General Skill Prerequisite legendary in Thievery, Frequency Once per day
I just… found… this!. Choose a consumable item of your level or lower, and attempt a Thievery check. The DC is usually a standard-difficulty DC of a level equal to level of the item. If you succeed, after an hour, you have the item and do not have to spend any resources to obtain the item. You can not sell this item, and if you do not use the item within a day, the item returns to its owner. The people who previously lost the item do not know it was you that took the item.
Basics– Ok, but who’s behind all this crap? Field of Maidens picks up where the book two of Blood Lords left off with our heroes being summoned to find who’s behind the poison plot. But along the way bodies start to pile up…
Mechanics or Crunch– The crunch here works well. Paizo understands their system the best, and it shows. The combats were balanced, and my all undead party had monsters where they could FINALLY use negative energy to damage. There is some serious social interaction along the way as well as a bit of exploration. Fun all around. 5/5
Theme or Fluff– The adventure works, but some of it feels like fluff. This adventure has the characters go after a newly undead creature from the first book. As they track them down, they learn about the new creature, but some of the events along the way are kind of out of left field. There is about a third of the adventure in the field of maidens that felt like it really wasn’t necessary. It works, but it’s a bit of fluff that might not really build out the main quest. 4/5
Execution– Paizo knows their stuff. Paizo made this so there is good art, hyperlinks, good layout, and an easy to read style that makes this easy to approach. Solid production all around. 5/5
Summary– This adventure is fun, but be ready for the filler episode. The middle third isn’t really necessary, but the rest does advance the plot. The monsters are fun, combat enjoyable, and the social interactions are well done. It’s a well done book with a bit of filler. 93%
General Skill Prerequisite legendary in Survival, Frequency Once per day
Pick up your food as you go.. As you move through an environment, you can make a survival check for any survival action at normal speed. This includes subsist action.
General Skill Prerequisite expert in Survival, Frequency once per day
When you look, you find the ingredients you need. You can spend an hour and make a Survival check. The DC is usually a standard-difficulty DC of a level equal to a potion you are attempting to craft. If you succeed, you can then attempt a craft check as normal to create the potion, but you do not need to provide any ingredients or cost to create it.
It’s hard to even notice when you move. When perform a stride action, the first five foot space you move through does not provoke reactions. Later movement squares that you pass through can provoke reactions of that same stride action.