How about some more racial templates for star crawl?
Elf: Long lived, graceful, and aloof, elves have lived long enough for some of the oldest of them to see elves go from living in forest homes to living among the stars. The other races think them haughty, but honestly you deserve to be better then the rest as you are just better. Stat Adjustments: Stamina -1, Intelligence +2, Agility +1 Special Abilities: Long-lived(Elves live up to 500 years), Magical ( choose one level one wizard spell that you cast as a wizard of your level)
Halfling: Adorable and short, halflings are the vagabonds of humanity. These small explorers took to the skies like fish to water as they drive space caravans across the stars. Stat Adjustments: Stamina -1, Ability +2, Personality +1 Special Abilities: Lucky( when you spent a point of luck, you gain +1d4 instead), small( you are small sized)
Basics– Need some space in your DCC RPG? Want to play Starfinder and DCC? Then Star Crawl is for you. Let’s see what the new things are from DCC RPG.
Basics-Can you play DCC RPG? Then you can play this. Honestly that’s the big mechanics of this. Seriously! That’s not a bad thing.
Races- Star Crawl introduces race templates. You choose a race template that you add to a character at level 1 or 0. It’s a few ability changes and a few extra abilities. Nothing too crazy, but some solid additional crunch to the system.
Space ships- You can’t have space opera without space ships. This system adds in space much like Starfinder. Basically, pilot checks determine who goes from low to high as you outmaneuver other ships. It’s simple to keep in the flavor of DCCRPG.
This is’t a complete change so much as an incremental change. Let’s look at my thoughts on this.
Mechanics or Crunch-This is both the high point and the low point of the book. Why high? The new stuff is great! I love what’s here. Solid new classes. Solid application of the basic ideas of DCC RPG. Solid new races. Everything here is great. Why low? It didn’t feel like enough. I want more spaceships. I want more space options. It’s kind of a short book. It was great, but I was just left wishing for more to help me build my space world.
Theme or Fluff-I was looking for some Star Wars DCC RPG, and this delivers. You get new settings to play, and the fluff to get there. What I do need more of is world building. It’s a solid intro book with the basic ideas of the universe, but I need more. The included adventure builds that out, but I would have liked a bit more history, background, and details to draw me in and help me make it my own. 4.5/5
Execution– PDF? YEP! Hyperlinked? no…I can live without the hyperlinks, but they help, especially for an intro book. The rest of the book is well done. The art is simple, but charming. The layout works well. It reads easily, and is approachable. Overall, this is a solid book, but I still want a few more tech toys. 4.5/5
Summary– My players and I are chomping at the bit to get into this. I like this book and world. The mechanics are good, but I need more toys for the sandbox. The world is solid, but needs more to help me build and expand. All in all, for a small publisher, this is an amazing book that I really recommend to anyone who needs a bit more scifi in their fantasy. If you want some space fun, throw your DCC RPG players into this space opera. 88%
Reading Star Crawl, and I thought about this as I went through the race section.
Gas Creature: Some creatures are not beheld to a body. They exist as a creature of pure thought and molecules. These intelligent gasses are far harder to hurt then the simple protein based bodies of their kin, but lack the physical form to do much heavy lifting. Stat Adjustments: Strength -2; Intelligence +2; Hit Die -1 Step (min d4) Special Abilities: Gas Form (physical damage is reduced to minimum for all attacks), Space farer(does not need space suit in areas of no oxygen and is not harmed by environmental extreme cold or hot but take normal elemental damage from weapon, attack, or spell)