Tag: Review
Ring Side Report- RPG review of Legends of Uganda #1
Product– Legends of Uganda #1
System- DCC RPG
Producer– Sanctum Media
Price– $ 3.00 here https://goodman-games.com/store/product/legends-of-uganda-1-pdf/
TL; DR-Solid new information from a new place in DCC. 98%

Basics– Let’s go somewhere I never expected DCC RPG to go! Legends of Uganda does exactly what it says: it’s legends and lore from Uganda, providing monsters, mighty deeds, a new class, and weapons for the table to experience.
Mechanics or Crunch– This is a collection of new items for the table and honestly they feel like they fit. All the new toys for both players and GMs all fit into the existing power scale of DCC RPG. It’s fresh and new ideas that mesh well. 5/5
Theme or Fluff– What’s here is new and it’s interesting. Uganda is quite literally a world away from me. I have experience with Celtic folklore, Asian folklore, North and South American folklore, but I know a lot less about subSaharan African folklore. This book brings in a number of fun new ideas that you can bring to bear at the table. It would be very easy to do this disrespectfully, but this book treats the material and people with respect. 5/5
Execution-. This book is very well put together, but it has a few small issues. The book reads well and has good art, but some things are missing. There are four weapons, but they are in two different parts of the book. There are multiple monsters, but they are scattered apart. This isn’t a problem, but you can tell this was originally made from three different smaller PDFs put together. The joining of three books without reorganization wouldn’t be a major issue if the book had bookmarks or hyperlinks to jump to sections. This is a 3 dollar PDF that amazingly has over 30 pages. Honestly, I’m impressed by how much is crammed in here! Also, this has a completely new class, but no new spells. I would expect a few new spells in this book. Maybe in the sequel. 4.75/5
Summary– This book is new and fun! I love learning about new stuff from new places. There is nothing wrong with my 30+ Celtic adventures, but this book aims to show me something new and does it well. New toys for both the GM and the player are balanced well. The tone is respectful while keeping the material engaging. My only issues are some organization and the lack of spells. Show me some new magic from where you’re from and give me some hyperlinks, and I’d be thrilled. But then again, I want to stress this is a 30+ page book, so it’s good value for money. I’m looking forward to the next one in this series. 98%
Ring Side Report- RPG review of Evolved
Product– Evolved
System– DCC RPG
Producer– Bloat Games
Price– $ 30.00 here https://www.kickstarter.com/projects/ericfrombloatgames/evolved-superhero-ttrpg-powered-by-dcc-rpg
TL; DR-Alright I’m in despite the cardinal sin. 97%

Basics– Ok, let’s be bad guys! Evolved is a new super hero book for the DCC RPG that is currently in kickstarter. If you know DCC RPG, then you already know almost most of this game. Let’s look at this new expansion!
Mechanics or Crunch– Like MCCRPG? then you like this. That’s it. Evolved is much more like MCC then DCC. But if you like the basics of the dice chain, how you level, and how you progress, then you are gonna love this. There are small changes that the writers have added like how your money is a die and you roll to see if you can buy something as opposed to cash much like how money is abstracted in Call of Cthulhu, but it’s mostly the game I know and I love. What’s here is new and done well, so I’m in. 5/5
Theme or Fluff– Like super hero comics and movies? Then you’re in. Again, this isn’t a genre-subverting change to super heroes, but it’s just the simplicity of the DCC/MCC rpg brought to super heroes. That makes me happy. This game difference is you have a low level hero in the now and in the future 2050s there is a dystopian version with your higher level supers. That’s an interesting twist. All in all, its MCC supers, and as a convert to DCC I love it.. 5/5
Execution– What’s here is good, but there is an unforgivable sin in any new RPG. This book is a buck for a kickstarter version. Ok, there will be problems, but for an intro of what is honestly at least 70% of a 30 buck book, I’ll overlook that. But, like any new RPG there is NO adventure or premade characters. Premade characters are excusable, but if you want me to see your two time periods, it would be something I want to see. However, I don’t have any adventures to show off your world and game. That’s a major no no for me. Give me an adventure and this would be a solid intro. 4.5/5Summary- FINE! Take my money. Even if you break my rule and make a system without demo characters and an adventure, this is DCC/MCC supers. I sat in enough Marvel movies at midnight to love superheroes and sat at enough con tables with my fellow grognards to love DCC. So, I’m in. Check the PDF for a buck here https://www.drivethrurpg.com/product/466609/Evolved-RPG-Playtest-Doc–Powered-by-DCC-RPG–Now-on-Kickstarter&affiliate_id=658618 and then get the real book like me at the link above. 97%
Ring Side Report-Board Game Review of Steam Up
Ring Side Report-Board Game Review of Sardines
Ring Side Report- RPG review of Pathfinder GM Core
Product– Pathfinder GM Core
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $ 59.99 here https://paizo.com/products/btq02eok?Pathfinder-GM-Core
TL; DR– Good but maybe not needed 97%

