Daily Punch 8-27-25 Injector firearm for Pathfinder 2nd Ed

How about we make an alchemist who debuffs?!

Injector

Uncommon Fatal d6
Price 3 gp; Damage 1d2 P; Bulk 1
Hands 1; Range 30 ft.; Reload 1
Type Ranged; Category Simple; GroupFirearm
Ammunition Injector Bolt


This simple break-action firearm allows a single dose of a consumable to be loaded into an injector bolt. That bolt can’t be fired, delivering the consumable to the target on contact. This consumable is delivered internally. Any explosion or splash damage is negated, but regular damage occurs to the target as well as any other effects.

Thoughts?

Daily Punch 8-25-25 School Training wizard feat for Pathfinder 2nd Ed

college boy!

School Training Feat 1

Wizard


You paid attention in school. You gain training in Arcana, one Lore skill of your choice, Nature, Occultism, and Religion. For any skill you are already trained in, gain a +1 competency bonus to that skill.

Thoughts?

Daily Punch 8-18-25 Painkiller alchemical item for Pathfinder 2nd Ed

one more time to kill the pain!


Painkiller Item 1+

Alchemical Consumable Elixir

Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)


Painkillers are pills that don’t prevent damage, but numb you to the pain your experiencing so you don’t care! These pills last for one hour and provide you temporary hit points at the start of each of your turns for the duration. If another source provides more temporary hit points, that amount is instead provided. If you are not damaged, you only game temporary hit points equal to the number provided each round and these do not build up.

Painkiller (Minor)Item 1

Price 3 gp
Bulk L
Duration 1 hour
You gain 1 temporary hit point at the start of each round.

Painkiller (Lesser)Item 5

Price 30 gp
Bulk L
Duration 1 hour
You gain 3 temporary hit point at the start of each round.

Painkiller (Moderate)Item 9

Price 150 gp
Bulk L
Duration 1 hour
You gain 6 temporary hit point at the start of each round.

Painkiller (Greater)Item 13

Price 600 gp
Bulk L
Duration 1 hour
You gain 9 temporary hit point at the start of each round.

Painkiller (Major)Item 15

Price 1,300 gp
Bulk L
Duration 1 hour
You gain 12 temporary hit point at the start of each round.

Painkiller (True)Item 19

Price 8,000 gp
Bulk L
Duration 1 hour
You gain 15 temporary hit point at the start of each round.

Daily Punch 8-12-25 Double Fist general feat for Pathfinder 2nd Ed and Starfinder 2nd Ed

THIRSTY!


Double Fist one action Feat 7

General


It’s what you crave! When you take an action to consume a consumable item, you may choose to consume two items instead. These can be two of the same or different ones. They also can be consumed in different ways. You can also elect to administer two consumable items to another ally instead as a single action.

Thoughts?

Daily Punch 8-6-25 Divine Savior cantrip for Pathfiner 2nd Ed

DON’T DIE!


Divine Saviour Reaction cantrip 1

Healing Manipulate Vitality
Traditions divine
Bloodline angelic
Catalysts Healer’s Gel
Range 
30 feetTarget 1 dying ally
Trigger An ally is reduced to 0 hp


Stay in the fight! When an ally is reduced to 0hp, you can instantly heal the target 2d4 hp. The target does not have any abilities that would end if the target falls to zero hp, and itis not counted to have been reduced to zero hp. The target is then immune to this spell for 1 day. 

Thoughts?