Daily Punch 1-11-17 Spell Disruption spell for Pathfinder

One more along the same theme.

 

Spell Disruption

School abjuration; Level alchemist 5,  cleric/oracle 5, druid 5, inquisitor 5,  shaman 5, sorcerer/wizard 5, summoner/unchained summoner 5; Domain  protection 5

CASTING

Casting Time immediate action
Components V, S, DF

EFFECT

Range 25 ft +5 ft/level
Target creature in range
Duration end of current turn
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Through you own sheer power, you sculpt your spell around your environment.  When you cast this spell, you choose one target per five caster levels within range.  For next spell you cast this round that includes the target, that target is excluded from the spell and is not effected in any way until the end of its next turn.

Daily Punch 1-10-17 Spell Dissipation spell for Pathfinder

Spell Dissipation

School abjuration; Level alchemist 3, bloodrager 3, cleric/oracle 3, druid 3, inquisitor 3, ranger 2, shaman 3, sorcerer/wizard 3, summoner/unchained summoner 3; Domain  protection 3

CASTING

Casting Time immediate action
Components V, S, DF

EFFECT

Range 25 ft +5 ft/level
Target creature in range
Duration end of current turn
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Through you own will, you reduce the effectiveness of your own spell.  When you cast this spell, you choose one target per four caster levels within range.  For next spell you cast this round that includes the target, that target is considered to have succeeded its saving throw against the spell.

Daily Punch 12-13-16 Lighting Storm spell for DnD 5e

How about a spell for DnD 5e?

 

Lightning Storm

5th-level evocation

Casting Time: 1 action
Range: Self
Components: V, S
Duration: Instantaneous

You create a 20-foot-radius sphere of crackling energy centered on yourself.  You are safe from the effects of the spell, but all other creatures in the area must make a Dexterity saving throw.  The creature takes 8d8 lightning damage on a failed save, or half as much damage on a successful one.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

Daily Punch 12-7-16 Lightning Touch spell for DnD 5e

I’ve been working my way up the spell list for each element.  Let’s keep going with another lightning spell!

Lightning Touch

4th-level evocation

Casting Time: 1 action
Range: Touch
Components: V, S, M (a piece of fulgurite)
Duration: instantaneously

When you finish the incantation for this spell, your hands instantly begin to crackle with electricity.  As part of this spell you may make melee spell attacks against up to 4 targets.  On a hit, the target takes 8d6 lightning damage and is stunned for one round.  On a failure, the target takes no damage and is not stunned.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the lightning damage increases by 1d6 for each slot level above 4th.

Daily Punch 11-21-16 System Shock spell for DnD 5e

WE’RE BACK! Let’s jump in with some spell!

 

System Shock

1st-level evocation

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

With a wave of your hands and a touch from your fingers, you shoot a jolt of energy so strong into a creature, you disrupt its brain functions.  A creature you touch must make a Constitution saving throw. On a failed save, the target takes 3d8 lightning damage and is stunned for one round. On a successful save, the creature takes half as much damage and isn’t stunned.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

 

Thoughts?

Daily Punch 11-22-16 Minor Chain Lightning spell for DnD 5e

Let’s keep going with more lightning spell!
Minor Chain Lightning

2nd-level evocation

Casting Time: 1 action

Range: 50 feet

Components: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)

Duration: Instantaneous

You conjure a jolt of electricity  that shoots toward a target of your choice that you can see within range. Two bolts then leap from that target to separate targets, each of which must be engaged with the first target. A target can be a creature or an object and can be targeted by only one of the bolts.
A target must make a Dexterity saving throw. The target takes 3d8 lightning damage on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 3th level or higher, one additional bolt leaps from the first target to another target for each slot level above 2th.

Daily Punch 11-1-16 Flash Freeze spell for DnD 5e

Ok, let’s do a 5e spell.  Haven’t done that in a while.

 

Flash Freeze

1st-level evocation

Casting Time: 1 action
Range: 50 feet
Components: V, S, M (a vial of water)
Duration: Instantaneous

A small pinpoint of light appears within a point at range.  The light pulses  and then explodes bathing a 10 foot in diameter area in light and frost.  Each creature in the area must make a Dexterity saving throw. A target takes 2d8 cold damage on a failed save and is restrained until the end of its next turn by ice, or half as much damage on a successful one and is not restrained.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

 

Thoughts?