Basics– ORC TO THE RESCUE! GM Core is the new ORC version of the Pathfinder 2nd Ed GM book. That’s really it.
Mechanics or Crunch– What’s here is good and gives some solid advice for GMs. It covers everything from adventure building to treasure disbursement. I like whats here, but it needs more. I want a random item table. They have item tables, but throw in a random mechanic for what to give out. I can find it online, but if I’m dropping 60 for a book, I want to think a bit less. I also need a bit more guidance on some things. Crafting is ALWAYS a pain as players want free stuff and GMs need to keep the system from breaking. Some walkthrough would help a bunch here. What’s in the book is good, but I need just a bit more. 4.5/5
Theme or Fluff– Theme covers some ground in this book. You have everything here from how to deal with at-table situations to the world of Golarion. I may not need some of this but new GMs and new players to Pathfinder are going to find some use of this book. 5/5
Execution– It’s Paizo and they made a book. The book reads well, skims easy, and has hyperlinks. It’s all the things I need and want in a book. 5/5
Summary– This is a solid book. My main issue is what isn’t here compared to what is. I can find answers and tables online, but for the price I expect it here. Now, here is the issue- do I tell you to buy this book? And that’s a solid maybe. If you have the previous book, then you honestly will be ok without this one. It’s not bad, but Pathfinder 2nd Ed didn’t really change in a massive way between the OGL and ORC in my opinion. And honestly, I think that was the goal. If you know what you’re doing this might be a pass, but if you are new or don’t have a GM guide for 2nd Ed, get this book! 97%
Ring Side Report- RPG review of Striker
Product– Striker
System- Striker
Producer– Zenith Games Foundry
Price– $ 13.41 here https://www.drivethrurpg.com/product/460945/Striker-Core-Rulebook-1st-Edition&affiliate_id=658618
TL; DR– classless 5e/3.5 IN SPACE! 87%

