You can’t see me… A spell for the Sorcerer!
Invisibility
You move the light around you. Test SPIRIT DR12 and you become invisible for :.
I.2 rounds II. 2d3 round III.3d4 rounds
Thoughts?
You can’t see me… A spell for the Sorcerer!
You move the light around you. Test SPIRIT DR12 and you become invisible for :.
I.2 rounds II. 2d3 round III.3d4 rounds
Thoughts?
Let the sea drink of you! A spell for the Sorcerer!
You pull life from a target. You may spend your action and test SPIRIT DR12 to deal damage to 1 target and heal yourself for the same amount.
Fumble: Reduces your health and heals the target.
It ignores armor and deals: I.1d4 II.2d4 III.3d4
Thoughts?
Go make it hurt!
Animist Druid Manipulate Metamagic Oracle Sorcerer Summoner Witch Wizard
Frequency: twice per day
You add a bit extra to your summoning. When your next action is to cast a spell with the summon descriptor, the creature summoned causes the painful 1 condition when it causes damage to a target.
Thoughts?
Keep things going!
Bard Cleric Concentrate Druid Oracle Sorcerer Witch Wizard
Frequency three times per day
You sustain a single spell as a free action.
Thoughts?
WHAT DID YOU SAY!?
Arcane Magus Oracle Sorcerer Wizard
SO LOUD! When you deal sonic damage to a target, that target automatically becomes Deafened with a flat check to save of DC 15.
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Thoughts?
Everything is twtiching!
Arcane Magus Oracle Sorcerer Wizard
The shocks keep coming. When you do electricity damage to a target, the target gains the Jolted 5 condition.
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Thoughts?
It Burns!
Arcane Magus Oracle Sorcerer Wizard
Acid bites deep. When you do acid damage to a target, the target must make an additional Dexterity save vs your class save DC. Upon a failure, that target becomes weakened 1. On a critical failure, it becomes weakened 2 or increases its weakened level by 1.
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Thoughts?
Too cold to move
Arcane Magus Oracle Sorcerer Wizard
Ice slows you down. When you cold fire damage to a target, the target must make an additional Fortitude save vs your class save DC. Upon a failure, that target becomes slowed 1 or increases its slowed level by 1.
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Thoughts?
FIRE!
Arcane Magus Oracle Sorcerer Wizard
Fire keeps them warm! When you deal fire damage to a target, that target automatically gains 1d6 persistent fire damage and is actively on fire. A regular check to end the persistent fire damage or an action to put out the fire ends the damage.
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Thoughts?
Now to help the sorcerer!
Empowered Blood
prerequisite: sorcerer
Your bloodline is extremely strong. Gain the following benefits:
Thoughts?