Daily Punch 12-20-21 Improved Wild Shape feat for DnD 5e

Too many people complaining about the DnD movie. Im gonna fix it!

Improved Wild Shape

Prerequisite: Wild Shape

Wait till the get a load of me. Gain the following benefits:

  • Increase your Wisdom score by 1, to a maximum of 20.
  • Choose a new creature type besides humanoid, giant, fiend, or celestial. You can wild shape into creatures of that type.

Thoughts?

Daily Punch 12-12-22 Clockwork Familiar inventor feat for Pathfinder 2e

Why not have someone run around and hand stuff off?

Clockwork Familiar Feat 6

Inventor
Prerequisites construct innovation


You’ve learned to build big, now you tinker with the small. You build a clockwork creature that is the size of a house cat. It has AC 10, +0 to all saves, moves at 30 feet per round, can crawl up walls, and 1 hp. Each turn you can give the creature one free action to move and grab things up to 1 bulk. It can also hand things off to other character and even administer potions to other characters. If killed, it can be repaired as normal. It can not function outside of your sight as it is unintelligent and only responds to commands.

Thoughts?

Daily Punch 11-15-22 Press Advantage feat for DnD 5e

How about the same idea in another game?

Press Advantage

When you hit hard, you hit hard! Gain the following advantages:

  • Increase one ability score by 1, to a maximum of 20. You MUST be able to make an attack that uses this ability score
  • When you score a critical hit, either through a spell or a weapon attack, you may make another attack as a free action. This attack can be a weapon attack or a cantrip that uses a spell attack roll.

Thoughts?

Daily Punch 11-10-22 magical stamina fear for Starfinder

How about we build up stamina in Starfinder a bit?

Magical Stamina

You’ve focused on healing to body to the point you can energize the soul.

Prerequisites: ability to heal hit points magically, base attack bonus +4

Benefit: When you heal hit points on a target using a magical ability, any additional hit points over the target’s maximum are converted to stamina points.

Thoughts?

Daily Punch 11-9-22 Preventative Medicine fear for Pathfinder 2nd Ed.

How about we fix ourselves up before we die?

Preventative Medicine Feat 5

General Healing Manipulate Skill
Prerequisites expert in Medicine
Requirements You are holding healer’s tools, or you are wearing them and have a hand free


You prepare for the damage to prevent the worst. When you attempt a medicine check, any additional hit points over the target’s maximum are gained as temporary hit points for up to 24 hours. The target is then temporarily immune to your Preventative Medicine for 1 day.

Thoughts?

Daily Punch 11-2-22 Reflection general feat for Pathfinder 2nd Ed

Time to look back on your day.

Reflection Feat 7

General


Spending a bit of time looking back can make you better. Before a rest, you can spend 30 minutes to review the day. Choose a die roll you failed at the day before. After your rest, when you attempt that same roll, you can choose to gain a +1 circumstance bonus to that roll. You can do this a number of times equal to your intelligence modifier, minimum 1.

Thoughts?