Basics– DnD 3.5/5e/Shadowrun IN SPACE! This is a new riff on the 5e system by building in classless systems into the basic math of 5e. The universe has gone to war in a way that nearly destroyed it and now at least four different dimensions are all interacting.
Let’s break down the system.
Classless, but not levelless– This system does use levels, but when you take a level you choose a profession and possibly an archetype within it. This gives you places to spend forte and fine-forte points. These are the equivalent of skill points. You can freely change profession when you gain a new level.
Base mechanic- 5e has proficiency, but you don’t really change your class in 5e. Here you do things a bit different. It’s still a d20+number, but how you get to that number is a bit more complicated. Your modifier is ½ ability modifier +½ forte modifier + fine-forte modifier. This way almost all things have the feeling of 3.5 DnD and Shadowrun skills as you choose where you spend skill points to make some better or worse depending on how you want to build your character. Saves, attacks, and skills all have this basic mechanic built in.
Powers and special abilities- Characters gain resources on level up that come back and are used like hitpoints, but this system also introduces focus points and energy points. DCs are determined just like basic 5e, with one exception being how we determine bonuses (described up above) When you do something cool or use psychic powers, you spend the points as needed. Again, it’s classless so multiple paths will get you the same powers and abilities.
There is always more, but that’s the basics to get you mechanically in. Ok, now to my thoughts.
Mechanics or Crunch– This is an interesting system that might be a bit over complicated. The idea of classless 5e is a fun one. I do miss the days of crazy class combinations (until I play some 3.5 with a friend who has at least five different classes in a 7th level character). But this builds nicely together. It’s a tad clunky as its DEEP point management at level gain, but that’s what the designer wanted. That’s not bad, but it’s an intentional thing. A cheese stick of basic 5e vs the fondue of this system. Both are highly rated and good, but it’s what you want when. Some streamlining may help with this system though. 4.5/5
Theme or Fluff– For the fuff, the big question is do you like Mass Effect? That’s the big question here. If you like the idea of flying a ship around and meeting creatures of multiple races with multiple different goals, then this is the game for you. I do, so this has some crazy fun places to go. 5/5
Execution– This book has some solid things, but some near unforgivable issues. Let’s start with the unforgivable that can easily be fixed: no pregens, character build walkthrough, nor premade adventure. As I get older, I want to pick up a book and play with six buds ASAP. Sure, I need to read how to do the dice things with this dice game, but give me an adventure and pregens and a four hour simple adventure I can print off and play after I glance over your rules. It has some pre-made things, but give me those please. For a new system, that is a requirement! Next, this is a pretty deep pool to dive into without a step by step walkthrough of one character build. That would make the issues I had in mechanics evaporate. There are examples of how to do some things, which are great. And, while missing those things is unfortunate, what’s here is good. There’s art to break up text. The text could be a different font or background to make it more readable, but it works decently enough and my tablet can zoom in. There’s hyperlinks in the text, so I can hop around quickly to get to where I want to be. Some of you may not like its Midjourney art, but this is an extremely small publisher with an over 400 page book and one author. That’s a feat! Just give me some quick start assets built in and I’d be much happier. 3.5/5
Summary– If you want 5e classless Mass Effect, then this is what you want. That’s the basic summary. I like the basic mechanic, even if I think its a tad overcomplicated. The theme is the sci-fi I love. The stumble is the lack of quick start and pregens to the book. I don’t even need a crazy space adventure with ships, just a dungeon crawl fighting something in a cave would be nice. Even a link to a free adventure would fix that need, but there isn’t one quite yet. One is coming, but not yet. However, I like what’s here enough to stay interested for when it does. 87%
Ring Side Report-Board Game Review of New Bedford
Ring Side Report-Board Game Review of Flamecraft
Ring Side Report- RPG review of Pathfinder Player Core
Originally posted at www.throatpunchgames.com, a new idea every day!
Product– Pathfinder Player Core
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $59.99 here https://paizo.com/products/btq02eoj?Pathfinder-Player-Core
TL; DR– Superficial but needed changes. 100%

Basics– It’s Pathfinder 2nd ed-AGAIN! Player Core is the ORC approved, non OGL version of Pathfinder. Spoilers for this one- If you liked Pathfinder 2nd Ed, you’re gonna like this. If you HATED Pathfinder 2nd ed, you’re still not gonna like this! Let’s look at the parts.
Mechanics or Crunch– This is the exact mechanics you saw in the original Pathfinder 2nd Ed book. The system’s basic mechanic is level based bonuses with ability bonuses to a d20. If you would like a deeper breakdown check out our original review here https://throatpunchgames.com/2019/08/18/ring-side-report-pathfinder-rulebook-2nd-ed/. It’s a solid game. 5/5
Theme or Fluff– Like Golarion? If you liked 1st Ed and you like the previous 2nd Ed world, then you will like this. Nothing really changed in this book aside from switching out what classes made the cut: witch is in but paladin/champion is out. Things do not drastically change with this new book, but I liked the old book too. 5/5
Execution– Paizo does good books. Layout, text, pictures, and words all flow well. What this book does differently than the last one is some edits to explain some concepts better. I think this is the distinction between the two versions. Also, since we moved from the OGL to the ORC some game terms changed, and honestly despite it being mostly superficial, these are good changes I like. I can sum this up in one example spell LEVEL vs spell RANK. Those two things mean the EXACT same thing. BUT, too many new players get confused when you say level with spells, and anyone with any experience with games can tell you about a 3rd level wizard, shocked they only get 2nd level spells. Now, that’s gone. That right there is worth this five out of five. 5/5
Summary– Welp this review can be summed up as “if you liked Pathfinder core rulebook you will like Player Core, and if you hate Pathfinder 2nd Ed, you won’t come back for this one!”. And that’s about it. The elephant in the room is “was this needed?”. And honestly, not really and yes. Not really because this book’s biggest changes are cosmetic. The cosmetic updates are welcome, but are really just surface changes as the base mechanics haven’t changed. I like them, so that’s not an issue. And completely needed because WotC hinted at major changes and this book makes Paizo stand on its own with its own rules and systems. So, your mileage will vary as you can get quite far with an old player book and have a blast, but if you have holiday money and want to get into Pathfinder 2.1 (since this isnt as big a change as DnD 3 to 3.5, not even close), then this is a great book to buy and play. 100%









