LUNCH!
Fast Food [one-action]Feat 1
General
ON THE GO!. As part of a stride or step, you can drink a potion.
Thoughts?
LUNCH!
General
ON THE GO!. As part of a stride or step, you can drink a potion.
Thoughts?
HEAR ME!
Emotion Flourish Monk
Archetypes Martial Artist*
Prerequisites Boxer Stance
Requirements You are in Boxer Stance.
* This archetype offers Boxer Stance at a different level than displayed here.
You hear the crowd and it fuels you. Attempt a Diplomacy check. The DC is usually a standard-difficulty DC of your level If you succeed, your first attack gains a bonus to damage equal to your Strength modifier and you gain temporary hit points equal to your Strength modifier and 1/2 your level, rounded down.
Thoughts?
Why not just punch?
Monk Stance
Archetypes Martial Artist*
* This archetype offers Gorilla Stance at a different level than displayed here.
You adopt a stance of pure power and punishment. While in this stance, the only Strikes you can make are haymaker unarmed attacks. These deal 1d10 bludgeoning damage; are in the brawling group; and have the backswing, forceful, grapple, nonlethal, and unarmed traits. While you are in Boxer Stance, you gain damage resistance equal to your Strength modifier on all physical damage.
Thoughts?
Cantrip Concentrate Manipulate Vitality
Traditions divine
Mystery life
Range touch; Targets 1 creature
Defense basic Fortitude
You push life into something. Touch one target. If the target is living and succeeds, it takes 1d4 void damage. If it fails, it takes 1d4 vitality damage. If the target is undead, success results in 1d4 vitality damage. If it fails, it takes 1d4 void damage. Critical successes and critical failures double the received damage. The target must attempt a save and can not voluntarily fail this check.
Heightened (+1) The damage increases by 1d4.
Into the fight!
Fighter Monk
Trigger you are targeted by an area effect
Run into the fight! When you are targeted by an area effect, after the effect is done, you can take a step or stride action.
Thoughts?
WHY ARE YOU SCARED!?
Barbarian Rage
Trigger you are raging and fail a Will save
TO ANGRY TO BE AFRAID! When you are raging and fail a Will save, you can reroll the attempt. You must accept the second result.
If the reroll is a critical failure and this is against a fear affect, you are considered to have just failed, not critically failed the Will save.
Thoughts?
Let’s use that armor!
General
Traditions arcane
Trigger you would take physical damage and are wearing heavy armor
When you get hit, you can use what you got! Attempt a DC 10 flat check. If you succeed, you use your armor to prevent damage up to the armor’s Hardness. You and the armor each take any remaining damage, possibly breaking or destroying your armor.
Thoughts?
Get out of the way!
Concentrate Manipulate Teleportation
Traditions arcane
Trigger you are targeted by an attack
You are barely perceived before you are gone. When you are targeted by an attack, you can teleport up to 15 feet. If the targeting creature can no longer target you, the attack fails. This may cause ammunition or spells to be consumed and wasted.
Heightened (4th) You teleport 40 feet.
See when the time to strike is
Barbarian Champion Inventer Investigator Fighter Gunslinger Monk Ranger Rogue Swashbuckler Flouris
See the openings. Increase your initutive by 2 and change the initutive order. You go faster than enemies on ties.
Thoughts?
That’s tomorrow’s problem
Animist Bard Cleric Druid Kineticist Magus Oracle Sorcerer Psychic Summoner Thaumaturge Witch Wizard
You’ll just pay later! As a free action you can choose to gain one additional action, but next turn you lose two actions.
Thoughts?