Daily Punch 1-18-24 Aging Touch skeleton power for DCC RPG

More skeleton powers!

Aging Touch
Type: reactionRange: meleeDuration: instantaneousSave: Fortitude
GeneralAs you are touched, so you touch back with all the furry of the ages
Manifestationroll 1d4: (1) Any creature that hits you begins to rapidly age and decay (2) Any touch causes the attacker to melt (3)As you are touched the attacker turns to dust (4) As you are attacked, the attacker flashes with a fel black light
1Failure, ability may not be used againt that day
2-11Failure
12-13Any melee attack or spell causes 1d3 hp of damage to the attacker
14-17Any melee attack or spell causes 1d4hp of damage to the attacker
18-19Any melee attack or spell causes 1d6 hp of damage to the attacker
20-23Any melee attack or spell causes 1d8 hp of damage to the attacker
24-27Any melee attack or spell causes 1d10 hp of damage to the attacker
28-29Any melee attack or spell causes 1d12 hp of damage to the attacker
30-31Any melee attack or spell causes 3d6 hp of damage to the attacker
32+Any melee attack or spell causes the attacker to instantly wither to a husk and die!

Thoughts?

Daily Punch 1-16-24 Brainless Skeleton Power for DCC RPG

More powers for my skeleton! Time to build this guy a class!

Brainless
Type: reactionRange: selfDuration: instantaneousSave: none
GeneralNo brains, no nerves, no pain! You take a hit and just keep going!
Manifestationroll 1d4: (1) You take the hit and just don’t care! (2) You stare at the weapon that struck you and then at the enemy (3)As you are hit, the weapon glances off your body (4) Both you and the enemy look in amazement as nothing happens!
1Failure, ability may not be used againt that day
2-11Failure
12-13You prevent 1d3 hp of damage
14-17You prevent 1d4 hp of damage
18-19You prevent 1d6 hp of damage
20-23You prevent 1d8 hp of damage
24-27You prevent 1d10 hp of damage
28-29You prevent 1d12 hp of damage
30-31You prevent 3d6 hp of damage
32+YOU ARE A STONE! Prevent all damage!

Daily Punch 1-2-23 Hekatonkheires skeleton power for DCC RPG

Be a whirling ball of bone death!

Hekatonkheires
Type: actionRange: selfDuration: 8 hoursSave: none
GeneralYou build extra arms for yourself to do extra actions. You can not use this power while under the effect of this power
Manifestationroll 1d4: (1) You pull skeletal arms from the earth and attach them to yourself (2) Your bones shift like sand and new ones grow from your back (3)You glow black and new bones apear from the eather (4) Your arms split and form into more arms
1Failure, ability may not be used againt that day
2-11Failure
12-13You gain one additional arm with a d12 action die
14-17You gain one additional arm with a d16 action die
18-19You gain one additional arm with a d20 action die
20-23You gain two additional arms with a d20 and a 1d14 action dice
24-27You gain two additional arms with a d20 and a 1d16 action dice
28-29You gain two additional arms with two d20 action dice
30-31You gain three additional arms with three d20 action dice
32+You gain Four additional arms with four d20 action dice