Daily Punch 3-15-24 Psychosomatic Illness occult spell for Pathfinder 2nd Ed

Send them in ready!

Psychosomatic Illness one-action Spell 5

Manipulate Mental
Traditions Occult
Range 60 feet; Target 1 creature
Defense Will; Duration 1 or more rounds


You force the target to think it is sick with the mind causing the body to fail. The effects are determined by its Will save.
Critical Success The creature is unaffected.
Success For 1 round, choose either slowed 1, clumsy 1, or enfeebled 1.
Failure The target gains slowed 1, clumsy 1, and enfeebled 1 and can attempt to save for all these continues in one save at the end of each of its turns.
Critical Failure As for success, but the duration is automatically 1 minute.


Thoughts?

Daily Punch 3-11-24 Delayed Grace divine spell for Pathfinder 2nd Ed

Send them in ready!

Delayed Grace one-action Spell 5

Manipulate 
Traditions divine
Range touch; Target 1 willing creature
Duration up to 1 minute or until discharged


You lay your hands upon the target and prepare them for harm. Until the spell is discharged or end, the first time the target takes damage, the immediately heal 5d8 hit points. This may prevent the target from dying. When this target is healed, the spell discharges and ends.


Thoughts?

Daily Punch 3-11-24 Saferoom arcane spell for Pathfinder 2nd Ed

Just give me a second!

Saferoom one-action Spell 4

Manipulate Earth
Traditions arcane


You shape a box of stone around your space. You create a 5-inch-think box of stone around your 5-foot-space, or what ever sized space you occupy. The box has AC 10, Hardness 14, 50 hit points, and is immune to critical hits and precision damage. It lasts until the start or end of your next turn, your choice, and is air tight allowing you to breath comfortably the air that was in your location during your turn.. Upon taking its total hit points in damage, it falls into pebbles and disappears. You can choose to make a one way viewing window when you make this box.


Thoughts?

Daily Punch 3-7-24 Glancing gloves worn item for Pathfinder 2nd Ed

Near misses count for more that hand grenades and horse shoes!

Glancing Gloves Item 6+

Invested Magical

Usage worn gloves; Bulk L


These simple brown leather gloves are covered in minor scatches indicating many near misses and close hits. Once per round when you make an attack roll (melee, ranged, or spell) and miss by 1, you may instead convert that miss to a glancing hit that does minimum damage however but still counts as a success.


Type Lesser Glancing Gloves Level 6 Price 245 gp


Type Glancing Gloves Level 12 Price 1,750 gp
The gloves functions just like the lesser verion but cause a glancing hit up to 2 below the AC.


Type Greater Glancing Gloves Level 18 Price 19,000 gp
The gloves functions just like the lesser verion but cause a glancing hit up to 3 below the AC.

Daily Punch 3-4-24 Anterograde Amnesia occult spell for Pathfinder 2nd Ed

If all the bad things happen quickly, no one needs to remember anything!

Anterograde Amnesia one-action Spell 4

Concentrate Mental Subtle
Traditions occult
Range 30 feet ; Target 3 creature
Defense basic Will


You cause the target to forget the the last six seconds.. You or another creature can explain to the targets what happened in the previous six seconds with a successful deception check.


Thoughts?

Ring Side Report- RPG review of Nightfell A grimdark setting for PF2

Product– Nightfell

System- Pathfinder 2nd Ed

Producer– Grim Moon Studio

Price– Coming soon!  https://www.kickstarter.com/projects/grimmoonstudio/nightfell-a-grimdark-fantasy-setting-for-pathfinder 

TL; DR-Almost perfect grimdark for Pathfinder 2nd Ed. 97% 

Basics– In a world ruled by the moon, there is only darkness!  Nightfell is a grimdark setting.  Previously it was published for DnD 5e.  Now they are making a Pathfinder 2nd Ed port.  It has multiple new character options, a new world with many new dark elements, and even two new classes.

