Daily Punch 4-16-18 Giantblooded feat for DnD 5e

You know what Nietzsche said about fighting monsters….

 

Giantblooded

You have always been tall for you people.  Maybe their is some of the tall folk in your family history.  Gain the following:

  • Increase your Constitution or Strength by 1, to a maximum of 24.
  • Your new maximum of Constitution or Strength is 24, and you may act as if all feats that allow you to increase Constitution or Strength have a maximum of 24.
  • You gain training in Strength(athletics) or gain advantage on all Strength(athletics) checks.

 

Thoughts?

Daily Punch 4-13-18 Precise Strike feat for DnD 5e

We have power attack, but why not go the other way?

 

Precise Strike

Damage is great, but hitting your foe is even better!  Gain the following:

  • Increase your Strength or Dexterity by 1, to a maximum of 20.
  • As part of a weapon attack, you can reduce your damage by one step on this dice chain.  For every step you reduce the dice, you gain a +1 bonus to attack for that attack roll.  You may reduce your damage by up to half your proficiency bonus.  Dice chain: 1d3-1d4-1d6-1d8-1d10-1d12/2d6-2d8-2d10-4d6-4d8-4d10.

 

Thoughts?

Daily Punch 3-15-18 Mystic Dabbler feat for Starfinder

 

How is this not a thing?

Mystic Dabbler
You’ve heard the call of the gods, but not quite that strongly.
Prerequisites: Wisdom 15, character level 5th, no levels in mystic.
Benefit: Choose two 0-level mystic spells and one 1st-level mystic spell. You can  cast the 0-level spells at will and the 1st-level spell once per day for every 3 character levels you have. Your caster level is equal to your character level, and the key ability  core for these spells is Wisdom. If you later gain levels in mystic, you lose the benefits of this feat and can replace it with either Spell Focus or Spell Penetration.

Daily Punch 3-13-18 Close Combat Mage feat for Starfinder

Let’s keep rolling with Starfinder!

 

Close Combat Mage (COMBAT)

You’ve specialized in delivering magic up close and personal.

Prerequisites: Ability to cast 4th-level Spells, Combat Casting

Benefit: You gain a +4 bonus to your Armor Class and saving throws against attacks of opportunity you provoked by casting a Spell and against readied actions triggered by your Spellcasting.  This bonus stacks with the bonus from Combat Casting.

 

 

Thoughts?

Daily Punch 3-12-18 Technomancer Adept feat for Starfinder

Well…Pathfinder 2.0! Wow!  It’s going to be a lot like Starfinder, so let’s focus our efforts on playing with the Starfinder rules…

TECHNOMANCER ADEPT

You’ve picked up even more as you play with the electronics of magic.

Prerequisites: Intelligence 15, character level 10th, no levels in technomancer, Technomancer Dabbler.

Benefit: Choose two more 1-level technomancer Spells and one 2nd-level technomancer Spell. You can cast the 1st-level Spells once per day for every 3 character levels you have and the 2nd-level spell once per day for every 6 character levels you have. Your caster level is equal to your character level, and the key ability score for these Spells is Intelligence. If you later gain levels in technomancer, you lose the benefits of this feat and can replace it with either Spell Focus or Spell Penetration.

 

Thoughts?

Daily Punch 3-6-18 Distracted Advantage feat for DnD 5e

We did it for Pathfinder, so let’s do it for DnD!

 

Distracted Advantage

When they are not looking at you, you spring into action.  Gain the following benefits:

  • Increase your Strength or Dexterity by 1, to a maximum of 20.
  • When you attack an enemy that you have advantage against or an enemy that you and an ally are engaged with, you apply double your ability modifier to damage instead of your normal ability modifier.

 

 

Thoughts?