MOVE!
Tactical Advance [minor Feat]
Use the time.
As you perform a move on your turn, you can reload any weapon with a reload speed of bonus action or fast as part of the same move action.
Thoughts?
MOVE!
Tactical Advance [minor Feat]
Use the time.
As you perform a move on your turn, you can reload any weapon with a reload speed of bonus action or fast as part of the same move action.
Thoughts?
This will hurt!
Bell Ringer [minor Feat]
Aim for the head!
When you succeed at a melee attack by 4 or more, the target gains the distracted condition till the end of your next turn.
Thoughts?
Beef up!
Body Armor [Minor Feat]
You’’re solid bulk! Add your Constitution modifier to your Armor saves,
Thoughts?
Rated E for Everyone!
These Hands [Minor Feat]
You want some!. Add half, rounded down, your proficiency bonus to damage on all unarmed attacks..
Thoughts?
Right to the point.
Ain for the Throat [Minor Feat]
You know where to hit. Add one to the range of your critical hit range. If your range expands again or at a specific number, increase that number as well.
Thoughts?
Let’s really get some use out of that armor!
Armored [Minor Feat]
You’ve learned to get the most bang for your armored buck! You may use your armor a second time to prevent damage, however, the second Armor Saving Throw has disadvantage. After your succeed a second time the armor is now damaged,
Thoughts?