One last envoy expertise talent, this time for engineering/computers!
Powered by the Stars (Sp; Engineering/Computers)
When you attempt an Engineering or Computers check to repair
a or operate a device that does not have power, you can forgo rolling your expertise die to instead power the device using your solar weapon or solar armor.
More fun for the Envoy/Solarian
Guiding Star (Sp; Pilot)
Prerequisite: Solar Weapon
When you attempt an engineering check, you can forgo your expertise die to instead had half the amount of dice your would roll to the check as a modifier to the check.
Let’s get some Envoy Expertise Talents out there. Here is one for medicine.
Solar Scalpel (Sp; Medicine)
Requires: Solar weapon
You’ve learned how to use the star to your advantage and funnel their power into your medical practice. Once per day, you may spend two resolve points. If you do, you can activate your solar weapon and plunge it into a target. that target is healed equal to the damage your solar weapon would have dealt normally.
I want to get a few expertise talents out there that rely on you being a Solarian. Let’s keep the hits rolling!
Data Spike (Sp; Computer)
Prerequisite: Trick of the Light
When you interact with a computer to hack it, you do not need a computer of your own as you change your solar weapon into a spike of pure data that does no damage, but does pierce the computer. When you attempt the computer check to hack a computer that you are physically next too, you may reroll your expertise die a number of times equal to half the number of solar weapon dice you roll for damage.
One final Envoy improvisation hybrid with the solarian for Starfinder.
Light Lessons learned (Sp)
Requires: Trick of the Light, Hard Light for Hard Work, Deep Cuts, Solar Slam 20th Level
You can use a solar manifestation for a 17th level solarian instead of 1st.
How about more stuff for the envoy and Starfinder in general?
Inspired Observer (Sp; Perception)
When you attempt a Perception check, you can choose not to roll your expertise die until later. After you determine what the check’s result would be, you can choose to either roll your expertise die and add it to the total or forgo the expertise die and reroll the check. At 9th level, you can spend 1 Resolve Point to both reroll the check and add the result of your expertise die.
Here is my final envoy improvisation for my starfinder envoy/solarian hybrid.
Solar Slam (Sp)
Requires: Trick of the Light, Hard Light for Hard Work, Deep Cuts 16th Level
You can use a solar manifestation for a 13th level solarian instead of 1st.