AND ONE TO GROW ON! You rapidly pull an empty or empty-ish magazine from your weapon and throw at at a foe! Make a ranged attack roll with a range increment of 20 feet. On a success the magazine does 1d4 + your Strength modifier bludgeoning damage to the target. Any runes or additions to the weapon modify the magazine damage as well. This attack does not increase or affect your multi-attack penalty for the turn. You also reload you weapon as part of the same action.
Champion Cleric Exemplar Oracle Thaumaturge Prerequisite: Worship Abadar Frequency: Once per day
All money flows from you and to you. Before you cast a divine spell, you can sacrifice a number of gold pieces equal to twice the rank of the next spell you cast. If you do so, you can a +1 circumstance bonus to attack and damage rolls as well as to the save DC of the spell.
Don’t let the weapon wear down. You can spend an hour cleaning and oiling a firearm. If you do the next five shots you shot from that weapon gain a +1 item bonus to attack and damage.
You never know what’s behind there… When you perform a shield block and are wielding a firearm, you can make an immediate ranged attack with a firearm against the enemy that triggered the shield block.
Barbarian Rage Trigger You are under the effect of a condition at the start of your turn and are raging.
Too angry to care! Attempt a Fortitude save with the DC being a standard-difficulty DC of your level. If you succeed, you ignore the effect of that condition and all levels of that condition for one round. If you critically succeed, you ignore the condition and all levels of that condition for two rounds. You can not use this power again until you reenter a rage after one minute of rest.
Basics– Where are the agents? Cheliax is not a welcoming place, but when you find friends, you take them! But what happens when agents go missing? Who’s killing Pathfinders?
Mechanics or Crunch– This adventure is fun, but we are starting to get up there in power! There are some harder fights here, so Pathfinders need to be prepared. There are also changes where combat is not the only way forward. What the players decide to do is all up to them, and that also allows for interesting flexibility in the adventure. 5/5
Theme or Fluff– The story to this one is good, but failure can break the immersion. This is a “follow the trail” adventure. That’s good, but the issue is if the players fail. If they fail, they can talk to the host who invited the Pathfiners and she will save them. That’s ok, but it breaks the immersion a bit. Also, this adventure is good, but a little short depending on the players’ actions. Make sure they know that if they play smart, then they play quick! 4.75/5
Execution– This is classic Paizo. Solid execution, easy to read, fast to set up, and good to run. 5/5
Summary– This advances the Pathfinder Story, allows for player choice, and if things go well, the players feel smart. But, if it’s a bad day, then it will be a lot of asking. I like the choice. The combats can be hard, but not too bad if the players prepare. If not, it will be a hard day! 98%
Fighter Flourish Press Requirements You are wielding a shield and have hit a target with an attack not using your shield.
You flow with the first strike into an opponent to swing with your shield. After you succeed in a melee attack against an appointment, you can make a shield bash at the same attack bonus as your previous attack. This attack does not increase your multiple attack penalty.
Basics– Oozes with godlike powers? The Godsrain has caused unexpected things like an ooze with a chunk of the god of war. Are you strong enough to fight a god? Can you prove it?.
Mechanics or Crunch– This is a short adventure with a bit of randomness built in. The basics are a skill challenge fest, then a fight, a possible fight, and lastly the main, big event fight. It’s not bad, but it’s maybe a little simple. 4/5
Theme or Fluff– There is solid stuff here, but the missing parts are a bit noticeable. The adventure has an awesome picture of an ooze city which is cool, but there are four separate test rooms and the adventure doesn’t give descriptions or pictures of those rooms. That would REALLY help. The story is good, but help me help the players understand the room more. The adventure also has a filler section which is ok, but it’s kind of strange to add filler. I get if you want to build out parts of the story, but the parts here just for time. That’s not as much fun as you might want. It’s good, but focus would help this adventure 3.75/5
Execution– Paizo does good books. This reads fast, has nice layout, and has most of the pieces I need for the game. I’d like more art as some of the random encounters are things I have to hunt down. Paizo puts the stats in the adventure, but not the art? Throw those in as well as this effectively has infinite pages. Also, give me more art for the adventure as above. The book is still $8.99, so I expect a bit more now. The execution is good, but needs a bit more to be great. 4.5/5
Summary– This is a good adventure, but is missing pieces to really help me make a great presentation. The skill rooms are fine, but no art and descriptions make life harder. The encounters are fine, but some filler encounters that don’t build the world don’t help. The execution is good, but I need more to run this effectively. The price doesn’t quite justify all the parts here. 82%