Daily Punch 10-10-25 Poisoner research field for the Alchemist for Pathfinder 2nd Ed

Let’s make a research field for my damage over time alchemist


Poisoner

You on poisoning those who run afoul of you.

Formulas

Two common 1st-level alchemical consumables that deal damage with a flat check to end

Field Benefit

You gain proficiency with firearms.

Field Vials

Your versatile vials can be used to poison a target. On injection a living creature take poison damage a number of Hit Points equal to the vial’s initial damage.

Field Discovery 5th

Your poisons are double potent. When the target consumes or is injected with a consumable that does damage a flat check can stop, the target take the damage twice at the start of the first turn it is subjected to that damage.

Advanced Vials 11th

When you use your field vials an an injectable on a living creature via a firearm, it does maximum damage.

Greater Field Discovery 13th

When deal damage to a target via an alchemical consumable that a flat check can end, if the target fails its first flat check, the second turn the damage of the alchemical consumable is maximized.

Daily Punch 1-13-21 Demolitions Expert Alchemist research field for Pathfinder 2e

Let’s make that close-quarters bomber! I want a guy covered in burns who specializes in getting close and just bashing people with bombs.

Demolitions Expert

You specialize in close quarters explosions. You start tainted in medium armor and any alchemist class ability that refers to armor proficiency also include medium armor for you. medium armor proficiency.

You may use any thrown weapon as a melee weapon against a target within five feet.

FIELD DISCOVERY 5TH

You learn a special discovery depending on your field.

Demolitions Expert

Gain proficiency in shields and you can make any alchemy preparations while still holding a shield with one hand and a weapon in another.

PERPETUAL INFUSIONS 7TH

You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using Quick Alchemy without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.

Demolitions Expert: Choose two of the following formulas: lesser acid flask, lesser alchemist’s fire, lesser bottled Lightning, lesser liquid ice, lesser thunderstone.

PERPETUAL POTENCY 11TH

Your perpetual infusions improve, allowing you to use Quick Alchemy to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.

Demolitions Expert: The moderate versions of the bombs you chose for perpetual infusions.

GREATER FIELD DISCOVERY 13TH

You learn an incredible discovery that advances your understanding of your field.

Demolitions Expert: Double the splash damage of any alchemical item you use in a melee attack.

PERPETUAL PERFECTION17TH

You have perfected your perpetual infusions, allowing you to use Quick Alchemy to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.

Demolitions Expert: The greater versions of the bombs you chose for perpetual infusions.