Daily Punch 10-12-16 Witch Gun curse spell for Shadow of the Demon Lord

Let’s make a witch gun for SotDL!

HEX                                     CURSE ATTACK 0

Target One creature within short range that can see you

Make an Agility attack roll against the target’s defense. On a success, the target becomes cursed for 1d6 rounds. While cursed, the target is impaired.

Attack Roll 20+ The target also becomes takes for 1d6 damage.

Thoughts?

Daily Punch 10-11-16 Witch Gun spell for DnD 5e

​i recently learned about something called a witch gun.  Let’s make this happen!

Also, how about a non-concentration effect….
Witch Gun

1st-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a metal tube of blasting powder and spices )
Duration: 1d6 rounds

Choose a target in range and make a ranged spell attack. on a hit, the target is struck by the witch gun.  Roll a d6.  For that many rounds, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Thoughts?

Daily Punch 10-1-16 Summon Ooze spell for Pathfinder

Here is one that took a bit to get going.  Let’s summon Ooze in Pathfinder!

 

Summon Ooze I

School conjuration (summoning) [see text]; Level antipaladin 1, bard 1, cleric/oracle 1,sorcerer/wizard 1, summoner/unchained summoner 1, witch 1

CASTING

Casting Time 1 round
Components V, S, F/DF (a tiny bag and a small candle)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell summons an ooze. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list onTable: Summon Ooze. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

Summon Ooze II

School conjuration (summoning); Level antipaladin 2, bard 2, cleric/oracle 2,sorcerer/wizard 2, summoner/unchained summoner 2, witch 2;

This spell functions like summon ooze I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.

Summon Ooze III

School conjuration (summoning); Level antipaladin 3, bard 3, cleric/oracle 3,sorcerer/wizard 3, witch 3

This spell functions like summon ooze I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.

Summon Ooze IV

School conjuration (summoning); Level antipaladin 4, bard 4, cleric/oracle 4,sorcerer/wizard 4, summoner/unchained summoner 3, witch 4;

This spell functions like summon ooze I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Ooze V

School conjuration (summoning); Level bard 5, cleric/oracle 5, sorcerer/wizard 5,summonerunchained summoner 4, witch 5;

This spell functions like summon ooze I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Ooze VI

School conjuration (summoning); Level bard 6, cleric/oracle 6, sorcerer/wizard 6,unchained summoner 5, witch 6

This spell functions like summon ooze I, except that you can summon one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Ooze VII

School conjuration (summoning); Level cleric/oracle 7, sorcerer/wizard 7,summoner 5, unchained summoner 6, witch 7

This spell functions like summon ooze I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Ooze VIII

School conjuration (summoning); Level cleric/oracle 8, sorcerer/wizard 8,summoner 6, witch 8

This spell functions like summon ooze I, except that you can summon one creature from the 8th-level list, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Ooze IX

School conjuration (summoning); Level cleric/oracle 9, sorcerer/wizard 9, witch 9

This spell functions like summon ooze I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

 

Summon Ooze 1 Summon Ooze 2 Summon Ooze 3 Summon Ooze 4 Summon Ooze 5 Summon Ooze 6 Summon Ooze 7 Summon Ooze 8 Summon Ooze 9
Phlegmatic Ooze Swarm Giant Amoeba Diger freezing flow Doopeldrek Cerebic Cyst Colour out of space Copacitor Ooze Bog Scum
Sanguine Ooze Swarm Boilborn Gelatinous Orb Gelatinous Cube ectoplasm Mustard Jelly Living Mirage Carniviorous Crystal Ooze Carnivorous Blob
Amber Ooze Tar Jelly Hungry Flesh Globster Brain Ooze Coven Ooze Putrid Ooze Mezlan
Whip Jelly Stun Jelly Ochre Jelly Ebon Ooze Deathtrap Ooze Vespergaunt Gunpowder Ooze
Slim Mold mudbog Living Stone Magma Ooze Entropic Ooze
Garden Ooze Emeral Ooze Hungry Fog Vampiric Ooze Behemoth Pudding
Gray Ooze Emotion Ooze Verdurous Ooze Stone Pudding
Hag Eye ooze Glacial Ooze Black Pudding Tyrant Jelly
Mercury Ooze Metallic ooze Brown Pudding
Slithering Tracker Undead Ooze Dun Pudding
Blood Pudding Shard Slag
White Pudding trapper
Roiling Oil
Sea Scourge
Tear of Buring Flame