Learn well!
Improved Stratagem Feat 8
Investigator
You learn from your foes. When you Devise a Stratagem, increase the d20 roll by +1.
one more time to kill the pain!
Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)
Painkillers are pills that don’t prevent damage, but numb you to the pain your experiencing so you don’t care! These pills last for one hour and provide you temporary hit points at the start of each of your turns for the duration. If another source provides more temporary hit points, that amount is instead provided. If you are not damaged, you only game temporary hit points equal to the number provided each round and these do not build up.
Price 3 gp
Bulk L
Duration 1 hour
You gain 1 temporary hit point at the start of each round.
Price 30 gp
Bulk L
Duration 1 hour
You gain 3 temporary hit point at the start of each round.
Price 150 gp
Bulk L
Duration 1 hour
You gain 6 temporary hit point at the start of each round.
Price 600 gp
Bulk L
Duration 1 hour
You gain 9 temporary hit point at the start of each round.
Price 1,300 gp
Bulk L
Duration 1 hour
You gain 12 temporary hit point at the start of each round.
Price 8,000 gp
Bulk L
Duration 1 hour
You gain 15 temporary hit point at the start of each round.
So cold….
Archetype
Archetype Ghost
Prerequisites Ghost Dedication
You’ve learned to touch the very soul of your enemies. You gain the Void Warp cantrip that you can cast at will.
Thoughts?
THIRSTY!
General
It’s what you crave! When you take an action to consume a consumable item, you may choose to consume two items instead. These can be two of the same or different ones. They also can be consumed in different ways. You can also elect to administer two consumable items to another ally instead as a single action.
Thoughts?
DON’T DIE!
Healing Manipulate Vitality
Traditions divine
Bloodline angelic
Catalysts Healer’s Gel
Range 30 feet; Target 1 dying ally
Trigger An ally is reduced to 0 hp
Stay in the fight! When an ally is reduced to 0hp, you can instantly heal the target 2d4 hp. The target does not have any abilities that would end if the target falls to zero hp, and itis not counted to have been reduced to zero hp. The target is then immune to this spell for 1 day.
Thoughts?
DIE DIE DIE!
Fighter
Time to die! You make four melee strikes against enemies in range. For these attacks, your multi-attack penalty is -3 for each strike instead of -5.
Thoughts?
Everyone, Stay calm…BLAM!
Bard envoy
Hey! Everything is fine! Just stay cool! When you roll initiative you can choose to do a Deception, Intimidate, or Diplomacy check instead. All creatures that have a lower initiative than you in the first round are considered off-guard to you.
Thoughts?
Go away!
Barbarian Fighter Monk Ranger
Trigger Any enemy ends its movement adjacent to you
Step off! When an enemy ends it’s turn adjacent to you, you can make a unarmed melee strike against the target.
Thoughts?
I ain’t staying here!
General
Trigger You would start your turn in an area where an effect would trigger at the start of your turn
Frequency once per day
Staying is a bad idea! When you would start your turn in an area where an effect would trigger at the start of your turn, before you turn starts, you may make a stride action as a reaction. If you leave the area where the effect would occur, the effect does not happen to you.
Thoughts?
Product– Pathfinder Bounty #15: Treasure off the Coast
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $24.99 here https://paizo.com/products/btq02akz?Pathfinder-Bounty-15-Treasure-off-the-Coast
TL; DR– A solid intro. 100%
Basics– Why not make money! It’s time to speed run an adventure! You meet a quest giver in a bar, and she offers you money to get some treasure. How could this go wrong?
Mechanics or Crunch– This is a basic paint by number adventure, and that’s not a bad thing. You have some social interaction, then some skill challenges, and lastly some fighting. It’s not the deepest interaction, but if you want a quick con demo, this is my go-to. 5/5
Theme or Fluff– We got devil worshipers, boats, and water goblins. There is enough story and fluff here to draw you in for the hour. Again, don’t expect crazy levels of detail, but there is enough to have fun for an hour-long game. 5/5
Execution– It’s a Paizo one-hour, one-shot. Decent story, decent pictures, and a simple map. I get out of this exactly what I expected. 5/5
Summary– I do a lot of evangelizing for PFS, and when I’m at cons where people just don’t know what RPGs are, this is the adventure I’ve landed on bringing with me. Bar, quest giver, boat, skill test, fight, wrap up. This is exactly what I expect from a bounty, and I love this one. 100%