Daily Punch 7-31-17 Thrash and Bash feat for Pathfinder

I said this was going to happen, so let’s end this feat tree.

 

 

Thrash and Bash

When choose one when you can have two!

Prerequisite(s): raging song class feature, Speed Metal, Choose to Thrash

Benefit(s):When you begin a raging song, every person who choose to be effected by your song chooses to either gain the bonus to strength or to dexterity as per Choose to Thrash, while still gaining a the bonus to constitution.  But, they also gain a bonus equal to half as much rounded down, to the stat did not choose.

 

Thoughts?

Daily Punch 7-20-17 Choose to Thrash feat for Pathfinder

Let’s keep up with our theme this week.

 

Choose to Thrash

You beat out a strong base for everyone to follow, but they choose how they dance!

Prerequisite(s): raging song class feature, speed metal

Benefit(s):When you begin a raging song, every person who choose to be effected by your song chooses to either gain the bonus to strength or to dexterity, while still gaining a the bonus to constitution.  The bonus is the same, and changes depending on your level, and lasts as long as normal.

 

 

Thoughts?

Thoughts?ThoughtsTh

Daily Punch 7-17-17 Bullet Time feat for Pathfinder

I have a skald and a gunslinger at the same table.  I want the to work together, so let’s lay some ground work for them…

 

 

Bullet Time

When you get mad, the world slows.  Heart beats become minutes, and you stead instead of frenzy

Prerequisite(s): rage class feature.

Benefit(s):When you enter a rage, you can choose to either gain the bonus to strength or to dexterity.  The bonus is the same, and changes depending on your level.

Daily Punch 6-2-17 Circle Strike Feat for DnD 5e

Let’s branch out from just a fighter to other classes being allowed to strike more than one person!

 

Circle Strike

When you get an in, you make the most of it.  Gain the following:

  • Increase your Strength or Dexterity by 1, to a maximum of 20.
  • When you make an opportunity attack, you may make an attack with a second weapon following all rules for two-weapon attacks.

 

Thoughts?

Daily Punch 5-31-17 Lob feat for Pathfinder

u don’t want a long bomb!
Lob

Prerequisite(s): Throw Anything

Benefit(s): Whenever you throw something at a target within one range incriment, you can choose to throw through a number of squares equal to the distence that would normaly be thrown horizontally.  These squares must be conected, at least at a diagonal, and can go over other creatures.  If these squares do not have any cover from any objects or creatures, then any target of the throw does not have cover.


Thoughts?

Daily Punch 5-18-17 Long Distance Healing feat for Pathfinder

Saw a alchemist playing with cure, let’s make that player get some bonuses!

 

Long Distance Healing

Prerequisites: Throw Anything

Benefit: When you use a potion you use a potion of cure light wounds, cure moderate wounds, or cure serious wounds, you can throw the potion at a target with a range of 20 feet.  You must hit AC 10 to hit the target.  Alchemists can use this for any potion they brew that normally has a range of touch.

 

Thoughts?

 

Daily Punch 3-1-17 Elf Paragon feat for DnD 5e

We did Dwarf, so now on to Elf!

 

Elf Paragon

You are Elven perfection personified!  Gain the following:

  • Increase the distance of your darkvision to 120 feet.
  • Before three Wisdom(perception) checks in a day, you can gain advantage.  This ability  comes back after a long rest.
  • You can increase your max Dexterity over the normal limit to 22.  This ability overrides other feats and abilities saying your maximum Dexterity is limited to 20.

 

Thoughts?

Daily Punch 2-28-17 Dwarf Paragon feat for DnD 5e

Something I missed from the old 3.5 days was the feats for each race.  Let’s bring those back!

 

Dwarf Paragon

You are what all other Dwarves think of when they think of Dwarves.  Gain the following:

  • You gain a +1 bonus to all weapon attacks using weapons mentioned in Dwarven Combat training
  • Increase the reach of your Darkvision to 120 feet
  • If you succeed on a save against a poison effect and would be dealt damage from a successful save, you are immune to that poison damage.
  • If you gain the bonus from your Stonecunning ability, you also gain advantage on the check.

 

 

Thoughts?