Daily Punch 2-3-25 Local Help society skill feat for Pathfinder 2nd Ed

Who knows how to do this?

Local Help Feat 7

General Skill
Prerequisites master in Society
Frequency Once per day


If you don’t know how, ask! You can spend an hour and make a Society check. If the DC of the check equals the DC of any other skill check that you are not trained in but are attempting, you can find a humanoid near you who can succeed for you. They are considered to have succeeded the check. The humanoid must be something that the GM decided can attempt the check and is available to complete the action.

Thoughts?

Daily Punch 1-31-25 Local Discount society skill feat for Pathfinder 2nd Ed

SHOPPING!

Local Discount Feat 7

General Skill
Prerequisites master in Society
Frequency Once per day


I know just the place!. You can attempt a Society check and name an item you are looking for. Attempt a Society check with the DC equal to the items level + 10. You must be in an are where the item would be available so being lost in the wilderness will not allow you to buy firearms from a armorer unless the GM approves it. If you succeed, you find a shop that sells the item and will give you 10% discount. You may only attempt this once per day.

Thoughts?

Daily Punch 1-27-25 Divine Master religion skill feat for Pathfinder 2nd Ed

the last religion feat, and times for the one for level 20!

Divine Master Variable actions Feat 20

General Skill
Prerequisites legendary in religion


Now the gods even take your pleas. Once per day, you can choose an divine 3rd level spell that is not uncommmon and attempt a DC35 religion check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Wisdom as the spell casting ability and are considered legendary proficiency to determine spell casting attack or save DC.

Thoughts?

Daily Punch 1-24-25 Divine Councel religion skill feat for Pathfinder 2nd Ed

Where do I go next?

Divine Councel three actions Feat 15

General Skill
Prerequisites legendary in Religion
Frequency once per day


Even the gods reply to your prayers. Once per day, you can attempt a DC35 religion check.  If you succeed, you may ask a yes/no check to the DM regarding the outcome of an action.  the DM must answer truthfully to the full extent of their knowledge. If you critically succeed, you may ask for a one sentence response to your question.

Thoughts?

Daily Punch 1-22-25 Divine Healing religion skill feat for Pathfinder 2nd Ed

God help me!

Divine Healing varied actions Feat 7

General Skill
Prerequisites master in Religion
Frequency once per day


Through enough faith, your god helps you and your friends. Once per day you can cast heal as a cleric of your level. The spell is cast with as many actions as you choose and is considered heighted to the maximum rank a cleric of your level is able to.

Thoughts?

Daily Punch 1-20-25 Religious Expertise religion skill feat for Pathfinder 2nd Ed

More religion, and times for the one for level 16!

Religious Expertise Variable actions Feat 15

General Skill
Prerequisites legendary in Religion


You have the ear of the vary saints! Once per day, you can choose an Divine 2nd level spell that is not uncommmon and attempt a DC30 Religion check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Wisdom as the spell casting ability and are considered legendary proficiency to determine spell casting attack or save DC.

Thoughts?

Ring Side Report- RPG review of Pathfinder Society Intro: Year of Immortal Influence

Product– Pathfinder Society Intro: Year of Immortal Influence

System- Pathfinder 2nd Ed

Producer–   Paizo

Price– $8.99 here https://paizo.com/products/btq03g2r?Pathfinder-Society-Intro-Year-of-Immortal-Influence 

TL; DR– A good, but not perfect intro.  97% 

Basics– Pathfinders, are you ready to PARTY!?  This intro scenario for this year’s Pathfinder Society season has you go hobnob with the snobs of Absolom to make a good impression.  All you got to do is be nice, show the Pathfinder Society is good, and make a friendly impression.  What could go wrong?

Mechanics or Crunch– This adventure’s mechanics are on point for an intro adventure. There are about four different encounters in this adventure.  It’s pretty heavenly split between some social, some light exploration, and combat.  All of them feel like they fit for the levels they aim for.  This adventure is the standard excellent Paizo crunch I expect.5 /5

Theme or Fluff–  Intro adventures have tough ground to cover, and this one does well, but it’s not perfect.  The adventure has the players go to the party, and start with a few different mini interludes.  These work well, but players can’t see all the characters and their small side quests and vignettes.  Not bad, as the forced adventures where players have to do all the side quests get a bit story heavy, but these all kind of boil down to “do good and learn that one person doesn’t like you”.  Next there is the new antiPathfinder group who aren’t evil, and you have to avoid them.  Then you quite literally have to fight devils and then save someone’s life.  After that people try to run you over.  After that you must convince everyone you’re awesome after literally saving people from the devil.  Lastly there is one last optional combat that’s fun.  The story gets a bit disjointed as you save them every step of the way, but people still don’t like you.  Maybe that’s more realistic than I think having just reread that again.  4.5 /5

Execution–  This is just a yadda yadda of all my other Pathfinder reviews.  Good layout, easy reading, good pictures, good resources, good handout….yadda yadda yadda.  I expected Paizo to make a good layout for the adventures, and I got it.  I might quibble about not having all the monster pictures in the book, but that has more to do with there being three different fights possible in the middle, but seeing as those on their free database with pictures, that feels too pedantic for even me to downgrade them for.  5/5

Summary– This isn’t perfect, but this might be one of the better year intro adventures out there.  The mechanics are good.  The flow is not perfect, but it works decent enough. The adventure itself is solidly crafted.  It players in under four hours, and is fun enough that everyone had a blast.  If you want to jump in to Pathfinder Society, this is a good starting point as either a GM or a player.  97%  

Daily Punch 1-17-25 Religion Dilatant religion skill feat for Pathfinder 2nd Ed

More religion, and times for the one for level 10!

Religion Dilatant Variable actions Feat 7

General Skill
Prerequisites master in religion


Your connetion to the gods continues to grow. Once per day, you can choose an divine 1st level spell that is not uncommmon and attempt a DC25 Religion check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Wisdom as the spell casting ability and are considered an master to determine spell casting attack or save DC.

Thoughts?

Daily Punch 1-15-25 Fear of God religion skill feat for Pathfinder 2nd Ed

HEED MY GOD!

Fear of God two-actions Feat 7

General Skill Emotion Fear Mental
Prerequisites master in Religion
Frequency once per day
targets all creatures anathema to your faith, Defense Will save
Area 30-foot emanation


You bring forth the anger of your god upon their enemies! All creatures that are anathema to a faith of your choosing with in range must attempt a Will saving throw.

Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 1 for one hour and must flee for one round.

Thoughts?