Tag: Review
Ring Side Report-RPG Review of Cyberpunk Red Jumpstart
Product– Cyberpunk Red Jumpstart
System- Cyberpunk Red
Producer– R. Talsorian Games Inc.
Price– $10.00 here https://www.drivethrurpg.com/product/279014/Cyberpunk-Red-Jumpstart-Kit?affiliate_id=658618
TL; DR– Good appetizer to the whole system! 90%

Basics-Choombatta, it’s time to make some EB! Cyberpunk Red is the latest version of the popular Cyberpunk series, taking place decades after the last edition. Players try to survive in Night City as gangs, governments, and corporations all fight for dominance. What will you do in the dark to make money? Let’s do a breakdown
basics-This is a 1d10 based system. You roll a d10, add an attribute, and a skill and you are done. If that number is better than the difficulty value (DV) or higher then your opponent, you win. That’s it. Hacking, fighting, seducing, it’s all 1d10+stat+skill. Slick and simple.
combat-Combat is the same as above with 1d10 + stat for initiative and each round you get a move and an action. Attacking vs defending is again 1d10+stat+skill vs 1d10+stat+skill. You will roll each time for damage and attack. You crit on a 10 and roll another 1d10 to get bonuses to hit. Beat the defender and do damage based on melee, ranged, or how much chrome cyberware you are sporting. Armor protects you but each time you take damage over its protection value, it degrades. When you take enough punishment, you gain penalties to all your rolls. Eventually you get knocked out and you need help ASAP or you die quick! Healing is slow as this is a realistic game where bullets hurt!
hacking– Hacking uses the same basics as above except your net actions are accelerated as you get multiple actions in a round if you have better gear. You also hack in/jack in physically and have to stay close unless you get dumped out and bad things happen. Once you are in, basically all computers operate like buildings with elevators. You investigate a floor and see what’s there. Black ICE and other hackers defend places, so keep your wits about you as you dig for pay data and machine controls to keep yourself alive and paid!
Ok, that’s the basics of the box. Now for my thoughts.
Mechanics or Crunch– Cyberpunk is a solid game that is realistic, but maybe a bit slow. The base mechanic of roll dice, add, and done is good, but this is a combat heavy game. I like the speed that regular rolls have, but I feel that rolling to dodge slows down games like this. D & D is as heavy a combat game, but I feel that the static defence value helps with that speed. Otherwise, it’s a pretty slick system where you do move quickly getting past obstacles and negotiating the dark underbelly of Night City. 4.5/5
Theme or Fluff– This book does a solid job explaining the world, but I would like a bit more for the included adventure. Night City and the world it is in feels real. You can tell this was written long ago in the long ago past of 1988 (god I am getting old!) as it has the feel of what they thought the future would be back then. The world is well built and I’m glad to see a future where Africa doesn’t take the brunt of the world going to hell. My one minor concern is the adventure that is included. I want a run where I can score money and fame. This one is more an Assault on Precinct 13. Not bad, but I wanted something else. Overall, this box portrays a solid world with only a few issues. 4.5/5
Execution– PDF? YEP! Hyperlinked? Yes! Starting strong! Overall, the layout is good, but I have some issues as some small things are left out or included in areas away from the revelivent text, like how armor degrades. It’s here but it’s mentioned in one place and fully explored later. It is a quick, fun read,, but the jumpstart format always leaves a few things on the cutting room floor that are needed. I do enjoy the maps and other pieces, and the book flows well. This is a decently executed book that only has a few minor issues. 4.5/5
Summary-Overall, this is a solid introduction to the world of Cyberpunk. I am left wanting more, but I don’t hate what’s here. I want more adventures and such. The intro one is good, but not the adventure I wanted. The world is well built, and the crunch is solidly designed. I have small issues with game speed and book odds and ends, but those are minor compared to everything else. This was like a solid taster to a good meal. I want more, and I look forward to the whole meal. I like Cyberpunk, and I can’t wait to play and see some more Cyberpunk Red! 90%
Ring Side Report-RPG Review of Dungeon Crawl Classics 2020 Holiday Module: The Doom that Came to Christmastown
Product– Dungeon Crawl Classics 2020 Holiday Module: The Doom that Came to Christmastown
System- DCC RPG
Producer– Goodman games
Price– $6.99 here https://www.drivethrurpg.com/product/335600/Dungeon-Crawl-Classics-2020-Holiday-Module-The-Doom-that-Came-to-Christmastown?affiliate_id=658618
TL; DR– Fun, but you will need to provide your own glue for this adventure! 93%

Basics-Who can save Christmas?! Santa is sick and who can save him? Gather his friends, find the horrible Grinch, and save Christmas for all the good little boys and girls!