Mechanics or Crunch– What’s here is good.  This is a grimdark world, so EVERYTHING is dark.  But their classes are a spiritualist (a spellcasting summoner type), and a lunar cultist, (possibly a paladin-like fighter).  I like what is presented.  There are spells, actions, and even a whole insanity/possession system set up to reinforce the world.  There is even a free, decently sized adventure with multiple characters.  You get to try a spiritualist, but not a lunar cultist. I am pretty impressed with what they are giving away for free. The crunch works here.  5/5

Theme or Fluff– This is an interesting world, but I am missing a key piece.  The world is presented in GREAT detail for a preview.  You get such detail as lunar phases and how that affects characters.  There is a new religion, new races/ancestries and a whole host of information.  But I don’t really know any history.  Why is everything so grim and dark?  Were things ok, then they started to suck?  Tell me a few pages on how we went grimdark and you will hook me more.  4.8/5

Execution–  This stands on the edge of greatness, but misses one key thing. The book reads well.  I love what I see. The layout is good, the text is great, and the pictures are dark and amazing.  But no hyperlinks.  This is a 90+ page book and I have to jump all around trying to find where the parts are.  That’s fine in a simple book, but this is longer than most published Paizo one-shot adventures!  That’s the one stumbling block that hurts this.   4.75/5

Summary– This review is the definition of me looking a gift horse in the mouth.  What’s here is very well done.  Even I, who gets a bit tired of grimdark being just the darkest of grim, am interested in the Pathfinder port of this work.  My issues are things I absolutely expect to be in the main book.  If they fix that up in the final, then I am in!  Check out their upcoming project and the free book located here: https://www.grimmoon.com/nightfellpf2quickstart  97%

Ring Side Report- RPG review of Pathfinder Society Scenario #5-04: Equal Exchanges – Necessary Introductions

Product– Pathfinder Society Scenario #5-04: Equal Exchanges – Necessary Introductions

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $ 8.99 here https://paizo.com/products/btq02esl?Pathfinder-Society-Scenario-504-Equal-Exchanges-Necessary-Introductions 

TL; DR– Good with a few issues. 90% 

Basics– Let’s go make friends!  The Pathfinder society wants to make friends with a dragon, and YOU get to make the introductions.  Don’t mess up, because you can be flamebroiled and are tasty with ketchup! 

Mechanics or Crunch– The adventure has all the pieces where they should be and they generally work well.  There are about 3 fights, a couple traps, and a skill challenge. Those are all mechanically done well.  The skill challenges are not as much fun as they could have been, because my players tend to feel like they want them to just end by accomplishing X solutions before Y events.  I can dress that up, but the repeated challenges can get boring in a hurry, so I just let them succeed if they do well enough. Overall what’s here is good, but it has a few issues.  4.5/5

Theme or Fluff– This adventure is a pretty simple story where the normal dungeon crawl is flipped.  Instead of going into a place where you are NOT supposed to be, you are invited into this one.  However, some elements feel a bit crammed in.  I like the goblins making kimchi, but they are not really needed and it detracts from the overall flow.  My players didn’t really explore much; why would you just explore a person’s house if they are waiting for you?  Also the last fight just doesn’t need to happen.  Maybe having a hallway fight with OTHER robbers would be a better way to endear the kobold butler to the players?  Something to consider.     4/5

Execution–  Pathfinder by Paizo?  Yeah this is gonna be a slam dunk.  I might not be crazy about the 9 buck price tag, but for five people to get 3ish hours of entertainment, then I’m a bit more ok.  5/5

Summary– This is a decent adventure that will tie to something bigger.  And that’s the whole hope of organized play.  It’s a fun ~3 hour adventure where the players get some fights, some social encounters, and some skill tests.  It’s well put together, but a few issues crop up along the way that prevent perfection.  Some are system choice issues and some are flow issues.  None are going to hurt this in a fatal way, but maybe change an element or two to make this a better experience. 90%