Daily Punch 4-18-18 Gaea’s Chosen Warlock Patron

How about some anti-God Giant warlocks?

 

Gaea’s Chosen

Somehow you now work exclusively against the gods be it from loss or anger.  This has lead to other patrons noticing you.  Chief of among those is Gaea.  Having lost her first creation, she now works behind the scenes choosing those she finds worthy to help hear giant children retake heaven!

Expanded Spell List

Gaea lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Table: Fiend Expanded Spells
Spell Level Spells
1st Shield, entangle
2nd enhance ability, barkskin
3rd Meld into Stone, Counterspell (divine magic only)
4th Stone Shape, Stoneskin
5th Conjure Elemental (Earth Elemental only), Wall of Stone

The Gift of Pharmakon

Starting at 1st level, you gain advantage against all spells and effects from divine creatures and all divine spells and effects have disadvantage to hit you.

Gift of the Earth Mother

Starting at 6th level, you can no longer be killed while on ground and without divine help.  If you die on natural earth (ground that is not process to become a street, stone not made into fortress or man-made caves, or earth not made into farmland) you instantly stabilize.  You only begin dying if a non-magic weapon and a divine spell both attack you in the same turn and you are taken off the natural earth.  This power functions on the elemental plains, but does not function on other planes.

Gaea’s Dark Protection

Starting at 10th level, up to a number of times per day equal to your Charisma modifier, when you cast a spell and are directly standing on natural earth you may draw power from Gaea and cause the spell to be affected bye empower spell as a Sorcerer’s ability.

Giant Metamorphosis

Starting at 14th level, Gaea blesses you with a few drops of the last true giants blood.  You fall into a trance for 24 hours after which your type changes to giant, you be large, your Constitution, Strength, and Charisma increase by +2, to a maximum of 22.  All gear you had when you entered the trance is now sized for a large creature, but you weapons do not deal extra damage.  In addition, you feet become snakes you can walk upon.  It does not change your speed, but as a melee spell attack with which you are proficient, you may attempt to attack another target as an action dealing 3d10+Charisma modifier poison damage to the target.

Daily Punch 12-30-14 Lich Patron Warlock for DnD 5e

Ya, I have been playing a ton of 5e lately?  Why do you ask?  Here is some more ideas for your 5e game-Lich patron Warlock?

 

The Lich

Power comes when things die.  What kind of power can come from something that refuses to die?  You’ve meet the creature in its tomb lair.  It offered you power along side its smell of decay.  You said yes.  Now you do the bidding of the cadaver itself.

Lich Expanded Spell List

Level          Spell

1st        inflict wounds, protection from good and evil

2nd      phantasmal force, blindness/deafness

3rd      animate dead, protection from energy

4th      Phantasmal Killer, evard’s black ttentacles

5th      cloudkill, mass inflict wounds

 

Dead Speech

Starting at 1st level, you patron bestows upon you the speech of the dead.  As an action, you can cast speak with dead.  You can’t use this feature again until you finish a short or long rest.

 

Life Draining Touch

Starting at 6th Level, your patron teaches you the secret of draining the life of others.  When you at the subject of a melee attack, you can cast vampiric touch as a reaction to the attack.  You can’t use this feature again until you finish a short or long rest.

 

Command of the Dead

Starting at 10th level, unintelligent undead will not longer attack you.  In addition to you gain resistance to all damage dealt to you from all undead, intelligent or otherwise.

Also, at 10th level, you gain the bonus spell create undead once per day.

 

Wrath of the Lich

Starting at level 14, you can point at a creature and fire a beam of negative energy at it as an action that can be avoided with a charisma saving .  If you succeed, you inflict 5d8 necrotic damage on the creature and the paralyzed.  You heal half the amount of damage dealt.  Each turn the creature can make a saving throw at the start of its turns.  If it fails it continues to be paralyzed and take 5d8 necrotic damage, and you continue to heal half the damage dealt.

You can not do this again until you complete a long rest.

 

 

Thoughts?

 

 

Daily Punch 12-18-14 Angelic Path for DnD 5e

Maybe you did so much wrong you get a chance to try again.  You’ve been bound into service of a higher power, like it or not….

 

Angelic Path

You were give another chance.  This chance may not have been by choice, but you made the choice of your own free will…kind of.  You are now bound to a higher authority who rules you with an iron rod.  Step out of line again, and the creature currently trying to kill you will be the least of your problems!

 

Expending Spell List

The Angel lets you choose from an expanded list of spells when you learn a warlock spell.  The following spells are added to the warlock spell list for you.

1st        bless, shield of faith

2nd      aid, lesser restoration

3rd       daylight, protection from energy

4th       death ward, guardian of faith

5th        hallow, greater restoration

 

Font of Healing

Starting at level one, gain the lay on hands class feature from the paladin.  But your patron wants you to learn humility, so you may never use these to heal yourself.

 

Voice of the Master

Starting at 6th level, when you make a persuasion check to improve your relationship with an NPC and truthfully mean your intention with no malice, you gain advantage on the check.  However, you are racked with pain if you scream at or lie to others, so your first intimidate or deception check with any NPC is made with disadvantage.  After using this ability, you can not use it again until you finish a short or long rest, but your penalty to intimidate and deception is always active .

 

Celestial Blessing

Starting at 10th level, you gain resistance to radiant damage and immunity to being charmed or frightened.

 

One’s Own Wickedness

Starting at level 14, as an action you can target a creature you can see for divine retribution.  The target must make a Charisma saving throw with the DC equal to your Warlock spell save DC.  If it fails, it evaporates in a pillar of light and it teleported to foot of your master where it sins are examined.  Each round, at the start of its turns, it takes damage depending on its alignment.  Good creatures take 2d6 radiant damage, neutral creatures take 3d8 radiant damage, and evil creatures take 4d10 radiant damage.  At the end of the creatures turn it may plead to be released and sent back a with a Charisma saving throw equal to your Warlock spell save DC.  The creature can also voluntarily take a geas from your master cast as a 9th level spell with no saving throw to be teleported back at the end of its turn.

After using this ability, you can not use this again until you finish a short or long rest.

Daily Punch 10-17-14 Society Patron Vanity for Pathfinder

Played a ton of Pathfinder Society this weekend, and I was surprised by the number of people who didn’t want to roll for a day job.  Some of these people just wanted to have their characters do something else.  How about some support for those people….

 

Follower

Patron( 5pp): Be it an art collector, someone who likes to hear your stories, a leader of the Pathfinders, or a wealthy person at your church, someone has taken an interest in you.  This patron will now pay for you to adventure full time removing your need for a day job roll.  After each adventure, you gain five times your current level for your day job roll instead of rolling any skill.

 

 

Thoughts?