Daily Punch 11-3-25 Perfect Poison alchemist feat for Pathfinder 2nd Ed

Perfect drug.


Perfect Poison Feat 20

Alchemist
Frequency: twice per day


You’ve learned much of what make a poison work on the journey to this point. Once per day when you make a alchemical consumable elixir with a flat check to end, you can choose to make the flat check a 20. If a target is missed or this dose is destroyed, you can create another. When this affects a target, you can not make another this day.

Thoughts?

Daily Punch 10-28-25 Pain to Gain mystic feat for Starfinder 2nd Ed

Pain!


Pain to Gain one action Feat 8

Mystic 
Frequency  Once per day


The fuel for the network comes from strange places. The next spell you cast that targets a single creature fills your vitality nexus with hit points equal to the damage dealt to that target.

Thoughts

Daily Punch 10-27-25 Double Stuck alchemist feat for Pathfinder 2nd Ed

Let’s double down!


Double Stuck [two-action] Feat 14

Alchemist
Frequency: twice per day


Double the dose! If you succeed on an attack where you cause a target to ingest or are injected with a consumable, you can make a second attack roll without applying the multiple attack penalty. If the second attack hit, the target is affected by a second injected or consumable alchemical item.

Thoughts?

Daily Punch 10-22-25 Spreading Contagion alchemist feat for Pathfinder 2nd Ed

instead of a second opinion, how about a second target!

Spreading Contagion Feat 6

Alchemist
Frequency: three times per day


It get’s worse!  If a target of one of your alchemical elixirs fails a flat check to end the effect, you can cause a target within 10 feet of the original effect to make a Fortitude saving throw against your class DC. If it fails, the second target gains the same effect as your elixir and the same end condition. If the target succeeds on the saving throw, you still lose one of the uses of this feat

Thoughts?

Daily Punch 10-18-25 Prime Poison alchemist feat for Pathfinder 2nd Ed

Better drugs!


Prime Poison Feat 6

Alchemist
Frequency: Three times per day


You’re amazing at what you do! Three times per day you can add an additional 1d4 persistent poison damage to any one elixir you create and use that day. When your class CD becomes master, you can increase the damage to 2d4 persistent damage and when you’re legendary, you can increase the persistent damage to 3d4.

Thoughts?