Mechanics or Crunch– Goodman Games knows how to make a solid adventure! They wrote the system, so they know how to make the crunch. Solid monsters, solid puzzles, and solid extra tables for encounters. This is a well put together adventure. 5/5
Theme or Fluff– This is a fun adventure, but the story is a bit off. You don’t need to hit all the major NPC to find the horrible grinch. And the NPCs are the best part! This adventure will pull at your Frank and Bass Christmas movie memories. Lots of the old school heroes like Yukon and even Hermey, who becomes a Dentalmancer!, make appearances and serve to build out the story. I just wish there was more of a reason to meet more of them! Solid parts here, but the glue holding the scenes together here is a bit lacking. 4/5
Execution– PDF? YEP! Hyperlinked? Not really, but it’s ok. This is a well executed adventure. I love this one. There are crazy fun puzzles for the players to work through and there are monsters to fight that feel fun. I love all the little touches that are put into the adventure. Heck this adventure even has a new spell for the players to use. You can buy this from Drive Thru and be playing in five minutes based on the easy to read format and beautiful drawings and maps. Goodman Games executes another adventure amazingly! 5/5
Summary-Ho ho holy crap this is a fun one. If you want something fun to plunk down into your DCC/MCC game, this is a solid adventure to run. Mathematically, it works perfectly, and it’s executed well. I love all the little pieces here from new spells to the crazy tables built into this game. I wish the scenes were better connected, but that’s the one flaw to this amazing adventure. Check this one out if you get a chance! 93%
Ring Side Report-Walkthrough and Review of Frenemy Pastry Party
Ring Side Report-RPG Review of Shiver RPG
Product– Shiver RPG
System- Shiver RPG
Producer– Parable Games
Price– $21.00 here https://www.kickstarter.com/projects/399308593/shiver-a-film-and-tv-inspired-ttrpg
TL; DR– DON’T LET THIS GET AWAY! 99%

Basics-Who’s the man in the mask?! Shiver is a horror RPG with some serious table top influences. Let’s look at the pieces and give a review.
Basics– This is a mostly d6 based system. Each time you do anything, you roll a number of d6 equal to your stat for the skill. The game uses speciality d6s with specific symbols on them. Every symbol that matches the task (like strength for a strength based task) is a success. Get enough successes and you do the thing. Don’t, and you fail! You can also roll luck symbols which allow you to add additional dice to later rolls by banking those points. There are also strange symbols. These have OTHER effects depending on the scenario or character you are playing.
Talent dice– you can also get d10s in each skill for a specific action in a skill. These have much higher chances of success and have a few strange symbols for good measure.
Combat and monsters- wouldn’t be horror if there were not monsters that would show up and kill you! Combat works pretty much like everything else. You mostly use grit as the skill and the brawling ability. Each monster has a challenge rating and that is the number of successes you need to hurt the monster. If you get two more than needed, then you get a critical hit. Critical hits are random and you get a random effect, ranging from extra damage to knocking down the target.
Monsters also have random effects when hit depending on their type. Basic monsters only do something every once in a while, but big monsters respond to each hit!
Combat rounds are quick with people acting in the beginning for fast characters, middle for characters who don’t need to go fast, and last for hurt characters or slow people.
DOOM!-Horror needs suspense and you get that with doom! Each failure and some strange dice rolls result in the clock ticking closer to midnight. As we get closer and close to midnight, the game gets harder and things happen! Success means good things, and failure has consequences. Sometimes the heroes don’t win!
Ok, now my thoughts.
