Daily Punch 10-20-22 Random Rending rogue feat for Pathfinder 2e

Let’s keep building of this weeks idea!

Random Rending Feat 6

Prerequisites sneak attack 2d6

Sometimes, when you stick them, you can really make it hurt! Once per turn, when you deal sneak attack damage two of your sneak attack dice have the same value, roll an additional sneak attack die of that value and add it to the damage.


Daily Punch 12-8-21 Advanced Arcana Attack feat for DnD 5e

Now to the spell casting rogue!

Advanced Arcana Attack

prerequisite: arcane tricker roguish archetype

Let’s make this magic hurt! When you make an attack that deal sneak attack damage, you can choose to reduce the number of sneak attack dice dealt. For each die you do to use in the attack, you can cast a spell of up to the level as part of the attack. You may not use this with cantrips.


Daily Punch 5-4-21 Traveling Scholar rogue archetype for DnD 5e

More fun for the people in the library!

Traveling Scholar

All knowledge is good knowledge, and you find it where you can. As you go around you learn from the things you do, the things you see, and the things you kill. You write everything down and those note teach you things that will keep you alive! What ever doesn’t kill you and whatever you see can only make you stronger!

Detailed Notes

When you choose this archetype at 3rd level, you start to write down all the things you see and do. When you make a sneak attack against a creature type, write that down. Every time after you make a non-sneak attack against that target, you gain a bonus to damage against that target equal to the number of times you have previous made a successful sneak attack against that creature type, up to your proficiency modifier. For humanoids, you must make sneak attacks against each different humanoid subtype.

Learn from your Friends

Starting at 3rd level, you start to write down what your friends do to learn from them. Every time an ally succeeds at a Intelligence (Arcana), Wisdom (Religion), or Intelligence (Nature) check, note that they succeeded. When you attempt a Intelligence (Arcana), Wisdom (Religion), or Intelligence (Nature) check, gain a bonus to that check equal to the number of times you have previously observed a successful check, up to half your proficiency modifier.

Useful Observation

Starting at 9th level, you start to apply what you see quickly. Once per day, when you are the subject of an effect or spell from a creature that requires a save and you succeed, you can choose to learn that effect or spell. Before you take a long rest, you can use that spell or effect once. You regain this ability after a long rest.

Success Breed Knowledge

Starting at 13th level, you begin to learn from all the attempts on your life. Every time you succeeds at a save, note your success for that agility score. When you attempt a save in the future for the specific ability score, gain a bonus to that save equal to the number of times you have previously succeeded on that save, up to half your proficiency modifier

Knowledge Pool

When you reach 17th level, you can use your useful observation ability up to three times each time choosing different spells or effects.


Daily Punch 3-12-21 Researcher rogue Archetype for DnD 5e

How about a rogue who learns things?


You don’t need to be the quickest person, but you can be the smartest person in the room. Your goal is to find out how the world works. Now you’ve set off into the world to see what you can learn!

Contents [show]


Starting at 3rd level, you can use the bonus action to make a Intelligence(religion), Intelligence(nature), or Intelligence(arcana) check (DC 8 + 1/2 creature CR). If you succeed, you can make an sneak attack against the target without advantage or another ally engaged with the target.


You gain proficiency in religion, nature, and arcana. You may change what skill you choose for your expertise ability


Starting at 9th level, you gain expertise in either perception or in investigation. If you have expertise in either of these, you can choose a different skill to gain expertise in.


By 13th level, if you have already succeed on a check using your study ability against a type of creature, you always can make a sneaks against that type of creature in the future. For example, succeeding against a black dragon would allow you to always make sneak attacks against black dragons in the future, but you would need to make the check against green dragons as they would be a different creature type.


When you reach 17th level, you can help your allies with the skills you have learned. Once per day, as a bonus action, you can give any number of a use of your sneak attack damage bonus dice against one creature that you have studied before or have used your document ability with. For one bonus action, you can designate as many creatures as you want against a single target. Each creature can use your sneak attack against one target. Additional bonus actions are need to choose different targets. The ability to make a sneak attack goes away after one minute. Multiple creatures can sneak attack the same target in a tern using this ability. You are limited to one of sneak attack a target a round as normal. You regain this ability after a long rest.


Daily Punch 7-30-20 Thug rogue archetype for DnD 5e

Working on a project, and this didn’t quite make the cut. How about a rogue that gets down an dirty.


You don’t work in the dark. You walk right up to somebody, face to face, and get to work. And that work is bloody. You might hate that work, or you might love it. You might be self employed as a bruiser, or you might be the hired muscle that a cartel throws at the mouthy. In either case you are the one who walks up close and hurts people.

Bone Breaker

Starting at level 3, you don’t have to stick to small tools. You can use any weapon to do sneak attack damage. The normal sneak attack rules still apply as the target must be unaware or you and an ally are both engaged with the target.

Right in the Face

At 9th level, you revel in the carnage of a fight. When you are engaged with a target, your sneak attack are now d8s instead d6.


At 13th level you’ve mastered getting people attention in a way they definitely don’t want. A number of times per day equal to twice your Strength modifier, when you make a sneak attack, the target must make Constitution saving throw (DC equal to 8 + Strength modifier + proficiency modifier). On a failure, the target is stunned until the end of your next turn.

Working alone

When you reach 17th level, you’ve learned how to break bones all by yourself. A number of times per day equal to your Strength modifier, you may deal your sneak attack on an attack with which you would normally not be able to do so.


Daily Punch 9-18-19 Skill Savant rogue feat for Pathfinder 2nd ed

I love rogues, and I want them to be the skill masters they were made to be. How about this feat?

Skill Savant FEAT 8

You pick up and learn skills at an amazing pace. You gain training in two skills, increase your skill level up one level to master in two skills, or gain training in one skill and increase your skill level one level up to master in a second skill.