Ring Side Report- RPG review of Pathfinder Society Intro: Year of Unfettered Exploration

Product– Pathfinder Society Intro: Year of Unfettered Exploration

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $ 8.99 here https://paizo.com/products/btq02eqo?Pathfinder-Society-Intro-Year-of-Unfettered-Exploration   

TL; DR– Too much money for a too short adventure.  77%

Basics– And we’re walking!  This Pathfinder Society adventure features you as a tour guide to a multidimensional maze where you guide a new venture captain to a lodge, then help round up some little elementals all while trying to be on time for his party.

Mechanics or Crunch– Paizo understands its mechanics.  The game itself works well here, but the adventure is a bit short.  What is in this adventure is about two fights and several skill checks to help multiple different players feel involved with a bit of exploration thrown in.  Solid work overall, but a bit short for my players as no players felt too challenged and a few checks cleared the adventure with no problem. 4.5/5

Theme or Fluff– The adventure works, but it feels off. We have a new guy who wants to see a place.  Cool, but there is a random fight, some random elemental stuff, a kind of random handout, and a random place that doesn’t feel all that connected.  It works, but my players and I felt that it was a bit disjointed.  Furthermore, it didn’t really introduce any major metaplot or content.  It was a decent distraction and having more pure noncombat adventures would be fun, but this wasn’t that nor was it pure combat adventure.  It felt like too much of a mix.  3.5/5

Execution– I was the most disappointed here.  The adventure works with classic Paizo layout and text doing their good job as always, but there is too much text and not enough guidance with some things being tried but not really working.  First, there are random things that happen.  Good!  But use the random event charts that we had in previous chapters rather than just have three options for the GM to pick.  Same goes with where the main NPC wants to go.  Add in a chart where he says where to go, describe the location, and have a random dice roll.  The main bulk of the adventure is in a maze.  Which is fun, but doesn’t have a massive location, but maybe just set pieces.  There are places that I don’t feel were all that connected nor did the riddle handout really help me or my players with it.  The price of the adventure is high, but they are now including all the information I need to run it.  However, the map they give is too big and can’t work on Roll20.  It also has a grid, so I have to fight with Roll20 to line it up.  PDFs can remove the grids, so I appreciate those.  But, here I am paying for a product that isn’t quite getting me what I want.  Honestly, if these were just set piece locations as they wander the maze, I feel that would make this run easier and make the maps small enough to upload to Roll20.  I appreciate what they gave me, but for almost 1/3 the price of their regular adventures, this costs a bit too much.   3.5/5

Summary–  Overall, this works.  It’s a fine enough adventure, but it’s short, a little disjointed, and the add-ons are a bit wonky.  I don’t hate this, but I feel some aspects hold this back.  Some small changes in organization and flow could help this be a top notch adventure.  You can easily run this, and you and your party will have fun.  But, don’t expect this to run for the full five hours.  77%

Ring Side Report- RPG review of Legends of Uganda #1

Product– Legends of Uganda #1

System- DCC RPG

Producer– Sanctum Media

Price– $ 3.00 here https://goodman-games.com/store/product/legends-of-uganda-1-pdf/  

TL; DR-Solid new information from a new place in DCC.  98%

Basics– Let’s go somewhere I never expected DCC RPG to go!  Legends of Uganda does exactly what it says: it’s legends and lore from Uganda, providing monsters, mighty deeds, a new class, and weapons for the table to experience.

Mechanics or Crunch– This is a collection of new items for the table and honestly they feel like they fit.  All the new toys for both players and GMs all fit into the existing power scale of DCC RPG.  It’s fresh and new ideas that mesh well.  5/5

Theme or Fluff– What’s here is new and it’s interesting.  Uganda is quite literally a world away from me. I have experience with Celtic folklore, Asian folklore, North and South American folklore, but I know a lot less about subSaharan African folklore.  This book brings in a number of fun new ideas that you can bring to bear at the table.  It would be very easy to do this disrespectfully, but this book treats the material and people with respect.  5/5