Mechanics or Crunch-Got to love a committed horror game! Shiver is an easy to learn game. Heck, what you saw above is the basic rules! Roll d6s, see if you win. The doom mechanic means randomly doing things has consequences. This means the basic mechanics of rolling ties right into the theme. Also, that mechanic of dice, doom, and failure reminds me of many board games I’ve played, and I love those games! That is some good mechanics execution! 5/5
Theme or Fluff-Already said I love the mechanics and they flow right into the horror of the theme. This game is amazing for its flow of dice rolling going right into the basic mechanics. I love the horror and the difficulty of the game. People will focus on their roles as each die only gets you a ⅙ chance to succeed at an action, so less random rolling happens and people play their roles in the horror story. I love what’s here! 5/5
Execution– PDF? YEP! Hyperlinked? Maybe? I got a prerelease, but I like what’s here. The art looks like Hellboy, which is good. The only thing I don’t like is fancy dice. I know, I know, it’s a small thing to whine about, but fancy dice are hard to get after a kickstarter. You do get rules to deal with regular dice, but that’s my one minor issue. Outside of that, this is an amazing RPG that you need to get onto. 4.9/5Summary-DON’T SLEEP ON THIS! There are less than 50 hours left. Go get this. Solid rules, solid theme, and good execution of the book mean this is a game you can get playing in under 30 minutes when you get the PDF. For 21 bucks or 15 magic foriegn money ( I kid I kid!), I am already in, and YOU SHOULD BE TOO! 99%
Ring Side Report-Board Game Review of Evil High Priest!
Check out our review and unboxing of Evil High Priest!
Check out our Give away of Evil High Priest till 12-6-20!
Ring Side Report-Board Game Review of Faza!
Ring Side Report-Board Game Review and Walkthrough of Maglev Metro!
Check out our review of Maglev Metro!
Ring Side Report-RPG Review of Sinking the Stercorarius, The Salty Funnel 0 Level Adventure
Product– Sinking the Stercorarius, The Salty Funnel 0 Level Adventure
System- DCC RPG
Producer– 2 Old Guys Games
Price– $10.00 here https://www.drivethrurpg.com/product/318718/Sinking-the-Stercorarius-The-Salty-Funnel-0-Level-Adventure?affiliate_id=658618
TL; DR– Another great funnel, but now at sea! 93%

Basics– SOMETHING TOUCHED MY LEG! Your band of rag tag….honestly level zero losers has to survive a ship flooding but wait! There is a mysterious island on the horizon. What could be there? Time for another level zero funnel! No spoilers for the fun secrets of why the ship sank or what’s to be found on the island in this review.
Mechanics or Crunch-I love the crunch of the DCC level zero. Lots of death whittles characters away until you get a character with its mettle tested. This adventure is no exception as characters die on ship, in the water, and on the mysterious island. Not only that; there is a ton of new content, from crazy weapons to new toys for the players and Judge. This adventure has a ton of new material that any DCC fan will love. 5/5
Theme or Fluff-This story is a fun one, but has a bit of trouble with the final touchdown. The story is great up to the point of why you explore the island. The basics are to get off the ship and survive. From there the adventure is basically up to the GM. The players are not given a goal aside from what the Judge gives them. The adventure gives you tools to make it happen, but it’s up to you. The judge given free reign isn’t bad, but I would like a bit more direction for the judge. 4.5/5
Execution– PDF? YEP! Hyperlinked? Yes! This is solidly DCC. The art, the layout, and the text are all great DCC standards. This is exactly what I want from a DCC module. My one complaint is I wish this would be the retail price. I did the kickstarter for $10 which came with the extra materials. This doesn’t come with the extra stuff, so the price is a tad high for what you get. Overall, a solidly produced adventure for DCC RPG. 4.5/5
Summary-Yar! Time for a funnel at sea! I like this funnel. There are never enough funnels, so more is always better. This stands out by providing a lot of fun toys for the Judge and players to have after the adventure as well as a fun location to play in. It’s a bit pricey for what you get and it is a tad open ended without a clear goal for me, but those small things aside, it’s a great adventure. If you need a funnel that your players have not seen, this is a solid new adventure they will enjoy. 93%










