Daily Punch 1-8-21 Defense Master positively quality for Shadowrun 6e

Played some Shadowrun and had a player want to be a glutton for punishment. Let’s help!

Defense Master
Prepare and you can prevent anything!
• Cost: 10 Karma
• Game Effect: When you are attacked, you gain edge when your defense value is only three higher than the attack value instead of the normal four.

Thoughts?

Daily Punch 8-27-20 Brittle Bones negative quality for Shadowrun 6e

Let’s switch it up a bit and hit Shadowrun 6e.

Brittle Bones
Your body just can’t take a hit. From a slap to a slug, you can hear more than feel each hit you take.
• Bonus: 10 Karma
• Game Effect: When you take any amount of damage, increase the damage by 1 box.

Thoughts?

Daily Punch 6-29-20 (Condition) Resistance positive quality for Shadowrun 6e

There are powers to resist damage. How about to resist conditions?

(Condition) Resistance
You been through a lot of pain in your life, and you’ve learned how to shrug off things that don’t just hurt, but cripple.
Cost: 12 Karma
Game Effect: When choosing this quality, select a status (p. 51). When under the effect of that status, gain a point of Edge before making a test for any test affected by that status and on tests to end that status.

Thoughts?

Daily Punch 1-30-20 That Damn Good positive quality for Shadowrun 6e

Saw a few of these kind of qualities, so I would like to propose a generic one to cover all the bases.

 

 

That Damn Good(Skill
Others are lucky, you’re just good
• Cost: 12 Karma
• Game Effect: Choose a skill with which you have at least one rank in and is not directly combat related.  When you perform a test with that skill, you gain a point of Edge that must be spent on that test, or it goes away.

 

Thoughts?

Daily Punch 3-20-18 Last Ditch Effort positive Quality for Shadowrun 5e

Watching Complex Action and they did a show about interrupt action.  Let’s put one more idea out there based on that!

 

Last Ditch Effort

Cost: 10 Karma

You always come through in a clutch.  When you take an interrupt action and it reduces your initiative below 0 before you normal action in an initiative pass, you may still take your normal action at your pre-interrupt action initiative.  You may not take any interrupt actions after your initiative has been reduced to zero.  If you’ve already acted in an initiative pass and your initiative is reduced to zero by an interrupt action, you do not get an action in the next pass.

 

 

Thoughts?

Daily Punch 9-12-17 Not Welcome Negative quality for Shadowrun 5e

Let’s flip the Shadowrun coin for being settled in the 6th world.

 

Not Welcome

Bonus: 5 karma

You hate all this magic, tech, and spirit crap.  You just want a simple life where dragons belong in books!  When you resist a power from a creature or person, and the power  isn’t a magic spell, attack in the physical roll, or hacking attempt, you have a -2 dice pool penalty  on the resistance roll.

 

Thoughts?