Execution-. This book is very well put together, but it has a few small issues.  The book reads well and has good art, but some things are missing.  There are four weapons, but they are in two different parts of the book.  There are multiple monsters, but they are scattered apart.  This isn’t a problem, but you can tell this was originally made from three different smaller PDFs put together.  The joining of three books without reorganization wouldn’t be a major issue if the book had bookmarks or hyperlinks to jump to sections.  This is a 3 dollar PDF that amazingly has over 30 pages.  Honestly, I’m impressed by how much is crammed in here!  Also, this has a completely new class, but no new spells.  I would expect a few new spells in this book.  Maybe in the sequel.   4.75/5

Summary– This book is new and fun!  I love learning about new stuff from new places.  There is nothing wrong with my 30+ Celtic adventures, but this book aims to show me something new and does it well.  New toys for both the GM and the player are balanced well.  The tone is respectful while keeping the material engaging.  My only issues are some organization and the lack of spells.  Show me some new magic from where you’re from and give me some hyperlinks, and I’d be thrilled.  But then again, I want to stress this is a 30+ page book, so it’s good value for money.  I’m looking forward to the next one in this series.  98%

Ring Side Report- RPG review of Evolved

Product– Evolved

System– DCC RPG

Producer– Bloat Games

Price– $ 30.00 here  https://www.kickstarter.com/projects/ericfrombloatgames/evolved-superhero-ttrpg-powered-by-dcc-rpg 

TL; DR-Alright I’m in despite the cardinal sin.  97%

Basics– Ok, let’s be bad guys!  Evolved is a new super hero book for the DCC RPG that is currently in kickstarter.  If you know DCC RPG, then you already know almost most of this game.  Let’s look at this new expansion!

Mechanics or Crunch– Like MCCRPG?  then you like this.  That’s it.  Evolved is much more like MCC then DCC.  But if you like the basics of the dice chain, how you level, and how you progress, then you are gonna love this.  There are small changes that the writers have added like how your money is a die and you roll to see if you can buy something as opposed to cash much like how money is abstracted in Call of Cthulhu, but it’s mostly the game I know and I love.  What’s here is new and done well, so I’m in.  5/5

Theme or Fluff–  Like super hero comics and movies?  Then you’re in.  Again, this isn’t a genre-subverting change to super heroes, but it’s just the simplicity of the DCC/MCC rpg brought to super heroes.  That makes me happy.  This game difference is you have a low level hero in the now and in the future 2050s there is a dystopian version with your higher level supers.  That’s an interesting twist.  All in all, its MCC supers, and as a convert to DCC I love it..  5/5

Execution–  What’s here is good, but there is an unforgivable sin in any new RPG.  This book is a buck for a kickstarter version.  Ok, there will be problems, but for an intro of what is honestly at least 70% of a 30 buck book, I’ll overlook that.  But, like any new RPG there is NO adventure or premade characters.  Premade characters are excusable, but if you want me to see your two time periods, it would be something I want to see.  However, I don’t have any adventures to show off your world and game.  That’s a major no no for me.  Give me an adventure and this would be a solid intro. 4.5/5Summary- FINE!  Take my money.  Even if you break my rule and make a system without demo characters and an adventure, this is DCC/MCC supers.  I sat in enough Marvel movies at midnight to love superheroes and sat at enough con tables with my fellow grognards to love DCC.  So, I’m in.  Check the PDF for a buck here https://www.drivethrurpg.com/product/466609/Evolved-RPG-Playtest-Doc–Powered-by-DCC-RPG–Now-on-Kickstarter&affiliate_id=658618 and then get the real book like me at the link above.  97%

Ring Side Report- RPG review of Pathfinder GM Core

Product– Pathfinder GM Core

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $ 59.99 here https://paizo.com/products/btq02eok?Pathfinder-GM-Core 

TL; DR– Good but maybe not needed 97%

Basics– ORC TO THE RESCUE!  GM Core is the new ORC version of the Pathfinder 2nd Ed GM book.  That’s really it.

