ManipulateLight Traditions divine Range 30-foot emanation Defense Fortitude; Duration instantaneous or 1 round
Your god blesses you with a burst of light from its heaven. All enemies in the area dealt 8d6 fire damage and must attempt a Fortitude save Critical Success The creature is unaffected. Success The target takes half damage. Failure The target takes full damage and invisible, hidden, or concealed targets glow for one round out to 30 feet with a bright light and lose that status while it glows. Critical Failure The target takes double damage and invisible, hidden, or concealed targets glow for two round out to 30 feet with a bright light and lose that status while it glows..
Basics– Moonlight library madness! Our heroes are hired to infiltrate a library that only appears at night. Can the heroes get in, get the goods, and get out while nature fights them at every turn?
Mechanics or Crunch– This adventure is well balanced and has several different pieces for the players to play with. There’s combat, social, and a big skill test to find the hidden book. Many of the combats use standard creatures, but there are custom encounters and haunts as part of this adventure. Overall, it’s a well done crunch. 5/5
Theme or Fluff– Beyond the Horizon is building a world adventure by adventure. This adventure builds off other published adventures and characters they introduced, and the continuation is appreciated. And as in the crunch, there are social and skill tests to let different players get into the action. It might need a bit more box text to build into the story, but overall it’s well done. 4.75/5
Execution– I like what’s here, but this needs a bit more to be amazing. I like the text and pictures. I have one minor issue with the layout as I think the background color is a bit strong and partially distracts from the text. I like the fact that the adventure has a separate bestiary with all the different monsters in it. I HATE when a book tell me to go somewhere else when I paid for this book! The one issue that might hurt this book is the lack of maps. Other adventures from Beyond the Horizon have had maps, so that might have helped here. But it’s hyperlinked and reads fast, so my only issue is I want more. 4.5/5
Summary-The Hidden Library is a solid adventure where my real only issue is that I would like more content. The crunch is good, and the company is building a world piece by piece leading to something bigger. I’m enjoying what is coming out. I would like a bit more story and maps, but if you have some generic maps you will be fine. And for the price of FREE get this one ASAP! 95 %
ManipulateMental Traditions Occult Range 60 feet; Target 1 creature Defense Fortitude; Duration instantaneous or permanent
You crush your enemies mind possibly permanently reducing its ability to act. The effects are determined by its Will save. Critical Success The creature is unaffected. Success The target takes 4d6 mental damage. Failure The target takes 8d6 mental damage Critical Failure The target takes 8d6 mental damage and is permanently slowed 1. The effects of this curse can be removed only through effects that target curses. The target can be subject to this spell again, but can not increase its slowed condition due to critically failure again.
You install a bit of divine spark into a target. The target gains a +1 bonus to all attacks, checks, and saves. This is an untyped bonus and stacks with other named bonuses.
ManipulateForce Traditions arcane; Range 100 feet; Area 20-foot radius, 20 feet high column
You call forth a rain of pure force pelting creatures in the area. For each creature in the area, roll 1d4. For a number of times equal to that number, deal that target 1d4 force..
ManipulateMental Traditions Occult Range 60 feet; Target 1 creature Defense Will; Duration 1 or more rounds
You force the target to think it is sick with the mind causing the body to fail. The effects are determined by its Will save. Critical Success The creature is unaffected. Success For 1 round, choose either slowed 1, clumsy 1, or enfeebled 1. Failure The target gains slowed 1, clumsy 1, and enfeebled 1 and can attempt to save for all these continues in one save at the end of each of its turns. Critical Failure As for success, but the duration is automatically 1 minute.
Manipulate Traditions divine Range touch; Target 1 willing creature Duration up to 1 minute or until discharged
You lay your hands upon the target and prepare them for harm. Until the spell is discharged or end, the first time the target takes damage, the immediately heal 5d8 hit points. This may prevent the target from dying. When this target is healed, the spell discharges and ends.
You shape a box of stone around your space. You create a 5-inch-think box of stone around your 5-foot-space, or what ever sized space you occupy. The box has AC 10, Hardness 14, 50 hit points, and is immune to critical hits and precision damage. It lasts until the start or end of your next turn, your choice, and is air tight allowing you to breath comfortably the air that was in your location during your turn.. Upon taking its total hit points in damage, it falls into pebbles and disappears. You can choose to make a one way viewing window when you make this box.