Stay with the group
Group Think Feat 1
SHIRREN
Old habits of falling into a group are hard to leave. You gain a +1 status bonus to AC and attack rolls when within 10 feet of another Shirren or insectoid character.
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Thoughts?
Stay with the group
SHIRREN
Old habits of falling into a group are hard to leave. You gain a +1 status bonus to AC and attack rolls when within 10 feet of another Shirren or insectoid character.
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Thoughts?
How about something for the bugs among us?
Alien mind
The shierrens still have some of the alien mind of their bug ancestors.
Prerequisites: shierren
Benefit: You gain a +2 to saves vs. mind-affecting effects and resist psychic 5.
Thoughts?