Daily Punch 6-17-20 Notice Fault Jack Trick for Numenera

Running Numenera at the store and noticed the one jack was abosoultely in trouble against the heaviily armored foe. Let’s help with that.

1st tier Jack Trick

Notice Fault (1 Intelligence point): This is a nimble strike aiming for a foes weak point. You make an attack and reduce the foes armor by 2 if you use a light weapon. Action.

Thoughts?

Daily Punch 3-29-18 Lizardman descriptor for Numenera/Cypher System

I was running Numenera last night, and a friend wanted to play a lizardman.  So, I custom’ed up one on the fly!

Lizardman (descriptor)

Your people walked the earth as mighty dinosaurs long ago, you are the spawn of magic, or you might be the child of dragons and man.  In either case, you are a large lizard person.  You are covered in scales, claws, and now stride the Earth walking your own path.

You gain the following Benefits:

Muscular: +2 to your Might Pool.

Armored: You are always considered to be wearing light armor that does not encumber you.  You only apply the largest armor you are wearing.

Claws: You’re always considered to have light weapons due to your claws.

Skills:You’re trained in all actions that involve balance due to you tail.

Skills:You’re trained in all action that require swimming and water or you can be trained in enduring desert environments.  Once this choice is made, you may not change it later.

Skills:You’re trained in all actions that require tracking due to your enhanced sense of smell.

InabilityYou’re have trouble interacting with other races due to your abstract nature.

Initial Link to  the Starting Adventure: From the following list of options, choose how you become involved in the first adventure.

  1. Your draconic parent sent you to investigate some trouble involving another of the PCs.
  2. You have been taken in by another PC who saw you mistreated as a child.
  3. You feel compelled to join this task because it might explain why you are different from the others.
  4. The task was one of the first you came upon as you emerged from your vast underground land where the others of your kind wait.

 

 

Ring Side Report- RPG Review of Torment: Tides of Numenera-The Explorer’s Guide

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ProductTorment: Tides of Numenera-The Explorer’s Guide

System-Numenera

Producer-Monte Cook Games

Price– $40.00 here https://www.amazon.com/Torment-Tides-Numenera-Explorer/dp/193997951X/ref=sr_1_fkmr0_1?ie=UTF8&qid=1473811918&sr=8-1-fkmr0&keywords=Torment%3A+Tides+of+Numenera+-+The+Explorer%27s+Guide

TL; DR-What I want in a video game tie in book. 97%

Basics– Are you excited about Torment, the computer game?  Do you want to run your Torment Numenera tabletop game?  Torment:Tides of Numenera-The Explorer’s Guide would best be described as the “companion” book based on the video game for the Numenera tabletop RPG.  It’s  DEFINITELY NOT a strategy guide, but it does have new mechanics and world building so you can play the compute game at your table.

Mechanics or Crunch-This might be the weakest part of the book, but that’s like finding a single spelling error in a classic book.  What’s here is good.  It’s new, it’s fun, and it’s well done.  There are the expected things to help build out the blanking blank who blanks as well as cyphers and artifacts, but there is also a whole new social interaction system built on how the characters act.  It’s a small thing as it doesn’t need to be added, but it’s something GMs can make as big or as small as they like.  My one complaint is there isn’t more blanking blank who blanks options.  It’s minor though. The system doesn’t need a book of feats as much as it needs flavor. 4.5/5

 

Theme or Fluff-There might be more in this book about one small section of the world than there was in the core book.  I am absolutely serious.  I love the depth put in this book.  The small piece of the world that the game covers get’s a massive world building.  Here is the rub-as a GM for the game, you will have all the information you need.  As a players, there might be almost too much as it could spoil the game or even the video game.  That…is the proper amount of information for me to run an RPG.  I kickstarted the video game, but my wife and I are more excited to get this to the table with our Cypher group.  5/5

Execution-Cypher system has the best use of space of any RPG I’ve read.  You describe a fearsome adversary in the text, and the stats are less than a tweet in a sidebar.  Describe the use of a little used rule in the text, and a sidebar lists where the rule is in the core book.  MORE COMPANIES NEED TO DO THIS!  As for the layout, its great.  Few pages have too much text, but there is enough art, either hand drawn or game images, to balance out the reading.  I loved reading this book. 5/5

Summary– I was asked to review this book, but give the direct warning that “this is not a strategy guide.”  that is absolutely true, but what this book is amazing.  It’s full of crunch, fluff, and is well made.  I get new mechanics to play in a new part of the world.  I love everything about this book.  My one problem is I want more.  If there were a bit more character options, I’d be in heaven.  If you’re getting the video game, if you love the cypher system, or if you just want a well done splat book for Numenera, don’t pass this up.   97%