Daily Punch 11-2-22 Reflection general feat for Pathfinder 2nd Ed

Time to look back on your day.

Reflection Feat 7

General


Spending a bit of time looking back can make you better. Before a rest, you can spend 30 minutes to review the day. Choose a die roll you failed at the day before. After your rest, when you attempt that same roll, you can choose to gain a +1 circumstance bonus to that roll. You can do this a number of times equal to your intelligence modifier, minimum 1.

Thoughts?

Daily Punch 10-17-22 Fortuitous Harm general feat for Pathfinder 2nd Ed.

Had a blast playing with the family and this idea come up.

Fortuitous Harm Feat 7

General


When you roll damage for a weapon attack using a rune to add damage dice and at least two dice show the same number, roll an additional damage die and add it to the total.

Daily Punch 6-1-21 Splash Critical feat for Pathfinder 2nd ed.

I want to splash lots of damage around in Pathfinder.

Splash Critical Feat 4

General
When you hit your target, every around feels it! When you critically hit a target and the weapon does splash damage and effects, treat the splash damage and effects as if it was a critical hit for modifying damages and effects, typically doubling the damage. Other feats, abilities, and items that modify critical hits and effects are applied to splash damage and effects as well

thoughts?

Daily Punch 1-19-21 Splash Dodge feat for Pathfinder 2e

How about this for a feat to deal with some splash damage?

Splash Dodge Feat 7

General


You get used to dodging the collateral damage of most things. When you are subject to splash damage, you may make a Reflex saving throw to negate the damage. The DC is equal to the original effect or if no save is available, it is equal to the class saving throw of the person causing the effect or 10 + the CR of the creature or item level.

Thoughts?

Daily punch 9-8-20 Theory and Practice feat for Pathfinder 2e

Had a game this weekend where my players were stumped when it came to a religion check in a haunt. All wizards! So let’s help with that.

THEORY AND PRACTICE FEAT 1

General Skill

Prerequisite(s) trained in Arcana, Occultism, or Religion

Through study of one art, you have learned how to use similar skills to answers similar problems. During a haunt you can use a Arcana, Occultism, or Religion skill in place of Arcana, Occultism, or Religion skill.

Thoughts? It’s situational, but it will help you in a pinch!