You’re ready!
Prep Time [one-action] Feat 1
Barbarian Fighter Flourish Ranger
Time to get ready! As an action you can prepare for your next strike. You gain a +2 circumstance bonus on your next strike.
Thoughts?
You’re ready!
Barbarian Fighter Flourish Ranger
Time to get ready! As an action you can prepare for your next strike. You gain a +2 circumstance bonus on your next strike.
Thoughts?
Give me a double!
Alchemist
Prerequisite: Strong Brew
Make it even stronger. Increase the flat DC check of any of your alchemical formulas that you make by 1. This stacks with Strong Brew.
Thoughts?
Poke them again!
Alchemist Flourish
Pull out and refill! You’ve perfected the ability to stick an enemy and prepare to strike again. After a melee attack that injects a target, you may reduce the reload actions of a melee weapon by one.
Thoughts?
COVER ME! RELOADING!
General
Keep the fight going! Reduce the number of actions you need to reload a weapon by 1. If this reduces the actions need to reload a weapon to zero, reloading becomes a free action.
Thoughts?
Get ready fast!
General
You get ready fast. You can use a free action once per turn to perform an interact action to change your grip on a weapon. When you change your grip on a weapon, you gain a +1 circumstance bonus to attack rolls with that weapon for the turn.
Thoughts?
Live beyond
Why be limited? You no longer have a limit to the number of augmentations you can possess.
Thoughts?
college boy!
Wizard
You paid attention in school. You gain training in Arcana, one Lore skill of your choice, Nature, Occultism, and Religion. For any skill you are already trained in, gain a +1 competency bonus to that skill.
Thoughts?
DIE DIE DIE!
Fighter
Time to die! You make four melee strikes against enemies in range. For these attacks, your multi-attack penalty is -3 for each strike instead of -5.
Thoughts?
Everyone, Stay calm…BLAM!
Bard envoy
Hey! Everything is fine! Just stay cool! When you roll initiative you can choose to do a Deception, Intimidate, or Diplomacy check instead. All creatures that have a lower initiative than you in the first round are considered off-guard to you.
Thoughts?
Go away!
Barbarian Fighter Monk Ranger
Trigger Any enemy ends its movement adjacent to you
Step off! When an enemy ends it’s turn adjacent to you, you can make a unarmed melee strike against the target.
Thoughts?