to your advantage and funnel their power into your medical practice. Once per day, you may spend two resolve points. If you do, you can activate your solar weapon and plunge it into a target. that target is healed equal to the damage your solar weapon would have dealt normally.
I want to get a few expertise talents out there that rely on you being a Solarian. Let’s keep the hits rolling!
Data Spike (Sp; Computer)
Prerequisite: Trick of the Light
When you interact with a computer to hack it, you do not need a computer of your own as you change your solar weapon into a spike of pure data that does no damage, but does pierce the computer. When you attempt the computer check to hack a computer that you are physically next too, you may reroll your expertise die a number of times equal to half the number of solar weapon dice you roll for damage.