I miss drawing aggro like in 4th Ed DnD. I know I may be the only one who misses 4th ed, BUT IT’S REAL TO ME!
Let’s bring back some of the better things from that edition.
Protective Feat 1
With a keen eye, you assess the situation and prepare to protect you friends. Choose an enemy within your reach. If that enemy makes an attack that does not include you, you can use your reaction to give that creature a penalty to its attack equal to your prophecy bonus with the weapon you are wielding.
Let’s help those pathfinder fighters hop into fights quick when you try to attack them!
Situational Awareness Feat 18
Trigger An enemy you are aware of within the distance of one stride targets you with a ranged attack.
You keep tabs on the world around you and react before your enemies get the best of you. Stride up to the triggering enemy and make a melee Strike against that enemy.
Thoughts? Level too high or too low?
Ok, we can move, but now lets jump!
Hook Up Feat 6
Prerequisites Hook and Swing
You’ve learned to pull yourself using your enemy as your spring board. When you use the Hook and Swing feat, you can choose to jump equal to your move horizontally or move vertically equal to half your movement speed. If you do not end your turn out of the air, you fall as normal.
Doom Ancient Gods 2 is out. Got an idea in the first five minutes.
Hook and Swing Feat 2
Requirements You are wielding a melee weapon.
You hit an enemy and use the momentum to move yourself. Make a Strike with a melee weapon. If you hit, you may make an immediate stride that does not does not provoke reactions from your target. If the weapon has the disarm, shove, or trip trait, you can use the corresponding action instead of a Strike.
I like shields take damage and can prevent damage. Let’s play more with that!
Turning Blows Stance (Fighter) Feat 6
Prerequisites Everstand Stance
You’ve practiced with the shield to the point even splinters will save you in a fight. Further increase the shield’s Hardness by 2 with the Everstsnd stance bonus when using the Shield Block reaction and double the shields hit points. When the stance ends, if the shield has more damage than its maximum hit points would normally, it is then broken, not before.
How about we steal something that needs to go into Pathfinder from DnD!
Second Wind 1 action Feat 1
You take a second in battle to bandage your wounds. Make treat wounds action on yourself. On a critical success, you removed the wounded condition if you have it. You may do this once per day.
Really liking Pathfinder 2nd Ed. How about some fighter feats?
Rapid Strikes FEAT 8
You’ve learned to speed up your attacks. Reduce your multiattack penalty for all your attacks by 1.