Daily Punch 7-23-25 Crescendo bard focus spell for Pathfinder 2nd Ed

OVER HERE!


Crescendo Focus 1

Uncommon Bard Composition Concentrate Focus
Range 30 feet; Targets 1 ally and one enemy
Duration 1 Round


The music swells and eyes turn to you. Attempt a Performance check against an enemy’s Will DC. If you succeed, an ally in range becomes invisible to the target for the duration of the spell. You can not target yourself with this spell.
Hightened(4th) You can target up to four allies and four creatures. You still can not target yourself with this spell.

Thoughts?

Daily Punch 7-16-25 Lifting Straps equipment for Pathfinder 2nd Ed

Get a grip!


Lifting Straps Item 10

Invested Magical
Usage Worn gloves; Bulk
Price 1,000


These magical leather straps are wrapped around your hands and the things you need to move You gain a +1 item bonus to Athletics checks and a +1 circumstance bonus to Athletics checks to lift a heavy object, Escape, and Force Open. Unlike other items, this will stack with other item bonuses in these categories. When you invest the gloves, you either increase your Strength modifier by 1 or increase it to +2, whichever would give you a higher value.

Thoughts?

Ring Side Report- RPG review of Pathfinder Adventure: Rusthenge

Product– Pathfinder Adventure: Rusthenge

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $24.99 here https://paizo.com/products/btq02epv?Pathfinder-Adventure-Rusthenge 

TL; DR– A solid single town dungeon crawl 98%

Basics– Where is the dead guy from from?  A man walks to the village and dies.  You join a village elder to find where he came from, why he died, and how to stop the death toll from rising!  Why is everything rusting and falling apart along the way?  

Mechanics or Crunch– I love solid low-level, one-town adventures.  You end up in a town, and within a short bit are delving the dungeon.  The fights are fun, but balanced.  There are not just fights but also enough things happening to give the bard and the rogue something to do.  There is not a ton happening outside of town, so the exploration based ranger will be a bit bored, but it’s balanced in enough ways to make this a solid play.   5/5

Theme or Fluff–  We’ve got cults, traps, undead, and the friends we make along the way.  There is a story the players can unravel and build upon to have a blast.  It’s not one note, but it is a dungeon crawl for most of the adventure.  That is always a blast.  5/5

Execution– This is Paizo!  They know what they are doing.  BUT!  I feel one thing was left a bit loose. There is a way the players can mess with a major end event, but they won’t know about it till they get there.  I feel the GM is in the same boat.  I’d like that emphasized a bit more.  Aside from that, this is a fantastic adventure. 4.75/5

Summary– This adventure honestly feels like the first Diablo to me.  You have a town where bad stuff happened, and you have to delve a dungeon under it to solve the problem.  AND I LOVE IT!  I had a blast, the players had a blast, and the story came through.  It’s got a slight problem, but overall, I’d suggest this to any GM who wants the One town, one dungeon experience.  98%

Daily Punch 7-7-25 Adrenaline Shot consumable for Pathfinder 2nd Ed

why not have canned rage?

Adrenaline Shot Item 1+

Consumable Magical Potion
Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)
Duration 1 minute


A adrenaline shot is a brass needle full of extracted adrenaline. When you administer this shot, the target instantly enters a rage as a barbarian of the items level. When the rage ends, you are fatigued for one minute.

Adrenaline Shot (Minor)Item 1

SourcePlayer Core 2 pg. 3041.1
Price 4 gp
Bulk L

Adrenaline Shot (Lesser)Item 3

Price 12 gp
Bulk L
The rage is of a level 3 barbarian.

Adrenaline Shot (Moderate)Item 6

Price 50 gp
Bulk L
The rage is of a level 6 barbarian.

Adrenaline Shot (Greater)Item 12

Price 400 gp
Bulk L
The rage is of a level 12 barbarian.

Adrenaline Shot (Major)Item 18

Price 5,000 gp
Bulk L
The rage is of a level 18 barbarian.