WHAT DID YOU SAY!?
Tinnitus Feat 8
Arcane Magus Oracle Sorcerer Wizard
SO LOUD! When you deal sonic damage to a target, that target automatically becomes Deafened with a flat check to save of DC 15.
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Thoughts?
WHAT DID YOU SAY!?
Arcane Magus Oracle Sorcerer Wizard
SO LOUD! When you deal sonic damage to a target, that target automatically becomes Deafened with a flat check to save of DC 15.
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Thoughts?
Everything is twtiching!
Arcane Magus Oracle Sorcerer Wizard
The shocks keep coming. When you do electricity damage to a target, the target gains the Jolted 5 condition.
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Thoughts?
It Burns!
Arcane Magus Oracle Sorcerer Wizard
Acid bites deep. When you do acid damage to a target, the target must make an additional Dexterity save vs your class save DC. Upon a failure, that target becomes weakened 1. On a critical failure, it becomes weakened 2 or increases its weakened level by 1.
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Thoughts?
Too cold to move
Arcane Magus Oracle Sorcerer Wizard
Ice slows you down. When you cold fire damage to a target, the target must make an additional Fortitude save vs your class save DC. Upon a failure, that target becomes slowed 1 or increases its slowed level by 1.
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Thoughts?
FIRE!
Arcane Magus Oracle Sorcerer Wizard
Fire keeps them warm! When you deal fire damage to a target, that target automatically gains 1d6 persistent fire damage and is actively on fire. A regular check to end the persistent fire damage or an action to put out the fire ends the damage.
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Thoughts?
Now to help the sorcerer!
Empowered Blood
prerequisite: sorcerer
Your bloodline is extremely strong. Gain the following benefits:
Thoughts?
This come hot on the heels of the last spell. Lot’s of these spells specify one type of element, but why would a sorcerer play by those rules?
Thoughts?
We already have fiend blooded sorcerers how about one with some true power?
Many tales tell of a powerful magic user who offered wisdom to kings and guided bloodlines for centuries. Few remember that this person was a child of the most powerful devil. Merlin was a powerful man, but his diabolical heritage passes threw his bloodline to all his children and his lust for power and women meant that he has children across the multiverse. You are one of those children whose spark has awoken and now you manifest all the awesome powers that master magician with devil blood can bear!
Starting at 6th level, Merlin’s shape changing abilities manifest in you. You gain the wild shape ability of a druid of your level. As an added bonus, you can choose to change your shape into an animal or a fiend following the same CR restrictions as a a druid of your level.
At 14th level, you gain the ability to change your shape as you see fit to match any occasion. You can cast polymorph on your self twice per day. Furthermore, you gain the permanent effect of the tongues spell to talk with all creatures who understand language.
Beginning at 18th level, you gain the faults of your patriarch, but also gain a larger portion of his powers. You gain disadvantage on all saves vs any effect that causes the Charmed condition, cause psychic damage, or control your mind, but you also gain advantage on all other saving throws. You gain resistance to all other damage, but gain vulnerability vs all bludgeoning damage. For these effects and damages, apply worse penalty if multiple effects or damage types are mixed together.
Thoughts?
Here’s a metamagic I’ve been kicking around for a bit.
Enduring Spell
When you cast a spell, you can spend a number of sorcery points equal to the spell’s level to have that spell repeat itself on one target affected by the spell at the start of the target’s next turn. (1 sorcery point if the spell is a cantrip). The target is allowed all saved and checks to avoid the spell as the spell allows.
Thoughts?
If you get power from you life blood as a 5e sorcerer, could you get power from you unlife blood? Let’s find out
Lich Bloodline Sorcerer
Be it a magic ritual gone wrong or simply the touch of the grave, you have gained magic power at the escalating cost of losing your life essence. Maybe you are searching for a cure. Maybe you enjoy the power the comes and don’t mind the cost of your soul.
Between Life and Death
At first level, you’ve started to gain the pallor of the dead. You gain resistance to all non-magical weapon attacks from creatures with a CR of 1/2 your level or below as well as necrotic resistance. Gain the Chill Touch cantrip, but this spell now has a range of touch.
Command Minions
Starting at 6th level, you gain the bonus spell animate dead at the highest spell level you can cast. Add your charisma modifier to the any undead you animated attack rolls and ability checks.
Phylactery Construction
Starting at 14th, you’ve learned enough about what your about to become to truly master some aspects of it. You can construct a Phylactery at no cost for your first one. If you die, you appear next to it in 1d4 days at full hit points with no negative effects or any other effects you were under when you died. You may not be resurrected via any other methods now. If your first phylactery is destroyed, you may spend 1000 gp to rebuild it.
True Lich
Starting at 18 level, your apotheosis to the undead is complete. You are now a complete lich. You no longer sleep, eat, drink, or breath. Gain a +3 bonus to your armor class for natural armor as you become withered flesh and bone. You gain resistance to cold and lightning damage as well as resistance to all non magical weapon damage. You can not be charmed, exhausted, frightened, paralyzed, or poisoned.