Daily Punch 4-12-23 Additional Innovation inventor feat for Pathfinder 2nd Ed

My brother wants more toys for his toy. Let’s help!

Additional Innovation Feat 2

Inventor Modification

You don’t invest in yourself, but instead in your innovation. Choose one innovation that you do not already have and your innovation gains them.

Special You can select this feat multiple times, choosing a new innovation each time. At level 8 you can choose a Breakthrough innovation and at level 16 you can choose a revolutionary innovation instead.

Daily Punch 12-12-22 Clockwork Familiar inventor feat for Pathfinder 2e

Why not have someone run around and hand stuff off?

Clockwork Familiar Feat 6

Prerequisites construct innovation

You’ve learned to build big, now you tinker with the small. You build a clockwork creature that is the size of a house cat. It has AC 10, +0 to all saves, moves at 30 feet per round, can crawl up walls, and 1 hp. Each turn you can give the creature one free action to move and grab things up to 1 bulk. It can also hand things off to other character and even administer potions to other characters. If killed, it can be repaired as normal. It can not function outside of your sight as it is unintelligent and only responds to commands.


Daily Punch 7-20-22 Extra Innovation inventor feat for Pathfinder 2nd Ed

You can build up yourself, but what if you want to build up your toy?

Extra Innovation Feat 1


You focus on build up your inventions instead of yourself. Gain an additional innovation. This feat can be taken multiple times. If taken at level 7 or higher, you can choose a breakthrough innovation. If taken at level 15 or higher, you can choose a revolutionary innovation.