Daily Punch 11-30-17 Song of Triumph spell for DnD 5e

I’m working a few different 5e level 7 spells, so here is an idea for the bard.

Song of Triumph

7th-level enchantment

Casting Time: 1 action
Range: Self
Components: V
Duration: Concentration, up to 1 minute

You begin a song that fills your allies with all the hope you can muster.  All allies you choose within 60 feet of you are affected by the song.  Every ally is allowed an immediate saving throw to end any fear, compulsion, charm, or any effect that affects the mind, even if the effect that not normally allow an additional saving throw.  At the start of each of the ally’s turns, it may make another saving throw to end the effect as well.  In addition, while you maintain the song, you may not give allies your bardic inspiration, however every ally gains an immediate use of your bardic inspiration that does not count against your daily limit.  This free bardic inspiration must be used before you end concentration on the spell or it is lost.  Finally, while you concentrate on this spell, every ally affected by this spell heals 1d8 hit points at the start of their turn while this spell is in effect.

Daily Punch 11-29-17 Command from on High spell for DnD 5e

I need a few level 7 spells, so let’s make a few!  Here is one for a cleric.

 

Command from on High

7th-level enchantment

Casting Time: 1 action
Range: Self
Components: V
Duration: Instantaneous

You open your mouth, but instead of your voice, the raw power of your god pours forth causing all creatures within 30 feet of you to heed you words as orders from the gods themselves.  Each creature that can hear you within range is effected  based on its current hit points:

  • 50 hit points or fewer: if a creature fails a Wisdom saving throw, it is charmed for one minute, until it succeeds at a Wisdom saving throw at the end of its turn, or until it takes damage
  • 30 hit points or fewer: if a creature fails a Wisdom saving throw, it is charmed for one minute or until it takes damage
  • 10 hit points or fewer: The creature follows your commands as if affected by dominate monster for one minute.

Daily Punch 11-28-17 Acrid Touch spell for Starfinder

Here’s a quick one that came up when I was nearly locked out of my house today.

 

Acrid Touch M1–6

School conjuration

Casting Time 1 standard action

Range touch

Targets one creature or object

Duration instantaneous

Saving Throw none; Spell Resistance yes

You call forth acid to seep from your hands or upper appendages.  If you successfully touch a target, the target takes 3d10 acid damage.  If you touch an object, the object takes that much damage

2nd: When you cast mind thrust as a 2nd-level spell, it deals 5d10 acid damage to the target.

3rd: When you cast mind thrust as a 3rd-level spell, it deals 8d10 acid damage to the target.

4th: When you cast mind thrust as a 4th-level spell, it deals 12d10 acid damage to the target.

5th: When you cast mind thrust as a 5th-level spell, it deals 18d10 acid damage to the target.

6th: When you cast mind thrust as a 6th-level spell, it deals 22d10 acid damage to the target.

Casting this spell doesn’t provoke attacks of opportunity.

 

Daily Punch 11-1-17 Stamina Rejuvenation spell for Starfinder

Let’s play with stamina in Starfinder and the mystic.

 

Stamina Rejuvenation M1–5

School conjuration (healing)

Casting Time 1 standard action

Range touch

Targets one living creature

Durationinstantaneous

Saving ThrowWill half (harmless); Spell Resistance yes (harmless)

With a touch, you infuse a creature with strength, restoring a number of stamina points while still spending a resolve point.

Stamina Rejuvenation cure restores a number of stamina points to your target depending on the spell’s level.

1st: 1/2 Stamina Total

3rd: 3/4 Stamina Total

5th: Full Stamina Total

 

Thoughts?

Daily Punch 10-24-17 Fist of Force cantrip for 5e DnD

Why stun when you can push?  Here is a cantrip for 5e DnD!

 

Fist of Force

Evocation cantrip

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

Turning your hips, rolling your sholders, and punching with excelent form knocks a creature far away from you.  Make a melee spell attack against the target. On a hit, the target takes 1d8 force damage, and it is pushed 10 feet away from you.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

 

 

Thoughts?

Daily Punch 10-23-17 Mystic Restore spell for Starfinder

Ok, let’s get back into the grove with an idea for Starfinder that is long coming…

MYSTIC RESTORE M2–6

School conjuration (healing)

Casting Time 1 standard action

Range touch

Targets one creature

Duration instantaneous

Saving Throw Will half (harmless); Spell Resistance yes (harmless)

With a touch, you reinvigorate a target, restoring resolve points.

Mystic resolve restores a number of RP to your target depending on the spell’s level.

2nd: 1 RP

4th: 2 RP

6th: 3 RP

Daily Punch 9-5-17 Conjure Sand spell for DnD 5e

Fighters can throw sand, so why not casters in 5e DnD?

 

Throw Sand

1st-level conjuration

Casting Time: 1 action
Range: 15 cone
Components: V, S, M (a pinch of sand)
Duration: 1 round

By grinding the sand between your fingers and blowing the sand, you throw a pile of sand at hurricane force winds .  All targets in a 15 foot cone must make a Constitution saving throw.  On a failed save, that target is blinded until the end of your next turn.  The caster gains the ability to disengage as a bonus action.

 

Thoughts?

Daily Punch 7-6-17 Shadow Evocation for DnD 5e

I was about to convert shadow bolts for DnD 5e, but shadow evocation does not exist for DnD 5e!  Let’s fix that!

Shadow Evocation

5th-level illusion

Casting Time: 1 action
Range: see text
Components: see text
Duration: see text

You pull concentrated shadow from the plane of negative energy and throw it with your will as an imposter evocation spell.  When you cast this spell, choose an evocation spell of level 4 or lower.  This spell mimics that spell cast at the lowest level spell slot it is able, except the spell is now disbelieved with a Will saving throw instead of either a different saving throw or spell attack roll.  If the original spell required multiple attacks or saves such as magic  missile or scorching ray , each attack requires its own save.

At higher levels: When you cast this spell using a spell slot of 6th level or higher, you may choose to increase the effective level of the copied spell by one or choose to cast a one level higher evocation spell for each slot level above 5th.

Daily Punch 7-5-17 Shadow Bolt Spell for Pathfinder

What if Shadow Evocation and Magic Missile had a baby….

Shadow Bolts

School illusion (shadow) [shadow];   Level bloodrager 1, magus 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Duration instantaneous
Saving Throw Will disbelief ; Spell Resistance yes

DESCRIPTION

You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of magic missile.  The spell functions exactly as magic missile casted by a character of your level for all effects and damage except all affected creature can attempt to disbelieve via success on a Will save. Each disbelieving creature takes no damage.  If the spell is  believed, then the target may react as if under magic missile attack, but effects such as the shield spell are expended without stopping the effect.

Daily Punch 6-13-17 Quick Learner spell for Shadowrun 5e

How about being able to learn quick with a spell?

 

Quick Learner

(Mental)

______________________________________________________

Type: M Range: Self
Duration: S Drain: F
Fast Teacher
(Mental)

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Type: M Range: LOS
Duration: S Drain: F + 1
Sometimes you got to learn quick or you end up dead fast.  When you cast this spell, you can choose one knowledge skill and you gain temporary ranks in the skill for as long as you sustain the spell.  Quick learner focuses the spell on yourself, and Fast Teacher is the same spell focuses on another individual in range.