Daily Punch 11-22-19 Elemental Savant metamagic for DnD 5e

This come hot on the heels of the last spell.  Lot’s of these spells specify one type of element, but why would a sorcerer play by those rules?

 

Elemental Savant

When you cast a spell that has an elemental damage type of acid, cold, fire, or lightning, you can spend 2 sorcery points to change the damage to another elemental damage type of acid, cold, fire, or lightning.  All other parts of the spell remain the same, but continual damage is changed to the new damage type if you so choose.

 

 

Thoughts?

Daily Punch 7-26-19 Child of Merlin sorcerer bloodline for DnD 5e

We already have fiend blooded sorcerers how about one with some true power?

Child of Merlin

Many tales tell of a powerful magic user who offered wisdom to kings and guided bloodlines for centuries.  Few remember that this person was a child of the most powerful devil.  Merlin was a powerful man, but his diabolical heritage passes threw his bloodline to all his children and his lust for power and women meant that he has children across the multiverse.  You are one of those children whose spark has awoken and now you manifest all the awesome powers that master magician with devil blood can bear!

Guide of kings

At 1st level, Merlin’s ability to guide others emerges in your.  You gain the bardic inspiration ability of a bard of your level.  You can use this a number of times per day equal to your Charisma modifier.

Wild Man of the Woods and Hells

Starting at 6th level, Merlin’s shape changing abilities manifest in you.  You gain the wild shape ability of a druid of your level.  As an added bonus, you can choose to change your shape into an animal or a fiend following the same CR restrictions as a a druid of your level.

Master Communicator and Shapeshifter

At 14th level, you gain the ability to change your shape as you see fit to match any occasion. You can cast polymorph on your self twice per day.  Furthermore, you gain the permanent effect of the tongues spell to talk with all creatures who understand language.

Your Patriarchs Powers and Weaknesses

Beginning at 18th level, you gain the faults of your patriarch, but also gain a larger portion of his powers.  You gain disadvantage on all saves vs any effect that causes the Charmed condition, cause psychic damage, or control your mind, but you also gain advantage on all other saving throws.  You gain resistance to all other damage, but gain vulnerability vs all bludgeoning damage.  For these effects and damages, apply worse penalty if multiple effects or damage types are mixed together.

 

 

Thoughts?

Daily Punch 12-5-17 Enduring Spell metamagic for DnD 5e

Here’s a metamagic I’ve been kicking around for a bit.

Enduring Spell

When you cast a spell, you can spend a number of sorcery points equal to the spell’s level to have that spell repeat itself on one target affected by the spell at the start of the target’s next turn. (1 sorcery point if the spell is a cantrip). The target is allowed all saved and checks to avoid the spell as the spell allows.

Thoughts?

Daily Punch 2-16-15 Lich Bloodline Sorcerer

If you get power from you life blood as a 5e sorcerer, could you get power from you unlife blood?  Let’s find out

 

Lich Bloodline Sorcerer

Be it a magic ritual gone wrong or simply the touch of the grave, you have gained magic power at the escalating cost of losing your life essence.  Maybe you are searching for a cure.  Maybe you enjoy the power the comes and don’t mind the cost of your soul.

 

Between Life and Death

At first level, you’ve started to gain the pallor of the dead.  You gain resistance to all non-magical weapon attacks from creatures with a CR of 1/2 your level or below as well as necrotic resistance.  Gain the Chill Touch cantrip, but this spell now has a range of touch.

 

Command Minions

Starting at 6th level, you gain the bonus spell animate dead at the highest spell level you can cast.  Add your charisma modifier to the any undead you animated attack rolls and ability checks.

 

Phylactery Construction

Starting at 14th, you’ve learned enough about what your about to become to truly master some aspects of it.  You can construct a Phylactery at no cost for your first one.  If you die, you appear next to it in 1d4 days at full hit points with no negative effects or any other effects you were under when you died.  You may not be resurrected via any other methods now.  If your first phylactery is destroyed, you may spend 1000 gp to rebuild it.

 

True Lich

Starting at 18 level, your apotheosis to the undead is complete.  You are now a complete lich.  You no longer sleep, eat, drink, or breath.  Gain a +3 bonus to your armor class for natural armor as you become withered flesh and bone.  You gain resistance to cold and lightning damage as well as resistance to all non magical weapon damage.  You can not be charmed, exhausted, frightened, paralyzed, or poisoned.