Daily Punch 9-26-23 Percussive Engineering athletics feat for Pathfinder 2nd Ed

Smack!

Percussive Engineering Feat 7

General Skill
Prerequisites master in Athletics


When you interact with a device or trap, you can make an athletics check instead of the normal skill with the DC equal to the highest DC to successful interact with the device or trap. If you succeed, you interact with the device successfully or disable the trap. If you fail, the device gains the broken condition or the trap triggers. You may not attempt to interact with the device or trap again using this feat until it is reset or repaired.

Thoughts?

Daily Punch 9-6-23 Mastery over Muscle skill feat for Pathfinder 2nd ed.

Pathfinder emphasizes muscles for grappling, but I’ve known small people with solid technique who can hold even the biggest guys.

Mastery over Muscle Feat 7

General Skill
Prerequisites expert in Acrobatics


You don’t need to be strong if your technique is solid. You can use acrobatics instead of athletics when using weapons with the grapple traits or when you use the grapple action.

Thoughts?

Daily Punch 8-17-23 Pep Talk skill feat for Pathfinder 2nd Ed

Want to help a buddy?

Pep Talk [one-action]Feat 2

Auditory General Linguistic Mental Skill
Prerequisites trained in Diplomacy


You bolster an ally’s spirits within 30 feet. Attempt a Diplomacy check. The DC is 20. If you have expert proficiency in Diplomacy, you can instead attempt a DC 25 check to increase the number of affected dice roll to 2. If you have legendary proficiency, you can attempt a DC 45 check to increase the number of affected dice rolls to 3. No matter the result, the ally is temporarily immune to Pep Talk until they either Take a Breather or rest for the day.

Critical Success The ally gains a +2 status bonus to their next d20 roll.
Success The ally gains a +1 status bonus to their next d20 roll.
Critical Failure The ally takes -1 penalty to their next d20 roll.

Thoughts?

Daily Punch 4-4-23 Skill Training skill feat for Pathfinder 2nd Ed

Playing a game with the Broz. One of them wants to use a skill feat to train into a new skill in between the normal skill upgrades. Let’s make that happen!

Skill Training Feat 6

General Skill
Prerequisites untrained in a chosen skill


Time to focus up! Choose a skill you are not trained in. You are now considered trained in that skill

Special You can select this feat more than once, up to your Intelligence modifier. Each time, you become trained a new skill.

Daily Punch 2-1-23 Blending Magical Sight skill feat for Pathfinder

I think detect magic should get a bit more love from the schools that can cast it. Let’s fix up the Arcane Senses feat a bit.

Blending Magical Sight Feat 7

General Skill
Prerequisites expert in divine, occult, or primal


Magic bleeds from one tradition to another.. You can cast 1st-level detect magic at will as an innate spell. If you’re a legendary in a chosen skill, the spell is heightened to 3rd level

Daily Punch 11-9-22 Preventative Medicine fear for Pathfinder 2nd Ed.

How about we fix ourselves up before we die?

Preventative Medicine Feat 5

General Healing Manipulate Skill
Prerequisites expert in Medicine
Requirements You are holding healer’s tools, or you are wearing them and have a hand free


You prepare for the damage to prevent the worst. When you attempt a medicine check, any additional hit points over the target’s maximum are gained as temporary hit points for up to 24 hours. The target is then temporarily immune to your Preventative Medicine for 1 day.

Thoughts?