Uncommon Bard Cantrip Composition Concentrate Emotion Mental Area 60-Food emanation
You give of yourself, and your allies benefit. You sacrifice one to three actions. For each action you give up, an ally within the emanation gains two actions on their turn.
Takes mass to move mass. When you are under the effect of an effect or spell with the polymorph keyword, you add your Consitution modifier to all melee damage rolls.
You can learn anything! You can take a Skill or General feat of the same level you are replacing a fighter feat with that you meet all other requirements for. You can take this feat multiple times.
Let’s bring the metal. You gain expert proficiency in simple firearms and crossbows, expert proficiency in martial firearms and crossbows, and trained proficiency in advanced firearms and crossbows When you become expert in simple weapons you become a master in the above or expert in advanced firearms and crossbows. When you becomes master in simple weapons, you becomes legendary in the above or master in advanced firearms and crossbows.
Basics– The demons are gone, but very much not forgotten. The Pathfinder Society hunts for a lost cultist who might restart the Worldwound. Will you stop her in time?
Mechanics or Crunch– I love a good hex crawl. You have some crazy side events, some social, some skill, and a few combats. The math all works out. Also, this has probably my favorite event in a PFS scenario: IF YOU STEALTH, YOU AVOID A COMBAT! It’s not an “it happens later” thing, it’s “you bypass a combat.” Everyone has something to do in this adventure and the math is solid. 5/5
Theme or Fluff– This is a hex crawl, so there are lots of things that can happen. The issue is there are LOTS of things the players might miss or can happen. As a GM, you have a lot to run in a higher level PFS adventure. And as a GM you have keep the players on task to get this done within four hours of a con! It’s REALLY easy for this one to run off the rails if the players go in the wrong direction, miss hints, or even just don’t get all the pieces. More direction would be nice and even a bit more variety of things to encounter for fights. I love the story and the idea, but this one you have to keep a solid watch on for time. 3/5
Execution– It’s Paizo. The adventure reads fast has its own map for the players and the GM, and is organized well. This is the stuff I want in an adventure for an organized play. 5/5
Summary– The main issue I and a lot of people will have here is the length of the adventure. It’s solid, and I WANT more hex crawls in PFS. But, direction and time are lacking in this one. Players can easily go off on crazy chases, and that eats precious time off the four hour PFS adventure clock. But, the other pieces are fantastic. Maps, monsters, things to do, and even new friends to meet make this a fun adventure for higher level characters. Make more hex crawls, but maybe provide more directions in the future ones. 87%
Champion Cleric Exemplar Oracle Thaumaturge Prerequisite: Worship Zura Frequency: Once per day
From take blood comes power. Within the last turn, if you caused hit point damage equal equal to twice the rank of the next Divine spell you cast. If you do so, you can a +1 circumstance bonus to attack and damage rolls as well as to the save DC of the spell.
Champion Cleric Exemplar Oracle Thaumaturge Prerequisite: Worship Urgathoa Frequency: Once per day
From blood comes power. Before you cast a divine spell, you can sacrifice a number of hit points equal to twice the rank of the next spell you cast. If you do so, you can a +1 circumstance bonus to attack and damage rolls as well as to the save DC of the spell.