Daily Punch 5-28-19 Mental Block spell for DnD 5e

More mindfulness in DnD!

 

 

Mental Block

6th-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 day

You mentally hide the instructions of an action from another creature’s mind.  When you cast this spell, choose an action from the action list and a creature in range.  It must succeed on a Wisdom saving throw or forget the action for the spell duration.  For the duration of the spell, when a creature attempts the action if must attempt an Intelligence saving throw to do the action or the creature stands dumbfounded as it struggles to remember how to do the action taking no action.  If another action would use the action such as an ability that uses multiple attacks and the mental block targets the attack action, the creature would need to make an Intelligence save to do the action but not multiple times in one turn.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, you can target one additional creature for each slot level above 6th. The creatures must be within 30 feet of each other when you target them.

Daily Punch 5-27-19 Mind Over Matter spell for DnD 5e

More mental madness for DnD 5e

Mind Over Matter

5th-level abjuration

Casting Time: bonus action
Range: Touch
Components: V, S
Duration: instantaneous

Through the power of sheer will, the target believes it is healed gaining 4d8 temporary hit points.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, increases the number of targets by one for each slot level above 5th.

 

 

Thoughts?

Daily Punch 5-16-19 Sanctum of the Mind spell for DnD 5e

Lots of mental spells, so let’s get some mental protection!

Sanctum of the Mind

4th-level abjuration

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 hours

For the duration, the target gains advantage on all saving throws and checks to prevent effects that would affect the targets mind and resistance to psychic damage.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, increases the number of targets by one for each slot level above 4th.

Daily Punch 5-14-19 Friends and Enemies spell for DnD 5e

More mental magic for DnD 5e!

Friends and Enemies

2nd-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a hand mirror)
Duration: Concentration, up to 1 minute

You point both your hands at two targets and think of a third primary target with your mind’s eye, all within 30 feet of you. If the target in your mind fails a Wisdom saving throw, the two creatures you pointed at have their appierence switch in the mind of the target. Creatures that can’t be charmed are immune to this effect. The creature treats the two secondairy targets as if each was the other and after the ruse is discovered if a formerly frienldy target attacks the primary target, the primary target has disadvanage to attack the target looks like a friendly creature.

Thoughts?

Daily Punch 5-13-19 Aneurysm spell for DnD 5e

More psychic spells for DnD!

 

Aneurysm

1st-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

Choose a creature of at least Intelligence 4  that you can see within range. The target must succeed on a Charisma saving throw or be stunned for 1 round and take 1d6 psychic damage. As an action on each of your turns, you can reattempt the spell to reinflict the stun and damage on a target that failed its last Charisma saving throw.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional target for each slot level above 1st.

 

 

Thoughts?

Daily Punch 5-10-19 Psychic Burst cantrip for DnD 5e

How about some psychic damage at level 1 for your wizard?

Psychic Burst

evocation cantrip

Casting Time: 1 action
Range: Self (10-foot-radius sphere)
Components: V, S
Duration: instantaneous

A 10-foot-radius invisible sphere of psychic anguish erupts from your head. Any creature in the area must make a Charisma saving throw or take

1d4 paychic damage.

The spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Thoughts?

Daily Punch 5-9-19 Failure Guard spell for Pathfinder 1st Ed.

Working on a project, and I came up with a spell I could not put in it.

 

 

Failure Guard

School enchantment (compulsion); Level bard 2, cleric 2, inquisitor 2, psychic 2, sorcerer/wizard 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target one creature touched
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

When you lay your hands upon a target, you fill the target with a second chances.  When the target fails a check during the duration of the spell, they may immediately reroll the check taking the second result.

Daily Punch 5-8-19 Rest spell for 5e DnD

More fun with exhaustion!

Rest

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

You touch a creature and and remove one level of ehaustion.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, remove one additional level of exhaustion for each slot level above 1st.

Thoughts?

Daily Punch 5-7-19 Vigor spell for DnD 5e

How about a spell that prevents exhaustion?

 

Vigor
4th-level abjuration

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 hours

You touch a creature and fill them with boundless energy.

The first time the target would gain a level of exhaustion as a result of a failed save, the subject gains a reroll on the saving throw, and the spell ends.

If the spell is still in effect when the target is subjected to an effect that would cause a level of exhaustion instantly, that effect is instead negated against the target, and the spell ends.

 

Thoughts?

Daily Punch 4-25-19 Surge cleric spell for Dungeon Crawl Classics RPG

I want a cleric to get some offence.  Let’s build one!

Surge
Level: 1
Range: 15′ Duration: Instantaneous Casting time: 1 action Save: Reflex vs. spell check DC
General The cleric rains down divine lightning from their fingertips.
Manifestation
roll 1d4: (1)the caster’s hands shoot purple lightning at the target. (2)lightning shoots down from the sky at the target. (3) electricity crackles all over the target. (4)the caster stomps the target and lighting surges up from the ground at the target.
1-11 failure
12-13
A single blast of electricity strikes one target within range for 1d2 points of damage.
14-17
Spell produces a blast of fire that electrocutes a single target within range for 1d5 points of damage.
18-19
Spell produces a blast of fire that electrocutes a single target within range for 1d5+CL points of damage.
20-23
Spell produces a surge of electricity that burns up to three targets within range for 1d5+CL points of damage. All targets must be within 10’ of one another.
24-27
Spell produces a surge of electricity that burns up to three targets within range for 1d10+CL points of damage. All targets must be within 10’ of one another.
28-29
Caster creates a single blast of lighting 10’ wide and 30’ long that does damage equal to 3d5+CL to all caught in the blast. He can pick individual targets to be safe from the blast.
30-31
Caster creates two blasts of lighting 10’ wide and 30’ long that does damage equal to 3d5+CL to all caught in the blast. Each can be directed within a 180° arc of his position. He can pick individual targets to be safe from the blast.
32+
Caster can blast pure lighting in a 360° arc outward from his body. He can pick individual targets to be safe from the blast. All creatures within the radius are immolated, taking damage equal to 4d5+CL damage.