Daily Punch 1-17-17 Time Crawls spell for DnD 5e

I want some chronomancy in DnD.  Let’s make that happen!

 

Time Crawls

1st-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a sundial)
Duration: Concentration, up to 1 minute

Choose up to three creatures that you can see within range. Those creatures lose their ability to move on their turn unless they spends an action.  At the end of each of a target’s turn, the target can attempt a Wisdom saving throw to regain the ability to move without spending an action. On a success, the spell ends on the target.

At Higher Levels: When you cast this spell using a spell slot of 1st level or higher, you can target one additional creature for each slot level above 2nd.

 

Daily Punch 1-11-17 Spell Disruption spell for Pathfinder

One more along the same theme.

 

Spell Disruption

School abjuration; Level alchemist 5,  cleric/oracle 5, druid 5, inquisitor 5,  shaman 5, sorcerer/wizard 5, summoner/unchained summoner 5; Domain  protection 5

CASTING

Casting Time immediate action
Components V, S, DF

EFFECT

Range 25 ft +5 ft/level
Target creature in range
Duration end of current turn
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Through you own sheer power, you sculpt your spell around your environment.  When you cast this spell, you choose one target per five caster levels within range.  For next spell you cast this round that includes the target, that target is excluded from the spell and is not effected in any way until the end of its next turn.

Daily Punch 1-10-17 Spell Dissipation spell for Pathfinder

Spell Dissipation

School abjuration; Level alchemist 3, bloodrager 3, cleric/oracle 3, druid 3, inquisitor 3, ranger 2, shaman 3, sorcerer/wizard 3, summoner/unchained summoner 3; Domain  protection 3

CASTING

Casting Time immediate action
Components V, S, DF

EFFECT

Range 25 ft +5 ft/level
Target creature in range
Duration end of current turn
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Through you own will, you reduce the effectiveness of your own spell.  When you cast this spell, you choose one target per four caster levels within range.  For next spell you cast this round that includes the target, that target is considered to have succeeded its saving throw against the spell.

Daily Punch 12-13-16 Lighting Storm spell for DnD 5e

How about a spell for DnD 5e?

 

Lightning Storm

5th-level evocation

Casting Time: 1 action
Range: Self
Components: V, S
Duration: Instantaneous

You create a 20-foot-radius sphere of crackling energy centered on yourself.  You are safe from the effects of the spell, but all other creatures in the area must make a Dexterity saving throw.  The creature takes 8d8 lightning damage on a failed save, or half as much damage on a successful one.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

Daily Punch 12-7-16 Lightning Touch spell for DnD 5e

I’ve been working my way up the spell list for each element.  Let’s keep going with another lightning spell!

Lightning Touch

4th-level evocation

Casting Time: 1 action
Range: Touch
Components: V, S, M (a piece of fulgurite)
Duration: instantaneously

When you finish the incantation for this spell, your hands instantly begin to crackle with electricity.  As part of this spell you may make melee spell attacks against up to 4 targets.  On a hit, the target takes 8d6 lightning damage and is stunned for one round.  On a failure, the target takes no damage and is not stunned.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the lightning damage increases by 1d6 for each slot level above 4th.

Daily Punch 11-21-16 System Shock spell for DnD 5e

WE’RE BACK! Let’s jump in with some spell!

 

System Shock

1st-level evocation

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

With a wave of your hands and a touch from your fingers, you shoot a jolt of energy so strong into a creature, you disrupt its brain functions.  A creature you touch must make a Constitution saving throw. On a failed save, the target takes 3d8 lightning damage and is stunned for one round. On a successful save, the creature takes half as much damage and isn’t stunned.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

 

Thoughts?

Daily Punch 11-22-16 Minor Chain Lightning spell for DnD 5e

Let’s keep going with more lightning spell!
Minor Chain Lightning

2nd-level evocation

Casting Time: 1 action

Range: 50 feet

Components: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)

Duration: Instantaneous

You conjure a jolt of electricity  that shoots toward a target of your choice that you can see within range. Two bolts then leap from that target to separate targets, each of which must be engaged with the first target. A target can be a creature or an object and can be targeted by only one of the bolts.
A target must make a Dexterity saving throw. The target takes 3d8 lightning damage on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 3th level or higher, one additional bolt leaps from the first target to another target for each slot level above 2th.

Daily Punch 11-1-16 Flash Freeze spell for DnD 5e

Ok, let’s do a 5e spell.  Haven’t done that in a while.

 

Flash Freeze

1st-level evocation

Casting Time: 1 action
Range: 50 feet
Components: V, S, M (a vial of water)
Duration: Instantaneous

A small pinpoint of light appears within a point at range.  The light pulses  and then explodes bathing a 10 foot in diameter area in light and frost.  Each creature in the area must make a Dexterity saving throw. A target takes 2d8 cold damage on a failed save and is restrained until the end of its next turn by ice, or half as much damage on a successful one and is not restrained.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

 

Thoughts?

Daily Punch 10-12-16 Witch Gun curse spell for Shadow of the Demon Lord

Let’s make a witch gun for SotDL!

HEX                                     CURSE ATTACK 0

Target One creature within short range that can see you

Make an Agility attack roll against the target’s defense. On a success, the target becomes cursed for 1d6 rounds. While cursed, the target is impaired.

Attack Roll 20+ The target also becomes takes for 1d6 damage.

Thoughts?

Daily Punch 10-11-16 Witch Gun spell for DnD 5e

​i recently learned about something called a witch gun.  Let’s make this happen!

Also, how about a non-concentration effect….
Witch Gun

1st-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a metal tube of blasting powder and spices )
Duration: 1d6 rounds

Choose a target in range and make a ranged spell attack. on a hit, the target is struck by the witch gun.  Roll a d6.  For that many rounds, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Thoughts?