Daily Punch 12-23-19 Sudden Mercy Champion feat for Pathfinder 2e

I like healing tanks, so let’s throw some love to the 2e Pathfinder!

 

Sudden Mercy [FREE-ACTION] FEAT 8

Concentrate Metamagic Champion

Frequency once per day

Prerequisite(s) Mercy

You quickly invoke the gods to help you aid your allies. If your next action is to perform lay on hands, you cast the spell without using an action but must still spend a focus point to perform the spell.

 

Thoughts?

Daily Punch 12-10-19 Refreshing Bust feat for Starfinder

How about some love for the mesh between hit points and stamina points?

Refreshing Burst

When you feel the burst of healing flow through you, you feel invigorated.

Benefit: When you heal hit points damage, you can choose allow any additional hitpoint to roll over into stamina. You regain this ability after a 10 minute rest.

Thoughts?

Daily Punch 10-24-19 Wide Ricochet feat for Starfinder

I have some characters in my online game who just cant seem to hit! How about some love for our favorite losers?

Wide Rickchet (COMBAT)

You CAN win for losing! If you put enough ammo downrange something HAS to hit eventually!

Prerequisites: Base attack bonus +1.

Benefit: When you miss with a weapon attack, once per turn you may reroll the attack at a -5 penalty. If you hit on this reroll, you do 1/4 the damage of the normal attack, but do not cause any additional effects of the attack.

Thoughts?

Daily Punch 10-21-19 Measure Twice feat for DnD 5e

How about a way for non-magic characters to hurt some creatures with some solid resistances?

 

Measure Twice

You’re used to hitting the same place twice to really drive the point home and through. You gain the following benefits:

  • Increase your Strength or Dexterity by 1, to a maximum of 20.
  • When you hit a target more than once in a round, any resistances to your weapon’s bludgeoning, slashing, or piercing damage apply only to the first hit. Damage from other types of elements like fire damage are resisted as normally.  This does not effect immunity to weapon damage.

 

Thoughts?

Daily Punch 10-16-19 Magic Dabbler Feat for Pathfinder 2nd Ed SECOND TRY!

I got some feedback on my Magic Dabbler feat,and I have a new idea for a series of feat.  How about we play with skill feats?  What are peoples thoughts about allowing a person to get a second class feel via skill feats?

 

Magic Dabbler FEAT 1

Skill

Choose one class that you are not a member of and casts magic spells.  You training in a skill of that class related to its magic tradition.

You gain one cantrip from that class.  You can cast that as often as you want.  If the class allowed you to prepare spells and change as needed, you can change your spell as the class does normal, but only cast that one spell until you prepare spells again. You gain training in the class DC and spell attack rolls of that class using the same ability score as normal.

Magic 1st Level Dabbler FEAT 2

Skill Variable

Prerequisite(s) Magic Dabbler

You learn one 1st level spell of the class you chose for magic dabbler.  You can cast that spell once per day.  If the class allowed you to prepare spells and change as needed, you can change your spell as the class does normal, but only cast that one spell until you prepare spells again.

 

Magic 2nd Level Dabbler FEAT 4

Skill Variable

Prerequisite(s) Magic 1st Level Dabbler

You learn one 2nd level spell of the class you chose for magic dabbler.  You can cast that spell once per day.  If the class allowed you to prepare spells and change as needed, you can change your spell as the class does normal, but only cast that one spell until you prepare spells again.

 

Magic 3rd Level Dabbler FEAT 6

Skill Variable

Prerequisite(s) Magic 2nd Level Dabbler

You learn one 3nd level spell of the class you chose for magic dabbler and an additional cantrip.  You can cast that spell once per day.  If the class allowed you to prepare spells and change as needed, you can change your spell as the class does normal, but only cast that one spell until you prepare spells again.

