Daily Punch 2-28-18 Redouble Courage feat for Pathfinder

I have players fighting a dragon now.  Some of them want this ability…

 

Redouble Courage

You can shake off the hardest frights in a moment.

Benefit: When you are subject to a Fear effect or the  frightened or shaken condition because you failed a saving throw, you can reroll that saving throw.  You must use the second result, even if it is lower.  If you fail the second saving throw, you cannot use this feat for 24 hours.  If you succeed, you may continue to use this feat until you fail a saving throw.

 

Thoughts?

Daily Punch 2-27-18 Healing Wind feat for Pathfinder

I had a few friends playing pathfinder, and this came up.  Let’s see what you think.

Healing Wind

You cast your healing spells on the wind to your allies.

PrerequisiteSpell Focus (conjuration).

Benefit: When you cast a spell that has the school and subschool of conjuration(healing), the range of the spell can be the normal spell or up to 30 feet.

 

 

Thoughts?

Daily Punch 1-3-18 Lesser Healing Darts spell for Pathfinder

Had a call for this last weekend. Let’s make some healing darts!

Healing Darts

School conjuration (healing); Levelalchemist 1, bard 1, cleric/oracle 1, druid1, inquisitor 1, paladin 1, ranger 2, shaman 1, witch 1; Domain healing 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 30 feet
Target creature hit by dart
Duration instantaneous
Saving Throw Reflex half (harmless); see text; Spell Resistance yes (harmless); see text

DESCRIPTION

You shoot a dart at a living creature, you channel positive energy that cures 1d6 points of damage +1 point per two caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a reflex save to take half damage