Mechanics or Crunch– What’s here is good and gives some solid advice for GMs.  It covers everything from adventure building to treasure disbursement.  I like whats here, but it needs more.  I want a random item table.  They have item tables, but throw in a random mechanic for what to give out.  I can find it online, but if I’m dropping 60 for a book, I want to think a bit less.  I also need a bit more guidance on some things.  Crafting is ALWAYS a pain as players want free stuff and GMs need to keep the system from breaking.  Some walkthrough would help a bunch here.  What’s in the book is good, but I need just a bit more.  4.5/5

Theme or Fluff– Theme covers some ground in this book.  You have everything here from how to deal with at-table situations to the world of Golarion.  I may not need some of this but new GMs and new players to Pathfinder are going to find some use of this book.  5/5

Execution– It’s Paizo and they made a book. The book reads well, skims easy, and has hyperlinks.  It’s all the things I need and want in a book. 5/5

Summary– This is a solid book.  My main issue is what isn’t here compared to what is.  I can find answers and tables online, but for the price I expect it here.  Now, here is the issue- do I tell you to buy this book? And that’s a solid maybe.  If you have the previous book, then you honestly will be ok without this one.  It’s not bad, but Pathfinder 2nd Ed didn’t really change in a massive way between the OGL and ORC in my opinion.  And honestly, I think that was the goal.  If you know what you’re doing this might be a pass, but if you are new or don’t have a GM guide for 2nd Ed, get this book! 97%

Ring Side Report- RPG review of Striker

Product– Striker

System- Striker

Producer– Zenith Games Foundry

Price– $ 13.41 here https://www.drivethrurpg.com/product/460945/Striker-Core-Rulebook-1st-Edition&affiliate_id=658618 

TL; DR– classless 5e/3.5 IN SPACE! 87%

Basics– DnD 3.5/5e/Shadowrun IN SPACE!  This is a new riff on the 5e system by building in classless systems into the basic math of 5e.  The universe has gone to war in a way that nearly destroyed it and now at least four different dimensions are all interacting.

Let’s break down the system.

Classless, but not levelless– This system does use levels, but when you take a level you choose a profession and possibly an archetype within it. This gives you places to spend forte and fine-forte points.  These are the equivalent of skill points.  You can freely change profession when you gain a new level.

Base mechanic- 5e has proficiency, but you don’t really change your class in 5e.  Here you do things a bit different.  It’s still a d20+number, but how you get to that number is a bit more complicated.  Your modifier is ½ ability modifier +½ forte modifier + fine-forte modifier.  This way almost all things have the feeling of 3.5 DnD and Shadowrun skills as you choose where you spend skill points to make some better or worse depending on how you want to build your character.  Saves, attacks, and skills all have this basic mechanic built in.

Powers and special abilities-  Characters gain resources on level up that come back and are used like hitpoints, but this system also introduces focus points and energy points.  DCs are determined just like basic 5e, with one exception being how we determine bonuses (described up above) When you do something cool or use psychic powers, you spend the points as needed.  Again, it’s classless so multiple paths will get you the same powers and abilities. 

There is always more, but that’s the basics to get you mechanically in.  Ok, now to my thoughts.

Mechanics or Crunch– This is an interesting system that might be a bit over complicated.  The idea of classless 5e is a fun one.  I do miss the days of crazy class combinations (until I play some 3.5 with a friend who has at least five different classes in a 7th level character).  But this builds nicely together.  It’s a tad clunky as its DEEP point management at level gain, but that’s what the designer wanted.  That’s not bad, but it’s an intentional thing.  A cheese stick of basic 5e vs the fondue of this system.  Both are highly rated and good, but it’s what you want when.  Some streamlining may help with this system though.  4.5/5

Theme or Fluff– For the fuff, the big question is do you like Mass Effect?  That’s the big question here.  If you like the idea of flying a ship around and meeting creatures of multiple races with multiple different goals, then this is the game for you.  I do, so this has some crazy fun places to go.  5/5

Execution– This book has some solid things, but some near unforgivable issues.  Let’s start with the unforgivable that can easily be fixed: no pregens, character build walkthrough, nor premade adventure.  As I get older, I want to pick up a book and play with six buds ASAP.  Sure, I need to read how to do the dice things with this dice game, but give me an adventure and pregens and a four hour simple adventure I can print off and play after I glance over your rules.  It has some pre-made things, but give me those please.  For a new system, that is a requirement!  Next, this is a pretty deep pool to dive into without a step by step walkthrough of one character build.  That would make the issues I had in mechanics evaporate.  There are examples of how to do some things, which are great.  And, while missing those things is unfortunate, what’s here is good.  There’s art to break up text.  The text could be a different font or background to make it more readable, but it works decently enough and my tablet can zoom in.  There’s hyperlinks in the text, so I can hop around quickly to get to where I want to be.  Some of you may not like its Midjourney art, but this is an extremely small publisher with an over 400 page book and one author.  That’s a feat!  Just give me some quick start assets built in and I’d be much happier.  3.5/5

