You funnel excess spell energy into protecting yourself. If you spend two actions casting a spell or use an ability or feat to reduce actions required to cast a two action spell and cast a spell,, you gain a +2 circumstance bonus to AC until the start of your next turn.
You are not the most physically imposing person, but you have learned how to muster magical power to enhance your physical abilities. You can use your spell casting ability modifier up to 12 for wearing armor in place of your Strength score. You gain the armor proficiency general feat for light armor. If you are already trained in that feat, you gain a +1 circumstance bonus to the skill associated with your spell casting tradition instead..
Special You cannot select another dedication feat until you have gained two other feats from the Eldritch Armor archetype.
Basics– The hunger never ends! This book starts the Blood Lords adventure path and provides information on new spells, an archetype, factions of the adventure, and the city of Graydirge.
Mechanics or Crunch– This adventure plays well. The monsters are right about where they need to be for combat, and the mix is fun. The new archetype is interesting, and the spells are something my players (who accidentally stumbled upon them on Archive of Nethys) already wanted. My one major issue is factions. Factions are done as well as they can be, but I feel it’s not well supported by the whole system. You can move up or down in the factions’ esteem, but I just can’t shake the feeling of, “Who cares?” I don’t have the mechanical background of why I want to make people like me in each faction. It’s a minor thing that I feel will build up more in the upcoming adventures. 4.5/5
Theme or Fluff– This is a a solid story. The story is fun, and my players had a blast playing in it. I felt equipped enough to make the characters and locations interesting. The world is fleshed out enough to make it a fun place to play, and all the new things are introduced well enough to make me either intrigued enough or disgusted enough in them to have a blast. 5/5
Execution– Welp, it’s Paizo and they made a book. Paizo is one of the industry’s best layout people, and this is no exception. It reads well, easily, and quickly. Hyperlinks make it a quick thing to read through and scan through. Solid work here. 5/5
Summary– My brother is the one who got me interested in this adventure path, and I am glad he did. It’s a fun story with new toys for both the GM and players that is just put together well. My one issue is a more system-wide issue of factions and influence, but that’s the one thing I can point to as something that just makes me unhappy with this product. My players and I can’t wait to hop into the next one ASAP! 97%
General Prerequisites Charisma 16 Frequency once per day
Your force of will causes others to listen to you. As a free action, you can take the command a minion action or sustain a spell action to sustain a summon spell twice per day.
You enrage a target to the point it just lashes out at anyone.
Critical Success The target is unaffected. Success The target is stupefied 1. Failure The target must make an attack against a random creature it can see and is within reach either of a ranged attack, melee attack with a move, or a cantrip. It must instantly use two actions to move and make an attack or make a cantrip spell attack. It can not use any feats for this attack, but must use any abilities that alter its attack and damage such as a monks unarmed attack. Critical Failure The target’s entire next turn must be spent attacking random creatures.
You’ve learned to get the most out of when you have the upper hand. When an enemy has the off-guard condition, the enemy has a -3 circumstance penalty to AC instead of the normal -2 circumstance penalty penalty for your attacks.
Funny story, flies go toward rot for food, and rotting funguses release alcohol. You get more flies with Alcohol then with Honey. Same with people….
More Flies with Honey Feat 1
Leshy
Through a combination of pheromones and general mannerisms, people just like you. You gain the Group Impression skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to Diplomacy checks.
Basics– Let’s learn Pathfinder! This is the Pathfinder 2nd Ed Beginner Box. It’s got a double sided map and two level adventure. It’s got an introduction to character building, character sheets, AND pregens. It’s got dice. It’s full of standees and cardboard characters. It’s got it all!
Mechanics or Crunch– If you want the full Pathfinder experience, this is it. You get four pregens, rules on how to play, and even a multilevel dungeon. Now, the dungeon and the fights are nothing crazy complex, and you might even say they’re a bit easy, but as a new player, this will be fun. And as a new GM, this is a blast as well! You get the basics of Pathfinder 2nd Ed with real rules, so you don’t learn a system that doesn’t exist. You can also learn character building! This is a great intro on how to play. 5/5
Theme or Fluff– I don’t expect a ton of crazy things from beginner boxes, but I honestly got a solid intro to the world and a great adventure. You get a basic introduction to the world. It can’t be an epic tale of the world’s creation and current state, but you get a good, solid idea of the basics of the world’s story. You also get an interesting adventure where you can play and get a few sneak peeks into future adventures. It’s just a great way to invite both players and GMs to the world of Pathfinder. 5/5
Execution– I’ve gushed about this box so far, and this won’t be an exception. You get great dice, great books, great standees, EXTRA standees, solid pregens, and amazing books that help the players know how to play, and the GM run an an adventure on the fly. This is what I want as a player and a GM. 5/5
Summary– I’ve loved Pathfinder for a long time and played Pathfinder 2nd Ed since it came out. I also love Starfinder, but you can see there is more love for Pathfinder 2nd Ed from this box. Two levels of adventure, character generation guides for a few levels, dice, and standees make a great product. Also, that the rules in this box set are the same as the real game, makes me amazingingly happy. This is the kind of thing I will give to anyone who wants to learn Pathfinder. If you are on the fence, get this now! 100%