 

Magic 4th Level Dabbler FEAT 8

Skill Variable

Prerequisite(s) Magic 3rd Level Dabbler

You learn one 4th level spell and a second 1st level spell of the class you chose for magic dabbler.  You can cast one 4th level spell and two 1st level spells per day.  If the class allowed you to prepare spells and change as needed, you can change your spell as the class does normal, but only cast that one spell until you prepare spells again.  For spell levels where you can cast multiple spells from, you can prepare the same spell twice.

 

Magic 5th Level Dabbler FEAT 10

Skill Variable

Prerequisite(s) Magic 4th Level Dabbler

You learn one 5th level spell of the class you chose for magic dabbler.  You can cast that spell once per day.  If the class allowed you to prepare spells and change as needed, you can change your spell as the class does normal, but only cast that one spell until you prepare spells again. Your proficiency class DC and spell attack rolls of that class increase to expert.

 

Magic 6th Level Dabbler FEAT 12

Skill Variable

Prerequisite(s) Magic 5th Level Dabbler

You learn one 6th level spell and a second 2nd level spell of the class you chose for magic dabbler.  You can cast one 6th level spell and two 2nd level spells per day.  If the class allowed you to prepare spells and change as needed, you can change your spell as the class does normal, but only cast that one spell until you prepare spells again.  For spell levels where you can cast multiple spells from, you can prepare the same spell twice.

 

Magic 7th Level Dabbler FEAT 14

Skill Variable

Prerequisite(s) Magic 6th Level Dabbler

You learn one 7th level spell and a second 3rd level spell of the class you chose for magic dabbler.  You can cast one 7th level spell and two 3rd level spells per day.  If the class allowed you to prepare spells and change as needed, you can change your spell as the class does normal, but only cast that one spell until you prepare spells again.  For spell levels where you can cast multiple spells from, you can prepare the same spell twice.

 

Magic 8th Level Dabbler FEAT 16

Skill Variable

Prerequisite(s) Magic 7th Level Dabbler

You learn one 8th level spell of the class you chose for magic dabbler.  You can cast that spell once per day.  If the class allowed you to prepare spells and change as needed, you can change your spell as the class does normal, but only cast that one spell until you prepare spells again. Your proficiency class DC and spell attack rolls of that class increase to master.

 

Magic 9th Level Dabbler FEAT 18

Skill Variable

Prerequisite(s) Magic 8th Level Dabbler

You learn one 9th level spell and a second 4th level spell of the class you chose for magic dabbler.  You can cast one 9th level spell and two 4th level spells per day.  If the class allowed you to prepare spells and change as needed, you can change your spell as the class does normal, but only cast that one spell until you prepare spells again.  For spell levels where you can cast multiple spells from, you can prepare the same spell twice.

 

Thoughts?

Daily Punch 10-11-19 Magic Dabbler feat for Pathfinder 2nd ed

How about we let everybody play in the magic pool….

Magic Dabbler

FEAT 1

General variable

Prerequisite(s) trained in Arcana, Nature, Occultism, or Religion

You’ve learned a few trick and now augment your skills with some extra powers. You choose one magic casting class and gain training in the class DC of that class using the same ability score as normal. This feat gains the type of the class you choose either arcane, occult, primal, or divine. You gain two cantrips of that class can can cast those spells as normal.

Thoughts?

Daily Punch 9-25-19 Medical Savant Alchemist feat for Pathfinder 2nd Ed.

I like being able to heal without magic. Let’s help those alchemists who specialize in medicine!

Medical Savant Feat 1

Alchemist

Prerequisite(s) trained in medicine

You mastered rapid fire medicine. You can attempt a treat wounds action as two actions instead of 10 minute. The target cannot be treated again as normal. If you roll a critical failure on this check, you get a failure instead.

Thoughts?

Daily Punch 9-24-19 Overt Threat feat for Starfinder

How about some more Starfinder?

OVERT THREAT

You are not subtle and after you speak, people continue to do exactly what you want them to do.

Prerequisites: Cha 17, Intimidate 10 rank, subtle threat.

Benefit: When you successfully use the Intimidate skill to bully a creature, after the duration of its helpful attitude ends, its attitude toward you becomes friendly rather than indifferent.

Thoughts?