Summary– If you want 5e classless Mass Effect, then this is what you want.  That’s the basic summary.  I like the basic mechanic, even if I think its a tad overcomplicated.  The theme is the sci-fi I love.  The stumble is the lack of quick start and pregens to the book.  I don’t even need a crazy space adventure with ships, just a dungeon crawl fighting something in a cave would be nice.  Even a link to a free adventure would fix that need, but there isn’t one quite yet.  One is coming, but not yet.  However, I like what’s here enough to stay interested for when it does.  87%

Ring Side Report- RPG review of Pathfinder Player Core

Originally posted at www.throatpunchgames.com, a new idea every day! 

Product– Pathfinder Player Core

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $59.99 here https://paizo.com/products/btq02eoj?Pathfinder-Player-Core 

TL; DR– Superficial but needed changes.  100%

Basics– It’s Pathfinder 2nd ed-AGAIN!  Player Core is the ORC approved, non OGL version of Pathfinder.  Spoilers for this one- If you liked Pathfinder 2nd Ed, you’re gonna like this.  If you HATED Pathfinder 2nd ed, you’re still not gonna like this!  Let’s look at the parts.

Mechanics or Crunch– This is the exact mechanics you saw in the original Pathfinder 2nd Ed book.  The system’s basic mechanic is level based bonuses with ability bonuses to a d20.  If you would like a deeper breakdown check out our original review here https://throatpunchgames.com/2019/08/18/ring-side-report-pathfinder-rulebook-2nd-ed/. It’s a solid game. 5/5

Theme or Fluff– Like Golarion?  If you liked 1st Ed and you like the previous 2nd Ed world, then you will like this.  Nothing really changed in this book aside from switching out what classes made the cut:  witch is in but paladin/champion is out. Things do not drastically change with this new book, but I liked the old book too.  5/5

Execution– Paizo does good books.  Layout, text, pictures, and words all flow well.  What this book does differently than the last one is some edits to explain some concepts better.  I think this is the distinction between the two versions.  Also, since we moved from the OGL to the ORC some game terms changed, and honestly despite it being mostly superficial, these are good changes I like.  I can sum this up in one example spell LEVEL vs spell RANK.  Those two things mean the EXACT same thing.  BUT, too many new players get confused when you say level with spells, and anyone with any experience with games can tell you about a 3rd level wizard, shocked they only get 2nd level spells.  Now, that’s gone.  That right there is worth this five out of five. 5/5

Summary– Welp this review can be summed up as “if you liked Pathfinder core rulebook you will like Player Core, and if you hate Pathfinder 2nd Ed, you won’t come back for this one!”.  And that’s about it.  The elephant in the room is “was this needed?”.  And honestly, not really and yes.  Not really because this book’s biggest changes are cosmetic.  The cosmetic updates are welcome, but are really just surface changes as the base mechanics haven’t changed.  I like them, so that’s not an issue.   And completely needed because WotC hinted at major changes and this book makes Paizo stand on its own with its own rules and systems.  So, your mileage will vary as you can get quite far with an old player book and have a blast, but if you have holiday money and want to get into Pathfinder 2.1 (since this isnt as big a change as DnD 3 to 3.5, not even close), then this is a great book to buy and play.  100%

Ring Side Report- RPG review of The Little Book of GM Gems, Volume 1

Product– The Little Book of GM Gems, Volume 1

System- None

Producer– Dragonlaird Gaming

Price– $4.99 here https://www.drivethrurpg.com/product/458456/The-Little-Book-of-GM-Gems-Volume-1?affiliate_id=658618 

TL; DR– Listen to ancient wisdom! 99%

Basics– Want some free advice?  Little Book of GM gems are articles from Knights of the Dinner Table providing ideas for GM of all levels.  Let’s break down what’s here.

