Remember to stretch!
Armor Flexibility
you move much more flexible than they think you can!.
Prerequisites: Armor Adjustment
Benefit: Decrease your armor check penalty by 2.
Thoughts?
Remember to stretch!
you move much more flexible than they think you can!.
Prerequisites: Armor Adjustment
Benefit: Decrease your armor check penalty by 2.
Thoughts?
Let’s keep moving with this idea.
Archetype
Archetype Eldritch Armor
Prerequisites Eldritch Armor Dedication
You funnel excess spell energy into protecting yourself. If you spend two actions casting a spell or use an ability or feat to reduce actions required to cast a two action spell and cast a spell,, you gain a +2 circumstance bonus to AC until the start of your next turn.
Let’s get better at armor!
Just got a stretch a bit!.
Prerequisites: Character level 5th.
Benefit: Increace the maximum dexterity of any armor you wear by 1.
Thoughts?
My brothers want to play wizards in plate. Let’s make this happen!
Archetype Dedication
Archetype Eldritch Armor
Prerequisites Spell casting ability for 1st level spells, Spell Casting Ability 12
You are not the most physically imposing person, but you have learned how to muster magical power to enhance your physical abilities. You can use your spell casting ability modifier up to 12 for wearing armor in place of your Strength score. You gain the armor proficiency general feat for light armor. If you are already trained in that feat, you gain a +1 circumstance bonus to the skill associated with your spell casting tradition instead..
Special You cannot select another dedication feat until you have gained two other feats from the Eldritch Armor archetype.
Thoughts?
Let’s move this idea to Starfinder!
Your magic power extends beyond yourself
Prerequisites: Spell casting, Spell casting ability score 15
Benefit: Any spell that you cast that has a range of personal can be cast as a touch spell on a willing target. All other aspects off the spell remain the same.
Thoughts?
Players want to help each other, but spells you cast on yourself can’t target others… till now!
General Skill
Prerequisites expert in Arcana, Nature, Occultism, or Religion
Frequency once per hour
Your magical essence extends past yourself. You can cast spells that target yourself on an willing ally within 30 feet.
Thoughts?
Take command of your minions!
You have enough force of personality to bend both man and bot to your will!.
Prerequisites: Cha 15.
Benefit: A number of times per day equal to your Charisma modifier you can use a swift action instead of a move action to command a drone or summoned creature.
Thoughts?
Just follow my lead!
General
Prerequisites Charisma 16
Frequency once per day
Your force of will causes others to listen to you. As a free action, you can take the command a minion action or sustain a spell action to sustain a summon spell twice per day.
Thoughts?
Let’s port this to Starfinder!
You get the most out of manipulating your enemies.
Prerequisites:base attack bonus +5
Benefit: Foes that have the flat-footed condition relative to you have. -3 penalty to AC instead of the normal -2 penalty . Your allies do not gain this benefit without this feat.
Thoughts?
Let’s specialize in seeing advantages!
General
Prerequisites master in Perception
You’ve learned to get the most out of when you have the upper hand. When an enemy has the off-guard condition, the enemy has a -3 circumstance penalty to AC instead of the normal -2 circumstance penalty penalty for your attacks.
Thoughts?