Daily Punch 8-17-21 Protective fighter feat for Pathfinder 2nd Ed.

I miss drawing aggro like in 4th Ed DnD. I know I may be the only one who misses 4th ed, BUT IT’S REAL TO ME!

Let’s bring back some of the better things from that edition.

Protective Single ActionFeat 1

Fighter Stance
With a keen eye, you assess the situation and prepare to protect you friends. Choose an enemy within your reach. If that enemy makes an attack that does not include you, you can use your reaction to give that creature a penalty to its attack equal to your prophecy bonus with the weapon you are wielding.

Daily Punch 7-6-21 Situational Awareness fighter feat for Pathfinder 2nd Ed.

Let’s help those pathfinder fighters hop into fights quick when you try to attack them!

Situational Awareness ReactionFeat 18

Fighter
Trigger An enemy you are aware of within the distance of one stride targets you with a ranged attack.
You keep tabs on the world around you and react before your enemies get the best of you. Stride up to the triggering enemy and make a melee Strike against that enemy.

Thoughts? Level too high or too low?

Daily Punch 3-18-21 Hook and Swing fighter feat for Pathfinder 2nd Ed

Doom Ancient Gods 2 is out. Got an idea in the first five minutes.

Hook and SwingSingle Action Feat 2

Fighter
Requirements You are wielding a melee weapon.


You hit an enemy and use the momentum to move yourself. Make a Strike with a melee weapon. If you hit, you may make an immediate stride that does not does not provoke reactions from your target. If the weapon has the disarm, shove, or trip trait, you can use the corresponding action instead of a Strike.

Thoughts?

Daily Punch 1-26-21 Turning Blows Stance For Pathfinder 2e

I like shields take damage and can prevent damage. Let’s play more with that!

Turning Blows Stance (Fighter) Single ActionFeat 6

Fighter Stance

Prerequisites Everstand Stance


You’ve practiced with the shield to the point even splinters will save you in a fight. Further increase the shield’s Hardness by 2 with the Everstsnd stance bonus when using the Shield Block reaction and double the shields hit points. When the stance ends, if the shield has more damage than its maximum hit points would normally, it is then broken, not before.

Thoughts?