Mechanics or Crunch– This isn’t a setting or a crunch book. It’s an advice book, so there are no mechanics here.  -/5

Theme or Fluff– If this is an advice book, how’s the advice?  Honestly, It’s solid.  It’s not new, as it’s from the Knights of the Dinner Table Comic, but it’s good.  This is pretty timeless advice that new GMs can use and old GMs can use a refresher on.  5/5

Execution– Overall, this is a well laid out book, but there are a few small issues.  Hyperlinks, decent font, good layout, and pictures all make this an easy read.  There are some issues with background and the use of a cramped cursive font in the intro of each chapter is a bit hard to read.  This is good, but not perfect. 4.9/5Summary– This is a well done product, but if you should buy depends on what else you have.  If you have every Knights of the Dinner Table comic, then this might not be the best purchase.  I don’t (one day, but not now!), so this is a solid read as I get some good advice.  I’ve gotten some of this advice before from older GMs at cons, but not everyone has that opportunity.  This product fits that niche of passing along good advice to GMs who haven’t gotten the expertise from meeting other GMs.  It’s not completely new, but it is completely good.  It’s a solid product, but make sure you are getting what you want.   99%

Ring Side Report- RPG review of Pathfinder Adventure Path #181: Zombie Feast (Blood Lords 1 of 6)

Product– Pathfinder Adventure Path #181: Zombie Feast (Blood Lords 1 of 6)

System– Pathfinder 2nd Ed

Producer– Paizo

Price– $26.99 here https://paizo.com/products/btq02dvp?Pathfinder-Adventure-Path-181-Zombie-Feast   

TL; DR– Unleash the undead! 97%

Basics– The hunger never ends!  This book starts the Blood Lords adventure path and provides information on new spells, an archetype, factions of the adventure, and the city of Graydirge.

Mechanics or Crunch– This adventure plays well.  The monsters are right about where they need to be for combat, and the mix is fun.  The new archetype is interesting, and the spells are something my players (who accidentally stumbled upon them on Archive of Nethys) already wanted.  My one major issue is factions.  Factions are done as well as they can be, but I feel it’s not well supported by the whole system.  You can move up or down in the factions’ esteem, but I just can’t shake the feeling of, “Who cares?”  I don’t have the mechanical background of why I want to make people like me in each faction.  It’s a minor thing that I feel will build up more in the upcoming adventures.  4.5/5

Theme or Fluff– This is a a solid story.  The story is fun, and my players had a blast playing in it.  I felt equipped enough to make the characters and locations interesting.  The world is fleshed out enough to make it a fun place to play, and all the new things are introduced well enough to make me either intrigued enough or disgusted enough in them to have a blast.  5/5

Execution– Welp, it’s Paizo and they made a book. Paizo is one of the industry’s best layout people, and this is no exception.  It reads well, easily, and quickly.  Hyperlinks make it a quick thing to read through and scan through.  Solid work here.  5/5

Summary– My brother is the one who got me interested in this adventure path, and I am glad he did.  It’s a fun story with new toys for both the GM and players that is just put together well.  My one issue is a more system-wide issue of factions and influence, but that’s the one thing I can point to as something that just makes me unhappy with this product.  My players and I can’t wait to hop into the next one ASAP!  97%

Ring Side Report- RPG review of The Pathfinder Beginner Box

Product– The Pathfinder Beginner Box

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $29.99 here https://paizo.com/pathfinder/beginnerbox   

TL; DR– Probably my favorite beginner box.  100%

Basics– Let’s learn Pathfinder!  This is the Pathfinder 2nd Ed Beginner Box.  It’s got a double sided map and two level adventure.  It’s got an introduction to character building, character sheets, AND pregens.  It’s got dice.  It’s full of standees and cardboard characters.  It’s got it all!

Mechanics or Crunch– If you want the full Pathfinder experience, this is it.  You get four pregens, rules on how to play, and even a multilevel dungeon.  Now, the dungeon and the fights are nothing crazy complex, and you might even say they’re a bit easy, but as a new player, this will be fun.  And as a new GM, this is a blast as well!  You get the basics of Pathfinder 2nd Ed with real rules, so you don’t learn a system that doesn’t exist.  You can also learn character building!  This is a great intro on how to play. 5/5

Theme or Fluff–  I don’t expect a ton of crazy things from beginner boxes, but I honestly got a solid intro to the world and a great adventure.  You get a basic introduction to the world.  It can’t be an epic tale of the world’s creation and current state, but you get a good, solid idea of the basics of the world’s story.  You also get an interesting adventure where you can play and get a few sneak peeks into future adventures.  It’s just a great way to invite both players and GMs to the world of Pathfinder.  5/5

