Let’s flip the Shadowrun coin for being settled in the 6th world.
Bonus: 5 karma
You hate all this magic, tech, and spirit crap. You just want a simple life where dragons belong in books! When you resist a power from a creature or person, and the power isn’t a magic spell, attack in the physical roll, or hacking attempt, you have a -2 dice pool penalty on the resistance roll.
I had a friend who wanted to have a character how had a real bad history like a shadowruner hunter for the Azzies in Shadowrun. I like the idea, but feel bad rep doesn’t go far enough. How about something new…
You Got a History
Bonus: 6 Karma per level
Some people did things that can’t get better. Some people blow up people on accident. Some poison the well and don’t look back. Well you’re looking back, and you don’t like what you find. And neither do other people. Whatever you did, your start play with 3 points of Notoriety (p. 372) per level of this quality. You can remove this using normal karma rules for buying off a quality as you do more and more good out in the community paying out your debts to society.
How about some shadowrun fun?
Bonus: 5 Karma
Some people are good at the hard stuff, but choke when they get simple. A character with Basic Errors suffers no penalties to clutch actions, but attempting to do an action when unhurried such as driving on easy roads or doing a simple computer search for dinner must attempt an edge check. If if the character does not get three successes, then the character fails the simple action resulting in a critical glitch. How often this occurs is up to the GM, but should not occur more than twice per session.
We have a spell savants, let’s have the opposite..
Bonus: 5 karma
REQUIREMENT: You must be mage or aspected mage
Not everybody get’s to be a doctor. And other people can’t figure out the self-check out lane. You’re kind of in the latter with magic. When you want to learn a new spell, you must spend 8 karma to do so.
If you can split the pot, how about taking a penalty for doing it!
Bonus Karma: 5 or 10 karma
Some people can talk, walk, and chew bubble gum at the same time. You… not so much. When you have to split a dice pool for an action, you take a -1 (5 karma) or -2(10 karma) penalty to each separate dice pool when you assemble the pool. This penalty stacks with all other penalties you have for the roll.
It’s been a bit for Shadowrun. Haven’t done this for a bit, so let’s add somethings I thought up this weekend.
Bonus:5,10, or 15 karma
In the 90’s, some kids said they could feel the WI-FI and it gave them hives. That was bulldrek, but in the 60′, the 2060’s, some kids said they could feel when the matrix went out, and it hurts like coming off bad nova. You get that feeling when you can’t get online. For 5 karma, you take a penalty to all actions equal to the noise rating of a zone divided by 4 (minimum 1). For 10 karma, you take a penalty to all actions equal to the noise rating of a zone divided by 3 (minimum 1). And for 15 karma, you take a penalty to all actions equal to the noise rating divided by 2 (minimum 2). If no noise is present, you take no penalty. But, if a signal jammer or other device messes with the matrix, you take the penalty.
So, my legs are still screwed up from a possible pinched nerve. I’ve been reading Shadowrun lately, so here is a negative quality based on that.
Bonus: 7 karma per level (1 to 3 levels)
You’ve either got two left feet or maybe none at all. Maybe you have some bad cyberware that just doesn’t work quite right. For some reason you don’t move as fast as you should. For each level you take in this quality, reduce your agility score when determining your movement by one. You can only take as many levels in this as you have agility. If you effective agility drops to zero, you are considered immobile and must move around in a wheelchair. If you are in a wheelchair, you can move a number of meters equal to your strength score each round as a simple action.