Daily Punch 4-18-24 Micky scientist plan for Everyday Heroes

Did you slip me a micky?

Micky
As an action, you enact this plan and inject a target within 30 feet with a dark. The target must make a Constitution saving throw against your plan DC. If it fails it takes a -1 to all checks for 10 minutes..
Level 3: The target gains a -2 penalty to all checks for the duration.
Level 5: The target gains a -3 penalty to all checks for the duration.
Level 7: The target gains a -4 penalty to all checks for the duration.
Level 9: The target gains a -5 penalty to all checks for the duration.

Thoughts?

Daily Punch 4-9-24 Haymaker MMA fighter talent for Everyday Heroes

The best offence is to just hit VERY hard!

Haymaker (Level 3). Once during your turn, before rolling to hit with an unarmed strike, you can declare it is a haymaker and gain disadvantage on the attack roll. You cannot declare an attack as both a haymaker and a takedown. If the haymaker hits, you double the damage for the attack. This replaces Jab or Takedown.

Thoughts?

Daily Punch 3-29-24 Speed Shot scientist plan for Everyday Heroes

Just a shot in the arm!

Speed
As an action, you enact this plan and inject yourself or a willing ally with 5 feet of you. the target gains a +1 bonus to all checks for 10 minutes. At the end of that time, the target takes 1d6 damage. At higher levels you can choose to still provide a low bonus and damage.
Level 3: The target gains a +2 bonus to all checks for the duration and takes 2d6 damage at the end.
Level 5: The target gains a +3 bonus to all checks for the duration and takes 3d6 damage at the end.
Level 7: The target gains a +4 bonus to all checks for the duration and takes 4d6 damage at the end.
Level 9: The target gains a +5 bonus to all checks for the duration and takes 5d6 damage at the end.

Thoughts?