Execution–  I’ve gushed about this box so far, and this won’t be an exception.  You get great dice, great books, great standees, EXTRA standees, solid pregens, and amazing books that help the players know how to play, and the GM run an an adventure on the fly.  This is what I want as a player and a GM.  5/5

Summary– I’ve loved Pathfinder for a long time and played Pathfinder 2nd Ed since it came out.  I also love Starfinder, but you can see there is more love for Pathfinder 2nd Ed from this box.  Two levels of adventure, character generation guides for a few levels, dice, and standees make a great product.  Also, that the rules in this box set are the same as the real game, makes me amazingingly happy.  This is the kind of thing I will give to anyone who wants to learn Pathfinder.  If you are on the fence, get this now!  100%

Ring Side Report- RPG review of Dagon-A Necromonicon Gamebook

Product– Dagon

System- Necronomicon Gamebook

Producer– Officina Meningi

Price– On kickstarter now!  https://www.kickstarter.com/projects/officinameningi/the-necronomicon-gamebook-trilogy-dagon-carcosa-and-kadath  

TL; DR– A solid implementation of a choose your adventure with combat. 85%

Basics–  Choose your own insanity!  Dagon is a necronomicon gamebook.  These are a series of choose-your-own-adventures where you get to choose an action AND, like other games such as fighting fantasy, you may roll a d6 to determine combat.  If you know the choose-your-own-adventure games from the 80s/90s you know the drill and may already be hooked!

Mechanics or Crunch– To determine if you will like this, ask yourself-”Do I like Choose-your own-adventure books with combat?”  If you said yes and you also like Lovecraft, then this is right up your alley.  This doesn’t reinvent the wheel of these games, but it doesn’t need to.  You just choose your action and maybe have combat.  It’s solid enough and fun.  It might not be the most inventive for the base mechanic, but there are some stats you choose at the beginning and you have a solid time playing. 4.5/5

Theme or Fluff–  Just like above, if you like Lovecraft and like choose your own adventures, then you will like this.  This isn’t new ground.  If you need some crazy new angle to Cthulhu, then you will not be happy.  What is novel to this type of book is the Dreamlands.  When you rest and when some crazy things happen, you have random visions that can make more crazy things happen as you drift off to another reality.  It might not be the newest concept, but it still does the old standard story of the Lovecraft mythos well.    4.5/5

Execution–  This is the most conflicted part of this book.  The art is good.  The flow is good.  The story is good and easily readable.  What isn’t great is the rules explanation and the hyperlinking.  You jump around in the book, but on a PDF there are no hyperlinks.  That’s bad in a basic RPG book, but worse in a book where I am going to have to repeatedly jump all over the place.  Also, the explanation of rules is a bit off.  Not mostly, but one very key thing is left out: dice.  The game says use a die.  Man, this is an rpg book aimed at nerds; it’s aimed at me with my Horrorclix Cthulhu staring back at me as I write this.  If you say die, I literally have no idea what you are talking about.  They mean D6.  That’s not horrible for the normal person, but me with with over 100GB of RPGs and over 1000 board games in my basement spent 20 minutes trying to understand if they meant d20 to my crazy almost non-euclidean dice I bought at a crazy gaming convention that most people can’t remember for some reason.  The things I am not happy with are not even close to stopping me from buying in, but it’s a small thing that escalates to larger things.  3.75/5

Summary– I like choose your own adventure games, I like simple combat in RPGs, and I like Lovecraft.  This is a fun way to get new people into Lovecraft, a fun way to get literature nerds into RPGs, and a fun way to get people gaming.  I like this product.  It isn’t the newest story you will see under the sun or in a terrible old book full of secrets.  But, like a classic hamburger from your amazing local diner, the classics are good and don’t need to be changed all the time.  What isn’t great are some things I need in this style of product in 2023: hyperlinks and a bit more rules discussion.  Tell me I need a d6 and give me a hyperlinked PDF, and I will love this thing nearly unconditionally.  I am the geek this is aimed for, and I am glad to have gotten this.  Check out the kickstarter now!  85%