Daily Punch 1-24-24 Minor Cuts arcane spell for Pathfinder 2nd Ed

Let’s keep doing some one action spells!

Minor Cuts Spell 1

Attack Evocation
Traditions arcane
Cast [one-action] somatic
Range 30 feet; Targets 1 creature


You throw a bolt of blades at at target. Make a spell attack against the target. On a hit, you cause persistent bleeding causing 1d3 persistent damage. On a critical hit, double the persistent damage.


Heightened (+1) The persistent damage increases by 1d3.

Thoughts?

Daily Punch 1-15-24 Minor Anointment divine spell for Pathfinder 2nd Edition

I want some one action spells for each rank and tradition! let’s do this!

Minor Anointment 1 Action Spell 1

Manipulate Mental
Traditions divine
Range 5 feet Target 1 creature
Duration 1 round


You quickly call down the glory of your god to sooth and assist a friend. Your target gains a +1 status bonus to AC until the end of your next turn and restore 1d4 hit points in the target.
Heightened(+1) The amount of healing increases by 1d4.

Thoughts?

Daily Punch 1-10-24 Mind Slap occult cantrip for Pathfinder 2nd Ed

Can’t leave out occult!

Mind Slap One-action  Cantrip 1

Attack Cantrip Concentrate manipulate mental
Traditions occult
Range 30 feet; Targets 1 creature
Defense AC


You rapidly damage the mind of an enemy. Make a ranged spell attack roll against the target’s AC. On a hit, the target takes 2 mental damage (double damage on critical hit).


Heightened (+1) The damage increases by 1.

Thoughts?

Daily Punch 1-9-24 Divine Discipline M0 mystic spell for Starfinder

Just a quick hit from the divine!

Divine Discipline

Classes Mystic 0
School evocation
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes

Description

When you cast this spell, choose positive or negative; the spell gains that descriptor. You ask your god to punish the guilty as you choose a target. The target must make a Will save. On a failure, the target takes 1d3 damage of the chosen energy type.

Daily Punch 1-8-23 Elemental Poke arcane and primal cantrip for Pathfinder 2nd Ed

Alright, we’ve been using archive too much. Solid resources, but let’s move onto the new fancy book!

Elemental Poke One-action  Cantrip 1

Attack Cantrip Concentrate manipulate electricity/fire/cold/acid
Traditions arcane primal
Range 30 feet; Targets 1 creature
Defense AC


You quickly fling a ball of elemental material at an enemy. Choose acid, cold, electricity, or fire. Make a ranged spell attack roll against the target’s AC. On a hit, the target takes 2 damage of the chosen type (double damage on critical hit).


Heightened (+1) The damage increases by 1.

Thoughts?

Daily Punch 1-5-23 Divine Force divine cantrip for Pathfinder 2nd Ed

I paid for all those actions, I want to use them!

Divine Force  Cantrip 1

Attack Cantrip Concentrate manipulate Sanctified Spirit or Void
Traditions divine
Cast [one-action] somatic
Range 30 feet; Targets 1 creature
Defense AC


You quickly slap toward an enemy and your deity continues the push. Choose spirit or void. You can’t cast this spell if you don’t have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target’s AC. On a hit, the target takes damage of the chosen type equal to 2. On a critical hit, the spell also pushes the enemy five feet away from you. The spell gains the trait of the alignment you chose.


Heightened (+1) The damage increases by 1.

Thoughts?

Daily Punch 12-29-23 Spore M1-6 mystic spell for Starfinder

creation and distruction intertwined!

Spore

Classes Mystic 1-6
School conjuration (healing, creation)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one living or undead creature
Duration 1 round/level
Saving Throw Fort ends; Spell Resistance yes

Description

By invoking the twin nature of creation and destruction, you coat a target with fungal spores. These spores burrow in on a failed Fortitude save. If the target is coated with spores, each turn the target takes damage depending on the spell at the start of its turn and you gain that many hit points or stamina. The target can make another Fortitude save at the end of each of its turns to end the effect.

Spore causes damage to your target and restores a number of Hit Points to you depending on the spell’s level.

1st: 1d4
2nd: 3d4
3rd: 5d4
4th: 7d4
5th: 9d4
6th: 11d4

Thoughts?

Daily Punch 12-4-23 Enrage and Stoke Mob spells for Shadowrun 6th ed

Let’s make people angry!

Enrage (Multi-Sense)

RANGE LOS

TYPE M
DURATION S
DV 4


Stoke Mob (Multi-Sense, Area)

RANGE LOS (A)

TYPE P
DURATION S
DV 5


Enrage causes pure anger to erupt in a target. Roll Sorcery + Magic vs. Willpower + Logic; net hits give the maximum duration of the spell in minutes. The caster must sustain the spell for the complete duration.

The target must randomly attack targets it can see for the duration, either a friend or foe does not matter.

Enrage hits individuals, Stoke Mob is area effect.

Thoughts?

Daily Punch 12-1-23 Temporary Anger arcane spell for Pathfinder

GET MAD!

Temporary Anger Spell 1

Emotion Mental
Traditions arcane
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration instantaneous


You enrage a target to the point it just lashes out at anyone.

Critical Success The target is unaffected.
Success The target is stupefied 1.
Failure The target must make an attack against a random creature it can see and is within reach either of a ranged attack, melee attack with a move, or a cantrip. It must instantly use two actions to move and make an attack or make a cantrip spell attack. It can not use any feats for this attack, but must use any abilities that alter its attack and damage such as a monks unarmed attack.
Critical Failure The target’s entire next turn must be spent attacking random creatures.

Thoughts?