Daily Punch 10-8-15 Shield the Faithful cantrip for DnD 5e

I like characters that protect others.  Let’s make a cantrip for clerics who do less damage but help a bit more.

Shield the Faithful

Abjuration cantrip

Casting Time: 1 action

Range: 50 feet

Components: V,S

Duration: Instantaneous

Choose a creature in range.  That creature get +1 to armor class until the start of your next round, and then choose a creature engaged with the primary target to make a Constitution saving throw.  On a failure, that creature is bathed in scorching light and takes 1d6 radiant damage.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Thoughts?

Daily Punch 9-14-15 Sealing Goo spell for DnD 5e

I’m reading the latest Forgotten Realms novel, and I have an idea from a spell I saw.

 

Sealing Goo

1st-level conjuration

Casting Time: 1 action or 1 reaction

Range: 50 feet

Components: V, S

Duration: 1 hour

You create sticky goo that seals a target within.  This spell can be used in two different ways.  If used against an unwilling target as an action, the targeted creature must make a Dexterity saving throw.  On a failure, the creature is restrained.  A creature can attempt to escape the goo with a Strength saving throw as a move or an action.  If used against a willing target as a reaction in response to the creature being damage, the target gains 1d6 temporary hit points as you seal the target’s wounds with the spell.  Only the wound on the creature is targeted, so the willing target is not restrained.  In either case if the spell duration ends, the target is freed from the goo.  The goo has 10 hit points and is resistant to bludgeoning and piercing damage, but vulnerable to fire damage.  If the goo is removed from the willing target and the target still has temporary hit points, all temporary hit points are lost.

At Higher Levels. For each spell slot cast higher than 1st, increase the hit points of the goo by 4 and the amount of temporary hit points granted by 1d6.

 

Thoughts?

Daily Punch 9-8-15 Iron Skin Magic Spell for Shadow of the Demon Lord

I like what I see from Shadow of the Demon Lord.  Let’s build onto what I see.

Iron Skin                                                               Technomancy utility 0

Duration 1 hour                                                                                           

For the duration, your skin becomes as hard as iron.

You reduce all damage you take from weapons by 1 + your level per attack.

Your fists also do 1d3 instead of the normal damage.

If your normal unarmed damage is higher, increase the damage

one step.

Thoughts?

Daily Punch 8-21-15 Harden Skin spell for Pathfinder

Barkskin is a level two awesome spell for any character.  What about a level 1 spell that does something similar, but not as well?

Harden Skin

School transmutation; Level alchemist 1, druid 1, ranger 1, shaman 1,summoner/unchained summoner 1; Subdomain defense 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Target living creature touched
Duration 1 min./level
Saving Throw none; Spell Resistance yes (harmless)

Daily Punch 8-20-15 Natural Armor spell for DnD 5e

How about some natural armor for DnD 5e?

Natural Armor

1st-level transmutation

Casting Time: 1 action

Range: Self

Components: V, S

Duration: 8 hours

You harden your skin and gain a +1 natural armor bonus to armor class.  Unless you normally have natural armor, this armor stack with any other armor you wear.

  At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, increase the bonus you gain by +1 for each slot level above 1st.  If the spell ever gives you a higher bonus than any natural armor you normally, you may use the natural armor from the spell instead of your normal armor.

Thoughts?

Daily Punch 8-19-20 Summon Shield spell for DnD 5e

Let’s do shield summoning in DnD 5e!

Summon Shield

1st-level conjuration

Casting Time: 1 action

Range: Personal

Components: V, S, M (a bracelet of small shields)

Duration: 8 hours

You conjure a shield of any type with you are proficient.  If the shield hits another creature, that is fine, but no other creature may attempt to use this shield.  If another creature attempts to use the shield, it instantly disappears.

  At Higher Levels. When you cast this spell using a spell slot of 3rd level, the shield is a +1 shield.  When you cast this spell using a 5th level spell slot, the shield is a +2 shield.  When you cast this spell using a 7th level spell slot, the shield is a +3 shield.

Daily Punch 8-18-15 Magic Armor and Greater Magic Armor spell for Pathfinder

Magic armor, but no magic  weapon spell in pathfinder?  let’s make this happen!

MAGIC Armor

School transmutation; Level cleric 1,  paladin 1, ranger 1, sorcerer/wizard 1

Casting Time 1 standard action

Components V, S

Range touch

Target One suit of armor

Duration 1 min./level

Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

Magic armor gives a suit of armor a +1 enhancement bonus on defense and all the qualities of a +1 suit of that type of armor.

You can’t cast this spell on natural armor.  This spell does not change the material that makes up the suit of armor.

Magic Armor, Greater

School transmutation; Level cleric 4,  paladin 3, ranger 3, sorcerer/wizard 3

Casting Time 1 standard action

Components V, S, M/DF (powdered lime and carbon)

Range Touch

Target One suit of armor

Duration 1 hour/level

Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

This spell functions like magic armor, except that it gives a suit of armor an enhancement bonus to AC of +1 per four caster levels (maximum +5).

After give a suit of armor a +1 enhancement bonus, further bonuses may be spent to provide the armor additional qualities as if it were created with those magic qualities and traits.  This spell does not change the material the suit of armor is made of.

Daily Punch 8-18-15 Summon Armor spell for Pathfinder

You can summon some instant armor in Pathfinder.  What about if you already own armor?

Summon Armor

School conjuration (teleportation) ; Level cleric/oracle 1, paladin 1, wizard/sorcerer 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal
Targets you
Durationpermanent

Thoughts?

Daily Punch 7-23-15 Drawde’s Everchanging Enchantment spell for DnD 5e

Luck is fun to play with in RPGs.  Let’s do the same thing with spell DC!

Drawde’s Everchaning Enchantment

1st-level enchantment
Casting Time: 1 action
Range: Self
Components: V, S, M (a copper coin)
Duration: Instantaneous

Choose a spell of 1st level or lower that you can cast, has a duration of instantaneous, and requires a saving throw.  You are considered to have cast that spell.  Roll a d4 and a d20.  If you rolled even on the d20, add the d4’s result to the spell’s save DC.  If you rolled odd on the d20, subtract the d4’s result from the spell’s save DC.

At higher levels. If you cast this at 2nd level or higher, increase the spell level that can be cast by 1 for each level above 1st.

Thoughts?

Daily Punch 7-2-15 Battle of Whits spell for DnD 5e

How about a spell that could backfire, but may also work spectacularly?

Battle of Whits

1st level enchantment

Casting Time: 1 action

Range: 100 feet

Components: V,S

Duration: 10 rounds

Choose a creature you can see, and choose either Wisdom, Intelligence, or Charisma.  That creature and you both make saving throws of that chosen type.  Whoever has the lower saving throw is Stunned for one round.  The winner of the two saving throws repeats the process at the end of their turn until the duration of the spell ends.

Thoughts?