Ring Side Report- RPG review of Pathfinder One-Shot #2: Dinner at Lionlodge

Product– Pathfinder One-Shot #2: Dinner at Lionlodge

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $9.99 here https://paizo.com/products/btq029vx?Pathfinder-OneShot-2-Dinner-at-Lionlodge 

TL; DR– Not the high point of dinner.  77%

Basics–  Dinner time!  Dinner at Lionlodge is a stand alone adventure where the players are invited to meet with a mysterious benefactor.  Does he only want to give us money?

Mechanics or Crunch– This adventure has a few too many things that confound the player.  There are lots of enemies that either can shake off damage or might be a bit too high a level for it to be fun.  It works, but players may not want the hard entry of crunch into this one.  4/5

Theme or Fluff– This adventure works, but it feels a bit too random.  The random invitation is too good to be true, but why the heroes?  That seems off.  Also, there is background in the adventure that is surprising and kind of comes out of left field.  It’s not bad, but there is too much randomness that doesn’t involve the player.  3/5

Execution– This book has lots of extras that help, but is missing one key piece.  There are maps, pictures, and even character sheets.  What it’s missing is ties between the characters and the adventure.  Others of these have nice pieces that indicate relationships and messages to tie them to the story.  That’s not in here.  It’s an absence that is felt.  4.5/5

Summary– I didn’t have as much fun with this one.  It’s not bad.  But I was hoping for a quick one shot to get some crazy story.  That said, it did play, but my players didn’t enjoy it as much, as bad rolls combined with rough resistances led to a bad day.  The story was a bit fragmented, and the usual Paizo polish missed a bit here.  I don’t hate it, but it’s not the best of the one shots.  77%

Daily Punch 9-17-25 Aneurism consumable for Pathfinder 2nd Ed

Pure brain pain!


Aneurism Item 1+

Alchemical Consumable Elixir

Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)


Aneurism is pure mental pain in a potion. The pain is so extreme it blinds the target.

Aneurism (Minor)Item 1

Price 3 gp
Bulk L
When this is consumed you gain  1d4 persistent mental damage and blinded The flat check ends both conditions. 

Aneurism (Lesser)Item 5

Price 30 gp
Bulk L
When this is consumed you gain  2d4 persistent mental damage and blinded. The flat check ends both conditions.

Aneurism (Moderate)Item 9

Price 150 gp
Bulk L
When this is consumed you gain  2d4 persistent mental damage and blinded. The flat check ends both conditions, but the flat check is DC 17.

Aneurism (Greater)Item 13

Price 600 gp
Bulk L
When this is consumed you gain  3d4 persistent mental damage and blinded. The flat check ends both conditions.

Aneurism (Major)Item 15

Price 1,300 gp
Bulk L
When this is consumed you gain  3d4 persistent mental damage and blinded. The flat check ends both conditions, but the flat check is DC 17.

Aneurism (True)Item 19

Price 8,000 gp
Bulk L
When this is consumed you gain  4d4 persistent blinded damage and blinded. The flat check ends both conditions.

Thoughts?

Daily Punch 9-10-25 Attachment Ampule alchemical consumable for Pathfinder 2nd Ed

Why not make friends!


Attachment Ampule Item 1+

Alchemical Consumable Elixir

Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)


Attachment Ampule contains a single dose of a mind poison. Targets who consume tis poinson are friendly to those around them.

Attachment Ampule(Minor)Item 1

Price 3 gp
Bulk L
When this is consumed, you attempt a will save DC 15

Critical Success You are immune to all doses of Attachment Ampule for 24 hours.
Success You are unaffected.
Failure You are friendly to the administrator for 1 round.
Critical Failure You are friendly to the administrator for 1 round.

Attachment Ampule (Lesser)Item 5

Price 30 gp
Bulk L
This is the same as Attachment Ampule but the save DC is 19.

Attachment Ampule(Moderate)Item 9

Price 150 gp
Bulk L
This is the same as Attachment Ampule but the save DC is 24.

Attachment Ampule(Greater)Item 13

Price 600 gp
Bulk L
This is the same as Attachment Ampule but the save DC is 29.

Attachment Ampule(Major)Item 15

Price 1,300 gp
Bulk L
This is the same as Attachment Ampule but the save DC is 34.

Attachment Ampule (True)Item 19

Price 8,000 gp
Bulk L
This is the same as Attachment Ampule but the save DC is 39.

Thoughts?

Daily Punch 9-5-25 Admonishment divine spell for Pathfinder 2nd Ed

GOD DAMN YOU!

Admonishment [two-actions]Spell 1

Manipulate Mental
Traditions divine
Cast [two-actions] somatic, verbal
Range 60 feet; Targets 1 creature
Defense Will


Your God breaks those whom you damn. When you cast this spell, you choose a target in range to make a Will saving throw with the effect determined below

Critical Success The target is unaffected.
Success The creature becomes sickened 1.
Failure The creature becomes sicked 1 and is blinded, defined, and restrained while sicked.
Critical Failure The creature becomes sicked 2 and is blinded, defined, and restrained while sicked..


Heightened (+1) You can choose one additional target.

Daily Punch 9-3-25 Bloodburn alchemical consumable for Pathfinder 2nd Ed

Let’s build enough consumables for an alchemist to inject into a target!


Bloodburn Item 1+

Alchemical Consumable Elixir

Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)


Bloodburn is a potential emetics that burns as it causes the vomiting.

Bloodburn (Minor)Item 1

Price 3 gp
Bulk L
When this is consumed you gain  1d4 persistent fire damage and sickened 1. The flat check ends both conditions. 

Bloodburn (Lesser)Item 5

Price 30 gp
Bulk L
When this is consumed you gain  2d4 persistent fire damage and sickened 1. The flat check ends both conditions.

Bloodburn (Moderate)Item 9

Price 150 gp
Bulk L
When this is consumed you gain  2d4 persistent fire damage and sickened 2. The flat check ends both conditions.

Bloodburn (Greater)Item 13

Price 600 gp
Bulk L
When this is consumed you gain  3d4 persistent fire damage and sickened 2. The flat check ends both conditions.

Bloodburn (Major)Item 15

Price 1,300 gp
Bulk L
When this is consumed you gain  3d4 persistent fire damage and sickened 3. The flat check ends both conditions.

Bloodburn (True)Item 19

Price 8,000 gp
Bulk L
When this is consumed you gain  4d4 persistent fire damage and sickened 3. The flat check ends both conditions.

Thoughts?